Elnade (5e Race)

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Named after a goddess, most elnade are considered to be "Daughters of Elnade", however, there are "Sons of Elnade" exist as well.

Physical Description

Elnades look like larger pixies and have an almost otherworldly visage. Their skin tends to be tinted in light shades of blue.


Elnade are inquisitive and touchy by nature. They gain satisfaction in the exploration of the world around them, figuring out how it works and how they work within the grand scheme.

Elnade tend to be express parental care toward their friends and allies. They are quite willing to put their safety aside for the needs of others and willingly sacrifice themselves for their allies, though, they never do so foolishly.


Elnade work well with most other races. However, those that actively or have been known to violate their watery homes as a whole are despised, if not actively hunted.

Elnade work well with races aligned with nature, the closer the better, making most fey, elves, gnomes and druids, good company for an Elnade.

With their natural healing skills, they are welcome in places that accept strange folk.


The ancestors of elnade were elementals native to the Elemental Plane of Water. Elnade are quite naturalized to the Material Plane and have spread throughout it. They typically live in large bodies of water but are also known to take up residences in rivers, streams, bogs and swampy marshes. While they are most comfortable submerged, they are known to wander about on land. They typically avoid arid lands like deserts, as well as perpetually frozen lands like the far north and mountain tops.


Most elnade worship their patron mother goddess. As a whole, they are surprisingly devout and pay reverence to other deities as needed.

Though, as worlds vary, so do the gods that influence them. Elnades are most apt to worship Water deities or other nature deities. As a predominately female culture, they tend toward goddesses and mother nature figures.


Elnade are occasionally named in Aquan for the location or body of water that they were birthed at or live in. Typically, they have a traditional Aquan name.

Male: Aulin, Baustir, Gullien, Foijin, Nemo, Owem, Sedwien, Seujer, Wejin

Female: Croa, Ewna, Hadeunne, Iweunne, Jinweh, Sopweh, Uala, Zefeh

Elnade Traits

Elnade are strong-willed, wise, and attuned to the waters around them.
Ability Score Increase. Your Wisdom score increases by 2, and your Dexterity score increases by 1.
Age. Elnade spring into existence fully mature. They do not die of old age.
Alignment. Elnade usually shy away from evil alignments, tending towards their mother goddess good aligned nature.
Size. Elnade stand as tall as humans but are denser and consequently heavier. Your size is Medium.
Speed. You have a walking speed of 25 feet and a swimming speed of 50 feet.
Darkvision. Used to the varying light and limited vision of being underwater, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Elemental Body. You do not need to eat, sleep or breathe but cannot survive in a vacuum. Instead of sleeping, you meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream in a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. In addition, magic cannot put you to sleep.
Watery Form. You are resistant to fire damage, however, you are vulnerable to cold damage. In addition, your watery form allows you to move through a space as narrow as 1 inch without squeezing.
Drench/Absorb. You can cast the create or destroy water spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Your spellcasting ability for this ability is Wisdom. is your spellcasting ability for this spell.
Healing Waters. As an action, you can touch a creature and cause it to regain hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Languages. You can speak, read, and write Common and Aquan. Though, they often speak in hushed, muted tones that ripple with distortion.

Random Height and Weight

5′ 9'' +1d6 180 lb. × (2d10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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