Salamander (5e Race)
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See 5e SRD:Salamander for information.
Salamanders take names in Ignan.
Serpentine folk from the Elemental Plane of Fire.
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Salamanders reach maturity after about 1 year, and can't die of age afterward.
Alignment. Bitter and violent, salamanders tend towards Evil alignment.
Size. Salamanders have long, winding tails that make them some 35 ft. long. Coiled up, they stand 11 ft. tall. Your size is large.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Elemental. Your type is elemental instead of humanoid.
Born of Flames. You are acclimated to hot climates, as described on page 5 of the DMG. You are also immune to fire damage.
Cold Sensitivity. You are vulnerable to cold damage, and you have disadvantage on saving throws against the effects of extreme cold.
Tail. You have a long, snakelike tail, which is a natural weapon. It deals 1d6 bludgeoning damage on a hit. You are proficient with your tail. If you hit with your tail, you can use a bonus action to attempt to grapple the target. While grappling a creature in this way, you must use each of your actions thereafter to make additional tail attacks against the target, and you cannot make attacks against other targets until the grappled creature is released.
Thick Scales. While you aren't wearing armor and not carrying a shield, your AC is 13 + your Dexterity modifier.
Heated Body. Your body emits heat like a living furnace. Whenever you score a critical hit on a creature with your tail or a weapon made of metal, you inflict extra fire damage equal to your level.
Languages. You can speak, read, and write Common Ignan.