Acrobatic Charge (3.5e Feat)

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This material is published under the OGL 1.0a.

Acrobatic Charge [General]

Your unexpected attacks have great effect.
Prerequisite: Dodge, Mobility, Tumble 1 rank, Base attack bonus +3
Benefit: You may tumble a distance equal to your speed as part of a charge, avoiding attacks of opportunity as described in the Tumble skill. If you succeed at the Tumble check, and if you make a bull rush, trip, disarm or grapple attack as part of this charge, you gain an additional +2 circumstance bonus to your attack roll and to any other rolls necessary for the maneuver, such as the opposed ability check for a trip attack. You may not use Acrobatic Charge on consecutive rounds.
Normal: You may only Tumble as part of a normal move.
Special: A fighter may select Acrobatic Charge as one of his fighter bonus feats.
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Author: Michael J. Kletch © Michael J. Kletch 2001   This feat is from the NBoF, please see NBoF Credits.
NBoF Balance Rating (0 to 5 Scale)
Overall Purp Pow Port Comp Rule
4.45 4.75 4.00 4.50 4.25 4.75

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