5e Elemental Races
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According to the Monster Manual,
“ | Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. Other elemental creatures include azers, invisible stalkers, and water weirds. | ” |
5e Elemental Races without an improving, reviewing, or removing template present.
Name | Summary | Abilities | Size | Speed |
---|---|---|---|---|
Abstraction | A strange creature of mirroring existence | Your Charisma or Wisdom score increases by 2. | Your size is Medium. | Abstractions have a flying speed of 30 feet. However, they cannot fly higher than 5 feet off the ground. |
Awakened Weird | Elemental weirds given a humanoid form through extreme magics. | Your Dexterity and one ability score of your choice each increase by 1. | The magics used to create them leave them with a humanoid form, giving them any build from humans, to elves, to dwarves, etc. Your size is Medium. | Your base walking speed is 30 feet. |
Azer | Tough, dwarf-like elemental beings made of metal and fire. | Your Constitution score increases by 1. | Azer size is much like the dwarves they were originally modeled after. Your size is Medium | Your base walking speed is 30 feet. |
Bonded | Creatures born from the Elemental Chaos and ever in flux, these creatures are born alongside their Chaos Die. | Your Intelligence score increases by 2 and either your Strength or Dexterity increases by 1. | Bonded take the physical form of the first sapient being they see but must conform to some limitations in terms of form, averaging between 5 and 6 feet tall. Your size is Medium. | Your base walking speed is 30 feet. |
Callisto | A faceless glowing race of liquefied stardust adventurers. | Your Dexterity increases by 1 . | Callisto tend to stand around 5 to 6 feet tall for the men and 4 to 5 feet tall for the women. Your size is Medium. | Your base walking speed is 30 feet. |
Cryslesian | A race of sentient crystal creatures who originated from a chaotic plane filled with storms. | Your Dexterity, Wisdom, and Intelligence scores increase by 1. | Cryslesians are a bit taller than the average human, standing slightly over 6 feet. Your size is Medium. | Your base walking speed is 35 feet. |
Death Qaz | Death has befallen you but the Shadowfell has raised you above both life and death | Your Constitution score increases by 2 | Death qaz are usually tall standing at about 7 1/2 foot tall at their tallest but because of the energies that made them they usually only weigh between 40 and 50 lbs. Your size is Medium | Your base walking speed is 35 feet |
Dissertation | Your intelligence score increases by 2 and one other ability score of your choice increases by 1. | A Dissertation is a medium sized creature. | Your base walking speed is 30 feet. | |
Eevlet | Small natural elementals who grow and morph into 8 different eevaforms, of the water, thunder, fire, eon, dark, life, ice, and light elements. | Your Dexterity score increases by 1. | Standing upright, an eevlet is between 5 and 7 feet tall. Your size is Medium. | Your base walking speed is 30 feet. |
Elemental Demon | As an Elemental Demon, you wield your chosen element with innate skill. The question is, which element? | Your Charisma score increases by 2 and your Strength,Dexterity,Constitution,Wisdom, or Intelligence increases by 1 based on the subclass chosen. | Elementals vary wildly in height and build, from barely 5 feet to well over 9 feet tall. Your size is Medium. | Your base walking speed is 30 feet. |
Elementborn | Elementborn are the product of when a human has a kid with an elemental... however that happens. | Your Charisma score increases by 2. | Elementalborn vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium. | Your base walking speed is 30 feet. |
Elnade | Elnade are strong-willed, wise, and attuned to the waters around them. | Your Wisdom score increases by 2, and your Dexterity score increases by 1. | Elnade stand as tall as humans but are denser and consequently heavier. Your size is Medium. | You have a walking speed of 25 feet and a swimming speed of 50 feet. |
Fairy, 2nd Variant | Puny manifestations of nature, these eternally young-hearted fey spend their days playing games and pulling pranks. | Your Dexterity and Charisma scores each increase by 1. | Fairies, though they vary extremely wildly in stature, lack significant power when they are too small. Fairies with enough power to stand alongside other races will usually be between 2 and 4 feet in height. Your size is Small. | Your base walking speed is 25 feet, and you have a flying speed of 30 feet. You are capable of hovering while flying, but you will still fall to the ground if you are restrained, incapacitated, or knocked prone, and you can't use your flying speed if you're wearing medium or heavy armor. |
Flamekin | Fire elementals born from freak magical accidents. | Your Constitution score increases by 1 and Dexterity increases by 1. | You size is Medium. | Your base walking speed is 35 feet. |
Flamekin, Variant | Fire elementals born from freak magical accidents. | Your Constitution score increases by 2. | Your size is Medium. | Your base walking speed is 35 feet. |
Flexface | ||||
Galeb Duhr | A boulderlike creature native to the Elemental Plane of Earth. | Your Constitution score increases by 2, and your Strength score increases by 1. | Galeb Duhr are 5 to 6 feet tall and can weigh between 400 to 600 pounds. Your size is Medium. | Your base walking speed is 25 feet. |
Genie | Phenomenal cosmic powers! Itty bitty living space… | Your Charisma score increases by 2. | Genies are immense creatures by human standards that can measure up to 9 feet tall. Their weights vary greatly from the Djinni who barely weigh anything to the Dao that can weigh over 300 pounds. Your size is Medium. | Your base walking speed is 30 feet. |
Graveler | Powerful earth elemental, following all the rules of the Musicus Meter rules. ;) | Your Constitution score increases by 2 and your Strength score increases by 2. As normal, you cannot use this trait to exceed your ability score past 20. | Graveler normally don't get much taller than 3 feet tall. Your size is small. | Your base walking speed is 20 feet. |
Kawari | Shadowy elementals of balance | Your Wisdom score increases by 2, and your Intelligence score increases by 1. | Kawari are usually about 5 to 6 feet tall. Your size is Medium. | Your base walking speed is 35 feet. |
Kijen | Elementals born as a result of chaotic collisions | Your Wisdom or Constitution score increases by 2 and one other score of your choice increases by 1. | Kijen are largely around the same size as humans, but with slimmer builds. Your size is Medium. | Your base walking speed is 30 feet. |
Kiristali | Kiristali are crystalline humanoid elementals with a large blade on their forearm. | Increase one ability score by 2 and increase a different score by 1. | Kiristali are built similarly to humans in physique. Your size is Medium. | Your base walking speed is 30 feet. |
Magmin | Minature pyromaniacs of the elemental plane of fire. | Your Dexterity, Constitution and Charisma scores each increase by 1. | Magmins are fairly short, typically being between three and four feet. Due to being little more than an elemental bound within an harden shell, magmin normally only weigh between 25 and 50 pounds. Your size is Small. | Your base walking speed is 25 feet. |
Mana Creature | A being made entirely out of magical energy. | Your Charisma score increases by 1. | Your size is Medium. | Your base walking speed is 25 feet. |
Manas | A race created through the convergence of wandering thoughts, memories, souls, and excessive magical energies. | Your Intelligence, Wisdom, or Charisma score increases by 2. | Your size is Small. In both your origin and humanoid forms, regardless of height, your physiology is poorly suited to effectively control large objects. | Your base walking speed is 30 feet. |
Mephit | Small, unpleasant creatures from the ever-churning Elemental Chaos, who wield para-elemental powers. | Your Dexterity score increases by 2 and your Charisma score increases by 1. | Mephits stand quite short, ranging from 1.5 to 3 ft. tall. Your size is Small. | Your base walking speed is 30 feet. |
Mobile Water Weird | A Mobile Water Weird is a Water Weird put into a special suit, allowing it to move around on land. | Your Constitution score increases by 2. | Mobile water weird's suits are built anywhere from 5 to 6 feet tall and are heavier than normal creatures of this size. Your size is Medium. | Your base walking speed is 30 feet. Your swim speed is 25, 30, or 35 feet depending on your subrace. |
Mudcrawler | Creatures born of mud, that can occasionally animate other mud puddles. | Your Constitution score increases by 2, and your Dexterity score increases by 1. | Mudcrawlers tend to stand at a bit over 3 feet. Your size is Small. | Your base walking speed is 25 feet, and you have a swimming speed of 25 feet. |
Nescerei | Daughters of the air | Your Charisma score increases by 2. | Nescerei incredibly light and have the same size range as a human woman. Your size is Medium. | Your base walking speed is 30 feet. |
Niphin | A race of humanoid beings made of solidified magical energy. | Your Wisdom and Charisma scores each increase by 1. | Niphins range from under 5 feet, to maybe scratching 6 feet. Your size is Medium. | Your base walking speed is 30 feet. |
Novakid | Primordial humanoids of pure solar energy that function as small suns. | Your Dexterity, Constitution and Intelligence scores each increase by 1. | Novakid range from under 5 to just over 6 feet tall and weigh hardly anything. Your size is Medium. | Your base walking speed is 30 feet. |
Omegaunt | Elementals of necrotic stuffs | Your Charisma score increases by 2 and your Constitution score increases by 1. | Your size is Medium | Your base walking speed is 30 feet. |
Pyronite | Don't try to turn me off, it'll make your life hell. | Strength score increases by 1 and your Constitution score increases by 2. | Pyronites vary extremely in height and build, from barely 5 feet to well over 8 feet tall. Your size is Medium. | Your base walking speed is 30 feet. |
Regi | Your Constitution score increases by 1. | Regis vary widely in height and build, from 5.7 feet to 6.11 feet tall. Your size is Medium. | Your base walking speed is 25 feet. | |
Roba | Elemental scribes that attempt to understand the universe | Your Intelligence score increases by 2 | You are tall but spindly, ranging in height from 6 to 7 feet, but only weighing between 80 and 100 pounds. Your size is Medium | Your base walking speed is 25 feet. |
Salamander | Serpentine folk from the Elemental Plane of Fire. | Your Strength score increases by 2 and your Constitution score increases by 1. | Salamanders have long, winding tails that make them some 35 ft. long. Coiled up, they stand 11 ft. tall. Your size is large. | Your base walking speed is 40 feet. |
Sanguine | Nomadic blood elementals forged out the energy of life itself. | Your Constitution score increases by 2. | Orthodox sanguines tend to hunch down, and Chaos sanguines tend to pool at the bottom, reaching nearly 5 feet high, but at their full height, they can reach well over 6 feet. Your size is Medium. | Your base walking speed is 30 feet. |
Scorians (Aleithia Supplement) | A race of rock creatures with magma for blood. | As a scorian, your body is strong and tough. Unfortunately, this makes you big and bulky and not very dexterous. Your Strength score increases by 4 and your strength score maximum increases to 24, but your Dexterity score maximum is lowered to 16. | The average scorian is extremely heavy, weighing around 1,000 pounds. However, the average scorian is also only about 5 to 6 feet tall. You are a Medium creature. | Your base speed is 20 feet. However, you can roll into a ball by using 5 feet of your move. In this form, you can roll up to 40 feet, but only in a straight line. Turning costs an extra foot for every foot you attempt to turn, and the movement must be in a direction diagonal from your previous direction. |
Speiran | A race of beings made airy to redeem themselves | Your Dexterity and Charisma scores each increases by 1. | Speiran are rarely larger than a dwarf if ever. Your size is Small. | Your base walking speed is 25 feet. |
Stonepeople | Stonepeople are statue-esque beings | Your Constitution score increases by 2 and your Strength score increases by 1. | They average 7 feet in height, and can weight around 600 pounds. Your size is Medium. | Your base walking speed is 30 feet. |
Twirgan | An elemental race with a humanoid form based on the light and darkness elements. | Your Intelligence score increases by 2 and your Constitution score increases by 1. | Twirgan vary widely in height and build, from barely 4 feet to well over 8 feet tall. Your size is Medium. | Your base walking speed is 30 feet. |
Umbrin | A shadowy race with unique photophilia. | Your Constitution score increases by 2 and your Wisdom score increases by 1. | Due to their nebulous form, umbrin range in build quite heavily. From a measly 4 feet to a towering 8 feet, it is near impossible to predict the size of an umbrin. Your size is Medium. | Your base walking speed is 25 feet. |
Vatranite | Beings who succeeded a trial... and got punished by losing their bodies. | Your Charisma, Dexterity, and Wisdom scores each increase by 1. | Every vatranite changes to a near uniform height range upon being relocated to this new body, regardless of their former race. Your size is Medium. | Your base walking speed is 30 feet. |
Vessel | Small Empty beings of a chasm who Fight to become hollow. | Your Dexterity score increases by 2 | Your size is small, a Vessels average height is between 2 and 4 feet tall | Your base walking speed is 30 feet. |
Vihar | Vihar are humanoid storm elementals that have a physical form. They can bleed, eat, and sleep like any other humanoid. | Your Dexterity increases by 1 and your Charisma by 1. | A vihar has the proportions of a human. Your size is Medium. | Your base walking speed is 30 feet. |
Vulpes Flos | An anthropomorphic fox that represents life and plants. | Your Charisma score increases by 2, and your Wisdom score increases by 1. | Vulpes Flos are tall, usually standing between 6 and 8 feet tall. Your size is Medium. | Your base walking speed is 35 feet. |
Whirlwind | Whirlwinds are the children of the Ether Winds. | Your Dexterity score increases by 2. | Whirlwinds, like humans, vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium. | Your base walking speed is 35ft feet. |
Windborn | Fallen wind beings | Your Wisdom score increases by 1. | Windborn are only marginally taller than humans, but are very slim and always very lightweight. Your size is Medium. | Your base walking speed is 35 feet. |
Xorn | Gem-eaters born of the earth elemental plane | Your Constitution score increases by 2 and your Strength score increases by 2. | Xorn usually have a base height of 5 feet and can go as high as 7 feet. They're more heavy set. Your size is Medium | Your base walking speed is 20 feet. |
Incomplete Races
Races which are works in progress: |
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