Windborn (5e Race)
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|“||Who has seen the wind? Neither I nor you.
But when the leaves hang trembling, The wind is passing through.
Who has seen the wind? Neither you nor I.
But when the trees bow down their heads, The wind is passing by.
-Who Has Seen the Wind, by C.G. Rossetti
|A Stormblade Windborn|
Many confuse them for ghosts or spirits. They have a whispy, windlike appearance when they reveal themselves. They can range greatly in height but are usually anywhere from 5 to 8 feet tall. They have brimming eyes that seem full of life and that sparkle as misty air.
They are ever stirred by the breeze within. Their hair blows and dances, the clothes are blown by the breeze and often leazes are blown from their bath before them. They have airy voices and are quite graceful and majestic.
They are fierce when angered like gales, but gentle and timid like breezes at other times. Every individual has a different wind (personality).
Windborn have no concept of gender or age, and so their naming techniques are very unusual. Many windborn find each other and group together in small monastic communities called clusters. Windborn have the ability to sense another windborn's spirit, which always reflects an aspect of elemental air. As such, windborn living in clusters tend to have names that reflect their primordial nature.
Some windborn never have the urge to seek out others of their kind, and become hermits. They never use a name for themselves unless required by interactions with others. Even so, they usually name themselves after a word that describes them, typically preferring to just refer to themselves in the first person. Occasionally, they use a word that they strive to emulate (similar to Tiefling virtue names), or they will come across another windborn who gives them a cluster name.
Cluster Names: Drifting Cloud, Singing Breeze, Weeping Gale, Raging Storm, Dancing Cyclone.
Hermit Names: Me, Myself, I, Truth, Piety.
Ability Score Increase. Your Wisdom score increases by 1.
Age. When windborn coalesce in the material plane, they are completely mature. They are very long lived, often exceeding 1,000 years of age.
Alignment. Due to their secluded and spiritual nature, windborn are often neutral-aligned.
Size. Windborn are only marginally taller than humans, but are very slim and always very lightweight. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. Thanks to your elemental nature, you see easily in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ageless. Windborn do not physically age. You suffer none of the frailty of old age, and you can't be aged magically.
Fall into the Gale. When you take damage, you can use your reaction to reduce the damage taken by an amount equal to 1d8 + your Wisdom modifier (minimum of 1). If you reduce the damage to 0, you can move up to 15 feet. Once you use this trait, you cannot do so again until you finish a short or long rest.
Spiritual Savant. You gain proficiency with a Wisdom skill of your choice.
Primordial Awareness. You can sense the presence of any windborn within 30 feet of you, and you automatically know the alignment and class levels (if any) of any windborn you touch.
Languages. You can speak, read, and write Common and Primordial.
Subrace. Windborn fall into two categories: Breezecaller and Stormblade. You gain traits based on your subrace, in addition to the ones you get as a windborn.
Ability Score Increase. Your Charisma score increases by 2.
Auran Magic. You know the gust and thunderclap cantrips, with Charisma as your spellcasting ability. Starting at 3rd level, you can cast the gust of wind and jump spells without material components, using Charisma as your spellcasting ability. When you cast these spells with this feature, you can't do so again until you finish a long rest.
Superior Dispersal. When you use your Fall into the Gale trait, you can add your proficiency bonus to the damage reduction.
Ability Score Increase. Your Dexterity or Strength score increases by 2.
Blade Spirit. You gain proficiency with a martial melee weapon of your choice.
Evasive Form. While wearing no armor and wielding no shield, your Armor Class is equal to 13 + your Dexterity modifier.
Storm Leap. When you use your Fall into the Gale, the maximum distance you can move is doubled, and you can use the movement option no matter how much damage you reduced.
Random Height and Weight
|5′ 0″||+2d10||60 lb.||× 1 lb.|
*Height = base height + height modifier
When creating a windborn character, you can use the following table of quirks to help flesh out your character. Use these tables in addition to your other personal characteristics.
|1||You can't feel temperature unless you really try.|
|2||You find it funny that humanoids constantly advertise their so-called "age" and "gender," even if unwillingly.|
|3||You occasionally forget how to speak, instead just wheezing incoherently.|
|4||You turn into a cloud or other form while sleeping.|