Xorn (5e Race)
From D&D Wiki
|By Mike Burns|
Xorns were very odd-looking creatures. They had radially symmetrical bodies with their large mouth at the top and surrounded by three long arms interspersed with their three eyes. Their wide, pebbly, and rocky bodies rested upon three stumpy legs. They had talons at the end of their arms. Their skin is often rocky colored, with variants based on environment, like mossy rock or pebbles. They are known to have thick, trunk-like limbs, with no neck and a very thick stump body. Their mouth is known to be lined with long, jagged, crooked teeth, strong enough to crush stone.
Xorn were born as a result of godlike fancy acting on the available materials in the Elemental Plane of Earth. Grumbar created the xorn and favored them as signs of his aid. Historically, xorn are sent by Grumbar to aid nations or causes he fancied and supported. As such, they were considered sacred creatures. Smaller deities, like gnomen Callarduran Smoothhands, would also utilize xorn to send aid to their followers.
The xorn originate in the Elemental Plane of Earth, where they eat their fill of the abundance of natural treasures found there. There, they are peaceful and lived in nomadic clans. Xorns are scavengers, and they consumed rocks, minerals, and gems. In fact, they could not digest meat at all, so they did not eat creatures on the Material Plane, making them quite friendly despite their monstrous appearance. They only attacked to defend themselves, although they could be more aggressive if hungry and hunting for their inorganic food. If in groups, they would often send one of their number to negotiate for food. It was extremely likely that they would attack if their requests for food were not granted
Sometimes, a xorn will come to the Material Plane (usually by accident). Most of these xorn eventually return home, but others, usually because of curiosity, might choose to stay despite increased scarcity of materials. These xorn might find work in more accepting towns and villages, consuming the gold and silver pieces they earn as their wages. Some xorn even become adventurers, using the treasure they find as sustenance.
Most xorn rarely interact with other creatures unless they are in search of food. Xorn that work in villages might use a name typical of the inhabitants of that village. Some xorn might prefer Dwarvish names because of their ties to Earth.
Male: Gulthran, Krumnus, Dolmyr
Female: Lyslynn, Brulmura, Kathnora
Gem-eaters born of the earth elemental plane
Ability Score Increase. Your Constitution score increases by 2 and your Strength score increases by 2.
Age. Xorn are not known to age rapidly and can live up to 1000 years given they do not erode or get damaged often.
Alignment. Most xorn are neutral, but some may stray from that norm because of the influences of Ogremoch and Sunnis, the good and evil archomentals of the Plane of Earth.
Size. Xorn usually have a base height of 5 feet and can go as high as 7 feet. They're more heavy set. Your size is Medium
Speed. Your base walking speed is 20 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Earth Glide. You have a burrowing speed of 20 feet.
Stone Camo. You have advantage in Dexterity (Stealth) checks to hide while in rocky terrain.
Mineral Diet. Instead of food and water, you must consume 5gp worth of gems or precious metal per day or take a stack of exhaustion as is normal per the PHB for food and drink requirements. You can consume coins to satisfy this trait.
Rock Hard Jaw. Your tough teeth deal 1d4 piercing damage. This increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Languages. You can speak, read and write Common and Terran.
Random Height and Weight
|5′ 0″||+2d12"||500 lb.||× (2d6) lb.|
*Height = base height + height modifier