Kawari (5e Race)
From D&D Wiki
The kawari are a race of beings made of shadow, the way of their creation is unknown but they are curious about the land the live in now. The kawari like to band together with others, as multiple factors impact how they put up in a fight. The kawari lived in a world of pure balance, all things must have something to counter them. The kawari are no different, their powers may be strong, but they have strong repercussions to achieve balance. They are curious and do not like to bond or interact with non kawari, as it would hurt them to kill those who upset the balance. They actively seek out those who upset the balance, for they want to make a world of peace, no matter what needs to be done to get there.
|By Onki Dayan|
The kawari are a medium sized race, with long limbs and horns on their heads. Their hands have spindly fingers Besides this they are made of darkness, and thus have very lightweight bodies, with only the bare definition of a form. Their horns vary on accounts but usually resemble branched antlers or curved extensions. Their eyes glow forth like white orbs. The darkness of their form makes it hard to say if they have skin or fur.
The kawari emigrated from a plane where the supreme doctrine was balance. They are believed to have lived without love, light, sound, or anything which one considers normal. One day, their lore tells of an imbalance that struck a chord in the world. Everything started to die and the kawari fled out of desperation, emigrating to other planes in search of a new home. They had seen the horrors which await a society with too much of anything. Excess is the bane of all worlds. Balance must be struck to protect life and order. Thus, for each world they succeeded for thriving on, the kawari became tireless workers for balance, trying to make their ideal world image come to life.
The kawari live in small tribes where they migrate over vast territories to find unrest and imbalance, to try and restore it. They are usually led by democratic rule, believing that the wills of all those participating will result in a delicate balance of opinion by which they will be guided. As balance goes, life is always balanced by death, and so it is necessary sometimes, they find, to ritually sacrifice their own when overpopulation becomes an issue. This is one of the more grisly parts of their culture that others find repulsive. This doesn't matter very much to the kawari, who never try to associate too much with any outside race anyway.
Kawari are creatures who abhor radical forces of good and evil, as those concepts do not exist to them. Rather, there is only balance and imbalance. They are generally predisposed against killing, as they believe it harms the killer as much as it destroys the victim. However, in extreme cases, like where they must control the population or prevent too much death by sacrificing one, they believe this pain is bypassed by their merit. They like to teach these maxims to others as they travel around to try and get others to take up this balanced way of life. However, while they may teach, that does not mean they get overly friendly with anyone outside their own.
Kawari take up names that are neutral in tone, neither jubilant, flamboyant, nor somber and depressing.
Male: Po, Kylo, Juru, Hiye
Female: Felre, Jata, Tanoo, Orka
Shadowy elementals of balance
Ability Score Increase. Your Wisdom score increases by 2, and your Intelligence score increases by 1.
Age. Kawari do not age, nor die of age.
Alignment. As they pursue balance and spurn polarity, they usually are neutral.
Size. Kawari are usually about 5 to 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Light Shifter. As a creature of night, you are able to traverse the shadows in the dark, but put a scare on in the light. While in darkness, you have advantage in Dexterity (Stealth) checks. In any other lighting, you have advantage in Charisma (Intimidation) checks instead.
Shadow Claws. Your hand changes to that of a claw and you rend a creature within 5 feet of you as an unarmed strike. The creature takes necrotic damage equal to 1d6 + your Wisdom modifier on a hit. You regain hit points equal to the damage dealt. You must finish a short or long rest to regain use of this trait.
Balanced Mind. Your alignment cannot be shifted by magical means.
Shadow Body. The kawari are essentially full on shadows. You do not cast a shadow.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|5′ 0″||+1d12||20 lb.||× (1d4) lb.|
*Height = base height + height modifier