Abstraction (5e Race)

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Scales.png This page is of questionable balance. Reason: changing your size category as a bonus action should be a trait not in the size section. Herald of Disaster has no range and appears to be at will. Confusing Illusion is confusingly written and is a better version of the cleric's channel divinity: invoke duplicity. Aura of Reflection is free damage every round for a creature being in 5 feet of you. +3 ASI to pretty much any ability score you want. Overall still needs work, the traits need to be reworked and rewritten, the ability score improvements need to be rethought as does the whole changing size categories. As this race does not adequately take into account the benefits of being a large player character.


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Abstraction[edit]

A human woman cries, tearing her hair out, in a lonely, barren field. All around are the remains of what may have been a town. Wood and stone have been torn asunder by some freak tornado. As she mourns her son crushed by debris, she glimpses something from the corner of her eye. A cloud? No ... it is here on the ground. It seems to have a reflection on her, reflecting her dirty, tear-streaked face. It looks like a cloud, maybe. Or ... it looks like that damn tornado that ruined everything.

The woman shrieks curses in common at the thing obscenely. It just drifts in response, silent, not a hint of remorse. She flings a random stone at it, which misses. But it seems to get that thing to leave. That thing which called the storm upon them.

"Curse you, you-you monster!"

Physical Description[edit]

Abstractions resemble floating, shifting clusters of shattered glass or blue energy tinged with grey and dark. Some people may describe them looking something like a glittery cloud with some color or sparkling bits of glittering glass. The clusters often turn in a circular manner, resembling swirling as it shifts. The edges are wispy and can blow off like smoke. They can take different shapes but the clusters tend to have a default rough single shape.

History[edit]

Abstractions are life forms that have existed longer than any living being can perceive or remember. They originate from the echoes of the material plane, otherwise known as the mirror planes[1]. Their appearance is often dichotomous, divided into two subraces. Mirror abstractions tend to appear as a small and spherical orb with a reflective surface. Energy abstractions tend to appear as significantly larger orbs than their mirror counter-parts, ranging from 8-9 feet in diameter. However, rather than having a reflective surface, it appears translucent, or like plasma.

Abstractions tend to appear wherever tragedy or disaster strikes. Because of this, they are perceived as heralds of disaster, despite their neutrality between good, evil, law and chaos. They neither intend to cause disaster nor harbor malicious intent toward victims of the disaster they may or may not have caused. Rather, they receive their sustenance through the energy given off by their victims' negative emotions (fear, rage, despair, etc.), which explains their tendency to appear around those times. Abstractions do not need sustenance every day, usually once a month on average. Some signs that an abstraction may have been nearby can include, but are not limited to, natural disasters, war, freak accidents, and strokes of “bad luck”.

Society[edit]

Abstractions are solitary beings, and are rarely ever seen near people. They do appear around times of misfortune, thus earning them a usually negative place in society circles. They do not congregate and are neutral towards their own and other kinds of creatures. Since their feeding cycles are roughly monthly, they often sill seclude themselves alone elsewhere until it is feeding time. People who see them may run or try to attack them out of fear or hate, which doesn't help them become any more social. They are never known to try and explain themselves and simply seem to go with the flow, drifting like clouds caught on winds.

However, some do appear to have cult followings. Their presence as a rumored ill omen makes them popular figures of underground figures hoping to harness their powers or even revere them as harbingers of destruction. Abstractions rarely interact with their fanatics and are often unaware. Some towns thus have the presence of abstractions even if it has never encountered one.

Abstraction Names[edit]

Abstractions are typically named after whatever disastrous event they precede, as if it were a title.

Abstraction Traits[edit]

A strange creature, only seen at the event of major disasters.
Ability Score Increase. Your Strength, Dexterity, Intelligence, or Wisdom increases by 2.
Age. Abstractions do not die of old age, nor do they suffer the effects of aging.
Alignment. Some believe Abstractions to be evil, due to their presence at major disasters, though their indifference suggests that they are more neutrally inclined.
Size. Your size is Medium.
Speed. Abstractions can hover up to 25 ft along the ground.
Blindsight. You can perceive your surroundings without relying on sight within a specific radius. You have a blindsight range of 60 feet, but are blind beyond this radius.
Amorphous. Abstractions can alter their size to medium as a bonus action.
Languages. Because Abstractions have existed longer than any other life form, they understand languages long forgotten by any non abstraction, but can only speak Common, Undercommon and Deep speech to those who understand it via telepathy. You cannot write in these languages.
Subrace. Choose from the mirror or energy abstraction subraces.

Mirror Abstraction[edit]

Ability Score Increase. One ability score of your choice increases by 1.
Confusing Illusion. You may reflect light in unusual ways, making it appear as if you're in 6 random places at once. Pick 5 places within a 20 ft radius of you to conjure an illusion of yourself, then if you wish, (only once upon initial successful cast), switch your position with one the illusions. These illusions can move but other than that act as a minor illusion spell (see wizard spell list). This effect lasts for 1min/Level or until dismissed (max 10). This feature can only be used once, requiring you finish a short or long rest before using it again.
Unreflected. You do not have a reflection.

Energy Abstraction[edit]

Design Note: This subrace uses the Large Player Characters

Ability Score Increase. One ability score of your choice increases by 1.
Size. Your size is Large.
Portalic Energies. Any creatures within 25 feet of you on your turn can be teleported by you to any location within 20 feet of its original location, if willing. If unwilling, target(s) must pass a Charisma saving throw or be teleported. The DC for the throw is 8 + your proficiency bonus. You must complete a short or long rest to use this trait again.
Aura of Energy. You can force any creature adjacent to you to attempt to pass a Constitution saving throw of DC (8 + your proficiency bonus) with an action or take 1d6 force damage. You must complete a long rest to use this trait again.
Nonsemblance. You do not cast a shadow.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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