Galeb Duhr (5e Race)
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Sentient elementals from the Plane of Earth brought into the material plane either by a powerful spellcaster or a magical area touched by the Plane of Earth.
Galeb duhr are often summoned by spellcasters to guard certain areas from unwanted intruders. For instance, a powerful druid may summon a galeb duhr to guard a stone circle or a sacred hilltop, while a wizard has one guard a tower or lair. A galeb duhr does not age or need sustenance, making them excellent guardians, and they have excellent memories. When it chooses to, the galeb duhr can make itself look like an ordinary boulder, remaining perfectly still for years at a time. A galeb duhr is permanently bound to the Material Plane, so that when it dies, it doesn't return to the Plane of Earth.
Some scholars, particularly those living after the Spellplague, theorized that the galeb duhr were once dwarves enslaved to giants and titans, some of which eventually escaped this enslavement. This would explain why some of them are familiar with the tongue of giants. However, this is not a popular idea as most just believe galeb duhr are natives of the Plane of Earth rather than enslaved on it. They are then moved out usually by spellcasters or druids for other means. Some naturally form where the Plane and Material Realm touch or are in close proximity.
Many galeb duhr lived on the Plane of Earth. On the Material Plane, they could be found in any mountainous, rocky terrain or in caves underground. They were usually solitary roamers, living either alone or with only a few of their own kind. Their groups are called a "tumble". They would not even live with earth elementals. It is unknown why they are such lonely creatures. Due to these small sized groups, they had little social structure at all.
However, on rare occasions, they would often work together with treants to defend their mutual territories of woodlands and stony warrens. Alliances between galeb duhr and pech were also known. Other rumors existed of exceptions to the solitary living rule. Supposedly in places with strong connections to the Plane of Earth, large colonies of galeb duhr were said to exist. Galeb duhr were known to live in the Alimir Mountains, the Tannath Mountains, and in virtually all of the mountains of the Savage Frontier.
Galeb duhr are avid collectors of raw materials that have the stone element, like gems. They are skilled to the point dwarves would envy them for their uncanny knowledge of locating veins of ores. They have thus worked with the dwarves in securing precious stones and metals, though they never share the secret of how they get these. In addition to gem collecting, galeb duhr liked to sit and sing. Unfortunately, their voices are usually so low that they can vibrate the ground and bodies of those near them and many living creatures thus feel uncomfortable around them. At a time, it was believed galeb duhr singing was the cause of earthquakes.
Galeb Duhr Names
Spellcasters usually name galeb duhr after rocks or minerals but there are exceptions. The names are unisex.
Names: Stone, Boulder, Quartz, Granite, Guardian, Solider, Rocky, etc.
Galeb Duhr Traits
A boulderlike creature native to the Elemental Plane of Earth.
Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
Age. Galeb duhr do not age, and gain sentience the moment they are created. If left alone, undisturbed, it is unclear how long they can live.
Alignment. Galeb Duhr are usually neutral aligned.
Size. Galeb Duhr are 5 to 6 feet tall and can weigh between 400 to 600 pounds. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Stone Body. Your stone body and lack of any form of circulatory or respiratory system grant you certain advantages over other creatures. You do not need to eat, drink, sleep or breathe, and you do not age. You are immune to being petrified. However, your stone body also makes you very heavy and dense. You have no buoyancy and sink in water, you automatically fail any ability checks to swim or stay above quicksand. Your jump distance is halved.
Rock Armor. You have thick, stone skin that makes it so you can't benefit from conventional armor, though you can use a shield if you are proficient in it. Your Armor Class is 12 + your Constitution modifier.
Boulder Form. As a bonus action, you can roll your body into a ball, or unroll it. While in boulder form, you are indistinguishable from a boulder.
Languages. You can speak, read and write Common, Giant and Terran.
Random Height and Weight
|5′ 6″||+1d8||400 lb.||× (3) lb.|
*Height = base height + height modifier