One-Two Punch (3.5e Feat)
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[edit] One-Two Punch [General]
You add an extra unarmed attack when your opponent least expects it.
Prerequisite: Improved Unarmed Strike, Combat Reflexes, BAB 4+.
Benefit: When you make a melee unarmard against an opponent, "one" hit counts as "two."
Special: A fighter may select One-Two Punch as one of his fighter bonus feats.
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