4e Heroic Tier Feats
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| Name | Prerequisite(s) | Description |
|---|---|---|
| Aasimar Lineage | 1st level, non-aasimar (but have an aasimar parent) | ancestral smite 1/day, resist cold 3 + 1/2 level |
| Aberrant Heritage | Living humanoid race | A long slimy tentacle protrudes from some part of your body. |
| Absorb Ritual | Makari | After having mastered a ritual, the Makari can absorb it permanently. |
| Acrobatic Leap | Warforged Doll | You gain a +2 feat bonus to Acrobatics. In addition, you may use your Acrobatics skill instead of Athletics when jumping. |
| Adaptability | Erid (4e Race) | Erid can manipulate the energy within them to adapt to any given situation or environment. |
| Airborne Retreat | Avern | |
| Alter Weaves | You can twist your weaves to trade accuracy for power. | |
| Ambush Predator | Sentient, Smilodon Maioribus | |
| Ambush Strike | Hito-Neko, pounce racial power | Your ability to take your prey by surprise leaves them unable to properly react. |
| Ancient Rakshasa | Rakshasa | You gain the memory of a thousand lifetimes power. |
| Angelic Presence | Angel | Your divine presence awes your foes. |
| Arachne's Weave | Channel Divinity class feature, must worship Arachne. | Arachne weaves her webs to trap your foes. |
| Arachnid Trainer | Trained in arachana | Your knowledge of spiderkind gives you insight into training arachnids. |
| Araneidae Aspect | Dex 15; a race with the Spider keyword | You have the weaving ability of the araneida. |
| Arcane Blade Implement | Any arcane class | You have studied with both blade and spell, and you can channel magic through a blade equally as well as a bespoke implement. |
| Arcane Cuts | You increase the potency of your blood magic. | |
| Arcane Shield | Cha 13, Any arcane class | You can create a barrier on instinct to protect you from your foes' attacks. |
| Armor Proficiency (Spidersilk) | Dex 16, training with hide armor | You are trained in spidersilk armor. |
| At Home in the Deep | Drow | |
| Attack Recharge | Through concentrated training you learn to make better use of one of your encounter attack powers. | |
| Auto Restart | Psiforged | Even when defeated, you will inevitably rise again. |
| Avern Soul | Avern, revenant | |
| Avern Stunter | Avern, windless breeze racial power | |
| Azer Lineage | Any non-azer race | |
| Barbed Claws | Barbed Devil | |
| Barbed Tail | Barbed Devil | You slap prone enemies with your spiked tail. |
| Bariaur Lineage | 1st level, non-bariaur (but have a bariaur parent) | One of your parents was a bariaur, and you have inherited some of their power. |
| Base Modron | Modron | At some point in the past you were a base modron, and have their resistance to positive and negative energy. |
| Battle Link | A bloodied ally assists your attacks and you heal them in return. | |
| Beast Mastery | Red Goblin | Bonus to skill checks handling Beasts. |
| Beauty of the Elves | Cha 15, Eladrin or Elf | You are wondrous and fair to look upon. |
| Beshadowed Mind | Shadar-Kai, Int or Wis 13 | You can cause damage and block a target's line of sight. |
| Blackfire Touch | Shadar-Kai, Int or Wis 15 | You can cause fire and necrotic damage with your touch. |
| Bladeling Lineage | 1st level, non-bladeling (but have a bladeling parent) | One of your parents was a bladeling, and you have inherited some of their power. |
| Bladeshock Mechanism | Metalborn, armor lockup racial power | Two small blades of a custom shape fly through the air from your chest, spinning through the air and implanting themselves deep in your foes. |
| Blessed Faerie | Kokiri Race, Faerie Guidance Racial Power | Even when your Faerie cannot help your allies defeat the enemy, it channels your deity to help them stay on their feet. |
| Blood Awakening | Iejirisk | Few races have blood as strong as the iejirisk. In order to gain the full power of their ancestors, they have to deviate from their current profession and focus on their innate abilities. Once they have tapped into their draconic heritage, they are a force to be reckoned with. |
| Blood Frenzy | You gain a bonus against Bloodied enemies. | |
| Blood Hunter | Ranger | You thirst for the blood of a certain type of creature. |
| Bloody Hiss | Drakkoth | You fuel your poisonous breath with your rage. |
| Body Shield | Skum | You grant allies a bonus to their AC. |
| Bog Cloud | Lizardfolk, Trained in Arcana or Religion | You can invoke the power of the marsh to summon a Bog Cloud. |
| Bone-Breaking Whip | Iejirisk, Str 15 or Dex 15, tail whip racial power | One swift crack of your tail can shatter bones and dislocate joints. |
| Brute Fang | Str 13, Bite racial power. | Your fangs have the power of the theraphosid. |
| Bugbear Lineage | Non-bugbear | You have the natural bushwhacking ability of one of your bugbear parents. |
| Bullywug Lineage | 1st level, non-bullywug (but have a bullywug parent) | One of your parents was a bullywug, and you have inherited some of their power. |
| Burning Blood | Azer | |
| Butchering Expertise | Tsuku-Master, oni-obake class feature | |
| Cage of Gloom | Shadar-Kai | With a successful hit you can make a secondary attack that will Restrain your target. |
| Call of the Wild | Pooka | You commune with the critters and beasties of the wilderness. |
| Careful Preparation | Makari, ritual master | The Makari has truly mastered rituals of his school |
| Cautious Attack | Wis 13 | |
| Cave Dweller | Red Goblin | Gain dark vision, +1 feat bonus to dungeoneering and thievery. |
| Cavern Curse | Troglodyte, Trained in Arcana or Religion | This foul curse causes ongoing necrotic damage and slows your foe. |
| Cawl Heritage | Fenrirborn, Wolfborn | Your melee attacks are more effective |
| Centaur Lineage | Non-centaur (but have a centaur parent) | One of your parents was a centaur, and you have inherited some of their power. |
| Chameleon Hunter | You must be a Reptile, trained in Nature or Stealth | Your ability makes you harder to hit. |
| Chant of Renewal | Troglodyte, Trained in Arcana or Religion | You are able to heal those around you with a brief chant. |
| Chant of the Riftworm | Kantus or worshiper of The Trinity of Worms | You gain the Channel Divinity: Chant of the Riftworm Encounter Power |
| Chaos Meditator | Wis 13 | Elementalist: skill training, Power of the Elements 1/encounter |
| Cheat Fate | You may only take this Feat at 1st level. | Once per day you may reroll any attack or skill check you disapprove of, but you must take the second result, even if it is lower, and your next attack or skill check made is treated as an automatic failure. |
| Chilled Wyvernblood | Wyvernborn | Your cold blood freezes your enemy. |
| Chosen of the Forest | Kokiri Race, Children of the Forest racial ability | You move through the underbrush like a natural |
| Claw Fighter | Gnoll, Fenrirborn, Wolfborn, Kattin, Telia Catfolk, Hito-Neko, Skum, Catkin, Rakshasa, Iejirisk, Pandaemonata | Your claws are weapons. |
| Claws of the Beast | Demonic Ancestry | Your hands are twisted like claws. This deformity allows you to deal more damage than usual with your unarmed attacks. |
| Clever Opportunist | Combat Reflexes | |
| Club Fists | Ogrillon | Ogrillons have a natural urge to mash things with their fists. You have shunned weapons of wood and steel, eventually pounding your knuckles into calloused knobs of hard gristle. You can even deflect incoming blows without harm, intuitively. |
| Command Spiders | Channel Divinity class feature, must worship Lolth or Arachne. | You have the ability to force spiders to obey you. |
| Conflicting Origin | Dragoon, Eladrin | |
| Contraction | Duergar, expansion racial power | |
| Ctenizidae Aspect | Dex 15, a race with the Spider keyword. | You have the ability to detect foes at a distance without sight. |
| Cyclops Lineage | 1st level, non-cyclops (but have a cyclops parent) | One of your parents was a cyclops, and you have inherited some of their power. |
| Daemonfey Blademaster | Daemonfey, Proficiency with any military or superior light blade or heavy blade. | Gain a fighting style with light blades and brutal weapons. |
| Daemonfey Stealth | Dex 13, Daemonfey, Assassin | Due to your races tendency to avoid the public you are especially adept at stealth. |
| Daemonic Control | Through the strength of will only an adventurer could muster you have found that you can call upon your innate magical powers more often. | |
| Dance of Death | Shadar-Kai, wielding a weapon from the Flail group, Dex 15 | Moving with upmost grace you shift and attack your enemies. |
| Dazzling Fire | Drow | |
| Deadly Saboteur | Illusionist, status strike at-will power | You roll for conditions as if a tier above. |
| Deceptive Illumination | Drow | |
| Deep Shadow | Shadar-Kai, Int or Wis 15 | You summon an aura of shadowy darkness that conceals you and other shadow creatures, while hindering and harming your enemies. |
| Demonic Sneak Attack | Demonic Ancestry | You instinctively know how to twist the blade to get the most out of your sneak attacks. |
| Derro Lineage | 1st level, any non-derro race | |
| Despana School | Ability to use one or more powers with the summoning keyword | You have learned House Despana's fighting techniques, which involve teaming up against an enemy with summoned creatures. |
| Deva Touched | 1st level, non-deva (but have been touched by a deva spirit) | You've been touched by a reincarnation of a deva spirit, and inherited some of their power. |
| Developed Mastery | Str 15, Dex 15, Developed Style class feature, Elemental Swordsman (4e Class). | Through hard training, you have mastered your own style. |
| Devilish Lineage | 1st level, non-Devil | One of your parents had the heredity of a devil, and you have inherited some of their power. |
| Diirinka's Hideous Laughter | Channel Divinity class feature, must worship Diirinka | |
| Dire Heritage | Fenrirborn, Lycanthropy | You come from culture that emphasizes the primal side of your Race |
| Directed Roar of the Jungle King | Lioneer, roar of the jungle king class feature | Your roar becomes a directed blast rather than a general burst. |
| Distracting Faerie | Kokiri Race, Rogue Class, Sneak Attack class feature, Faerie Guidance racial power. | Your Faerie companion flits in your enemies' faces, making openings rather than simply pointing them out. |
| Divine Intercession | Channel Divinity class feature | You can channel divine energy to remove yourself from a dangerous situation. |
| Dominating Grab | Barbed Devil | With your gaze you paralyze your victim, before impaling him on your spikes. |
| Doppleganger Lineage | 1st level, non-doppelganger (but have a doppelganger parent) | One of your parents was a doppelganger, and you have inherited some of their power. |
| Dracon Heritage | Fenrirborn or Wolfborn | Your blood is filled with the ancient power of dragons. |
| Draconic Heritage | Living humanoid race | |
| Dragon's Knowledge | Dragonborn or Iejirisk, Int 13 | Your mind holds ancient knowledge even you don't fully understand. |
| Dragon Wings | Str 19 or Con 19 | Your draconic nature grants you flight. |
| Dragonborn Lineage | 1st level, non-dragonborn (but have a dragonborn parent) | One of your parents was a dragonborn, and you have inherited some of their power. |
| Dragonbreath Coating | Dragon Breath racial power, Con 15 | Sacrifice your Dragon Breath encounter power to gain type-damage or type-resist. |
| Dragonsbane | Dragoon, Str 13 | |
| Drow Illusion Mastery | Drider | |
| Drow Lineage | 1st level, non-drow (but have a drow parent) | One of your parents was a drow, and you have inherited some of their power. |
| Duergar Lineage | Any non-duergar race | |
| Duergar Lineage (MM2) | 1st level, dwarf | One of your parents was a duergar, and you have inherited some of their abilities. |
| Durability | Psiforged | You are made of sterner stuff than most psiforged. |
| Dwarf Lineage | 1st level, non-dwarf (but one parent was a dwarf) | One of your parents was a dwarf, and you have inherited some of their abilities. |
| Dweomer Dwindle | Pooka | The ability to conceal oneself through illusory means is a power which Pookas share in concert with their gnomish relatives. |
| Echoing Scream | Derro, scream of insanity racial power | |
| Eladrin Lineage | 1st level, non-eladrin (but have a eladrin parent) | One of your parents was an eladrin and you have inherited some of their power. |
| Elemental Assistance | Elemental Calling, Elemental Swordsman (4e Class), Wis 13. | When summoned the elemental spirits don't mind giving you a hand. |
| Elemental Bond | Power of the Elements class feature, Elemental Swordsman (4e Class) | |
| Elf Lineage | 1st level, non-elf (but have a elven parent) | One of your parents was an elf, and you have inherited some of their power. |
| Elfhunter | Drow | Because of your cultural hatred for elves, you have specific training in how best to fight them. |
| Energy Substitution | Any Arcane Class | Your damaging powers with energy types can be of the type of your choice. |
| Enervate Spell | Nongood alignment | Your spells chanel necrotic energy. |
| Enraged Blood Lust | Your blood lust increases | |
| Entropic Affinity | Elementalist, Chaos Power | |
| Expert Guidance | Kokiri Race, Faerie Guidance Racial Power | Your Faerie cleverly points out places to deal real damage. |
| Extended Flight | Gritaur, Take Wing racial power, Con 13 | You are a stronger flier than most gritaurs. |
| Eyes of the Forest | Kokiri Race, Children of the Forest Racial Trait | You're so used to peering through underbrush that it no longer impedes your sight. |
| Fade into Darkness | Darkvision | |
| Faerie Hunter | Kokiri Race, Ranger class, Faerie Guidance racial power, Hunter's Quarry class feature | Your Faerie cleverly points out places to deal real damage. |
| Fantastic Leap | Dragoon, Halfling | |
| Fascinating Illumination | Drow | |
| Feint | Satyr | You leap and spring across the ground. |
| Feline Agility | Telia Catfolk | You use your feline form to its highest potential, increasing your agility. |
| Ferocious Charge | Jiralhanae, Brute Charge racial power | |
| Find your Quarry | Ranger, Hunter's Quarry | Be ready for battle faster, when your Quarry is revealed. |
| Fire Spell Empowerment | Lath | Due to your natural connection to fire, you do more damage with fire spells. |
| Firewrought Endurance | Azer | |
| Flaming Blade | Str 15, Wis 13, Elemental Swordsman (4e Class) | |
| Flashing Tail | Gritaur, Dex 15, Tail Training feat | You don't just know how to handle a weapon with your tail, you handle it so well you don't even have to think about it! |
| Flexible Club | Proficiency with Sling, Dex 15 | You are skilled enough with a sling to keep the rock in the sling while you hit people with it |
| Focus Sash | Necromancer, Spirit Summoning class feature, Cha 13 | For those Phantoms whose tasks were over before they begun. |
| Foreboding Soul | Int 13 | Gain bonus to damage with Fear and Necrotic attacks with combat advantage. |
| Fox Magic | Seishin Kitsune | You gain better control of the powers you've gained. |
| Fox Senses | Seishin Kitsune | You learn to use your nose and ears like a real fox. |
| Frenzied Attack | Grimlock | You can make two attacks against a bloodied enemy. |
| Frenzied Lion's Pelt | Lioneer, lion's pelt power | Your unarmed claw attacks deal more damage. |
| Frenzied Rush | Gnoll, ferocious charge racial power | |
| Frightful Presence | Cha 17 | |
| Frozen Survival | Wyvernborn, Constitution 13 | You chill your blood to guard yourself from cold. |
| Gensai Lineage | 1st level, non-gensai (but have a gensai parent) | One of your parents was a gensai, and you have inherited some of their power. |
| Ghost-Bound Strategy | Tsuku-Master, noppera-obake class feature | |
| Gift of the Spider Queen | Drow | You can use your innate drow racial powers in new and potent ways. |
| Githyanki Lineage | 1st level, non-githyanki (but have a githyanki parent) | One of your parents was a githyanki, and you have inherited some of their power. |
| Githzerai Lineage | 1st level, non-githzerai (but have a githzerai parent) | One of your parents was a githzerai, and you have inherited some of their power. |
| Gliding Leap | Iejirisk or any other winged race, trained in Athletics | You can use your wings to glide across pits and ledges, as well as to propel yourself skyward when you leap. |
| Gloom Strike | Extra damage class feature +3 dice, Drow, Darkness racial power | Your sneak attacks leave a residue of darkness that clouds your enemy's vision. |
| Gloomstrike | Shadar-Kai | Your attacks blind targets that cannot see you. |
| Gnoll Lineage | 1st level, non-gnoll (but have a gnoll parent) | One of your parents was a gnoll, and you have inherited some of their power. |
| Gnome Lineage | 1st level, non-gnome (but have a gnome parent) | One of your parents was a gnome, and you have inherited some of their power. |
| Goblin Lineage | Non-goblin (but have a goblin parent) | One of your parents was a goblin, and you have inherited their sneakiness. |
| Goliath Lineage | 1st level, non-goliath (but have a goliath parent) | One of your parents was a goliath, and you have inherited some of their power. |
| Gore | Satyr | You can attack with your horns, and knock the target Prone. |
| Grasping Tentacle | Tentacle power | |
| Greater Deadly Charge | Spider Rider, Deadly Charge class feature | Your charges are even more deadly. |
| Greater Lycanthropy | Fenrirborn, Lycanthropy racial power | Your wolf form is more powerful |
| Group Challenge | Dragoon, Half-Elf, Dragon's Call class feature | |
| Gruesome Vengeance | Rakshasa, cat's vengeance racial power | +2 to damage against cat's vengeance target. |
| Guardian of Erberus | Barbed Devil | Years of tireless guard duty in the gloomy vaults of Hell have made you vigilant. |
| Guardian of Malebolge | Horned Devil | Your duties in the eighth circle of Hell have allowed you to see in pitch darkness, and taught you to be forceful. |
| Half-Breed | This feat must be taken as a starting feat, Fenrirborn | You come from two heritages and show some of your parent's traits |
| Half-Dragon Flyby | ||
| Halfling Lineage | 1st level, non-halfling (but have a halfling parent) | One of your parents was a halfling, and you have inherited some of their power. |
| Harrying Attack | Satyr | You attack shift and attack again. |
| Hatred | You absolutely hate a particular kind of creature. | |
| Healing Touch | Cha 15, any arcane class | You can channel your magic to heal your allies. |
| Hellfire Ray | Cambion, Trained in Arcana or Religion | You can fire a ray of hellfire. |
| Hellsword | Cambion, Constitution 15 | Hellfire enshrouds your melee weapon. |
| Helping Aid | Fey | As the trap activates, you help your Fey friend up the wall with commendable effort, because of the special link you have with them. |
| Hobogoblin Lineage | 1st level, non-hobogoblin (but have a hobogoblin parent) | One of your parents was a hobogoblin, and you have inherited some of their power. |
| Honor Bound Ally | Kumiho | |
| Hose Heritage | Wolfborn | You are adept at rushing head first into battle |
| Human Lineage | 1st level, non-human (but have a human parent) | One of your parents was a human, and you have inherited some of their power. |
| Hunter's Eyes | Gritaur, Wis 13 | Even for a race known for its keen eyes you're exceptional. As long as you can see any hint of your target you know exactly where to aim your attacks. |
| Hunting Tactics | Skum | You and your allies gain extra damage against targets you Flank. |
| Hurl Flame | Barbed Devil, Produce Flame Racial Utility power. | You can lob a globe of infernal fire. |
| Hurling Charge | Half-Ogre | You make a Ranged attack, and then charge into combat. |
| Imagined Beauty | Leecher, Cha 13 | You appear to be androginously beautiful, even when that may not be the actual case. |
| Impaling Shot | Troglodyte | Your javelin attack also restrains your enemy. |
| Imposing Faerie | Kokiri Race, Guiding Faerie Racial Power | Your Faerie is unusually large for its kind, and it makes clear that you're not to be trifled with. |
| Improved Echolocation | Grimlock | Your Blindsight range is increased based on your Wisdom. |
| Improved Force Missile | Eldritch Giant | This makes your Eldritch Ray racial power deal more damage. |
| Improved Hurl Rock | Hill Giant, hurl rock | You can use hurl rock twice per encounter. In addition, if you hit with the hurl rock power, you push the target 1 square. |
| Improved Parry and Riposte | Fencer | You have trained, and you now notice more opportunities to use Parry and Riposte. |
| Improved Sapping | Leecher | You can sap or empower your targets using only your will and the necrtoic power coiled within you... |
| Improved Superior Mind | Illithid, Int 15, Superior Mind racial trait | |
| Improved Unarmed Combat | Strike unarmed with better damage and greater accuracy. | |
| Improved hidden blood | Ichorblood | |
| Infernal Wrath | Cambion | You gain the tiefling Infernal Wrath racial power. |
| Inferno Pulse | Genasi, Fire Soul Manifestation | Flames explode from your body in a reaction to your enemies attack. |
| Initiative Training | Use a different ability modifier for Initiative. | |
| Inlindl School | Shield Proficiency | You have learned House Inlindil's fighting techniques, which focus on fighting with a single-handed weapon and a shield. |
| Innate Finesse | Sentient, Smilodon Maioribus | |
| Instinctive Darkness | Drow, Cloud of darkness racial power | After intensive training, you can negate light instinctively. |
| Intensify Darkness | Drow, Cloud of darkness racial power | By extending your effort, you can expand the area of your Cloud of darkness power. |
| Ize Heritage | Fenrirborn or Wolfeborn | Your affinity for cold has granted you greater defenses against it |
| Jetting Charge | Avern, Spirited Updraft racial power | |
| Kalashtar Lineage | 1st level, non-kalashtar, but have a kalashtar parent | One of your parents was a kalashtar, and you inherited some of their power. |
| Keen Focus | Hito-Neko | Nothing will keep you from finishing your hunt. |
| Keeper of Forbidden Lore | Demonic Ancestry | A shared demonic racial memory grants you access to hidden secrets. |
| Kenku Lineage | 1st level, non-kenku (but have a kenku parent) | One of your parents was a kenku, and you have inherited some of their power. |
| Killer Instinct | Sentient, Smilodon Maioribus | |
| Knight of the Spider Queen | Spider Rider | You are a master of spider-mounted combat, easily the equal (or superior) of any horseman. |
| Kobold Lineage | 1st level, non-kobold(but have a kobold parent) | One of your parents was a kobold, and you have inherited some of their power. |
| Kokiri Weapon Training | Kokiri Race | You're trained in the traditional weapons of the Kokiri. |
| Lethal Execution | Ghost Warrior | Your Ghostly Chaos attacks with two handed weapons use d8's |
| Lethal Poison | Ghost Warrior | Your ranged attacks slow your target |
| Lolth's Boon | Channel Divinity class feature, must worship Lolth | You can channel the dark power granted to you by Lolth to empower spiderkind. |
| Lolth's Caress | Channel Divinity class feature, must worship Lolth | You can channel the dark power granted to you by Lolth to speed up the effects of poison. |
| Lolth's Meat | Drow | Like all drow, you understand that you exist only to provide Lolth with food and pleasure. This knowledge lends you a cirtain bloodthirsty readiness. |
| Long-Jump | Dragoon, Dex 13 | |
| Luns Heritage | Fenrirborn or Wolfborn, trained in Nature, trained in Heal | Your clan background gives you stronger healing skills |
| Lycosid Precision | Str 13, Dex 13, creature with the Spider keyword | Your bite attacks have perfect accuracy. |
| Lycosid Speed | Str 13, Dex 13, creature with the Spider keyword. | You have the lightning-speed of your lycosid cousins. |
| Lycosidae Aspect | Str 13, Dex 13, race with the Spider keyword. | You have the strength of a mighty wolf spider, and the speed of one too. |
| Magical Tunes | Satyr, and possess a set of Woodwind pipes (pan flute) | Tunes played on your wooden pipes have mystical effects. |
| Mags Heritage | Fenrirborn or Wolfborn, Int 13 | You gain power after you hit with a magic spell |
| Marsh Blessing | Lizardfolk, Trained in Arcana or Religion | You can invoke the power of the marsh to bestow healing on your allies. |
| Martial Dance Style | Dancer, dancing style class feature | Battle dancers rely on weapons to augment their natural abilities in combat, and therefore undergo harsh training to master a weapon type in order to use it both as a weapon and a prop for their dances. |
| Master of Poisons | You are highly trained and adept in the use of toxic substances. | |
| Master of Shadow | Drow | |
| Master of Shadow and Illusion | Half-Drow | |
| Mauling Bite | Troglodyte | You can make a vicious attack with your fang filled mouth. |
| Metanode Spell | You can use spells to greater effect within the area of an earthnode than anywhare else. | |
| Mettle Finesse | Lioneer, mettle class feature | You deal more damage for maximizing your mettle spending. |
| Minotaur Lineage | 1st level, non-minotaur (but have a minotaur parent) | One of your parents was a minotaur, and you have inherited some of their power. |
| Modron Infused | 1st level, non-modron | Some of your parts and thought has been replaced by those of a modron, and you have inherited some of their power. |
| Monodrone | Modron, Dexterity 13 | At some point you were a spherical monodrone, and have chosen to retain their small stature. |
| Mystic Air | Danseur Class, 15 INT | You gain mastery over a school of magic. You may take this feat more than once and gain a bonus to another damage type, but cannot choose the same one twice. |
| Natural Heritage | Dragonborn, Dragoon, dragon breath racial power | |
| Natural Resistance | Tiefling, Dragoon, Dragon's Sigil class feature | |
| Necrotic Empowerment | You have unlocked an understanding of Necromancy more than any other. You know how to make it hurt more. | |
| Necrovenom Sting | Wyvernborn, Wyvern Sting racial power | Your barbed tail's poison becomes even more deadly. |
| Noble Centaur Weapon Training | Centaur, Noble (4e Race) | You gain proficiency and a +2 feat bonus to damage rolls with spears and polearms. |
| Ogrillon Crusher | Ogrillon, fighter | |
| Onyxeye Mechanim | Metalborn | Your eyes burst into a dull lavender light, and suddenly darkness is a foreign concept to you |
| Orc Lineage | 1st level, non-orc (but have an orc parent) | One of your parents was an orc, and you have inherited some of their power. |
| Otherworldly Countenance | Cha 18, Demonic Ancestry | Your abyssal heritage manifests itself in your extreme good looks. Your beautiful appearance is unsettling to those around you- even to your foes! |
| Paralyzing Poison | Drakkoth | Your poisonous breath halts your foes in their tracks. |
| Pentadrone | Modron (4e Race), Constitution 13 | You were a pentadrone, and have retained their ability to control a paralyzing, buoyant gas. |
| Perfect Accuracy | Str 13, Dex 13, creature with the Spider keyword | Your bite attacks are exceptionally precise. |
| Phantasmic Warning | Necromancer, spirit summoning class feature | |
| Planetouched Lineage | 1st level, non-planetouched (but have a planetouched parent) | One of your parents was a planetouched, and you have inherited some of their power. |
| Pneumatic Mechanism | Metalborn | With a sudden enormous leap and an artful arial dodge, you land on another side of the enemy, freeing up space for your allies. |
| Poison Healer | Con 13 | Poison isn't always bad for you. |
| Poison Ray | Troglodyte, Trained in Arcana or Religion | You can fire a venomous bolt of energy that weakens your foe. |
| Poison Spittle | Lizardfolk | Your saliva is a deadly toxin. |
| Poisonous Bite | Spydric-One | You have poison glands and a deadly bite. |
| Potent Venom | Drakkoth | Poison powers are more potent. |
| Pounce | Gritaur, Dex or Str 13 | You leap at the enemy, bringing your forelegs up to put your claws and entire mass behind the attack. |
| Pouncing Kitty | Catkin | You charge at your foe - they dodge, but you turn that to your advantage. |
| Powerful Growth | Duergar, expansion racial power | |
| Preternatural Spell | Farspawn, Wizard | You can cast a spell that changes throughout time. |
| Primordial Scion | good, unaligned or chaotic evil, Demonic Ancestry | Thew Abyss beckons... |
| Profane Agony | Channel Divinity class feature, evil or chaotic evil alignment. | You can channel the dark power granted to you by your deity to deal terrible pain to your foes. |
| Psychic Refusal | Powers that attack your mind have difficulty passing your defenses. | |
| Quadrone | Modron, Dexterity 13 | At some point you were a four-armed quadrone, and have retained their ability to dual-wield bows. |
| Radiant Flicker | Drow | |
| Ragefilled Strike | Drakkoth | Unable to contain your rage, you lash out at your enemy. |
| Rake | Gritaur, Dex 13, Str 13 | Having grabbed your foe you pin him to the ground and bring up your hindlegs for a disembowling strike! |
| Rakshasa Tainted | Non-rakshasa | You can use the deceptive veil of the spirit of the rakshasa that tainted you. |
| Rapid Assault | Cha 13 | Your bloodlust and impulsiveness are what made you love battle in the first place, and now you can't wait to battle again. |
| Reactive Resistance | Drow | |
| Rec Heritage | Fenrirborn or Wolfborn, trained in Thievery | You are a child of the Recs, known for their ingenuity |
| Relentless | Ichorblood | |
| Resist Poison | Dwarf, Lizardfolk, or Troglodyte | You are able to resist damage caused by poison. |
| Resistance Substitution | Any Arcane, a racial, feat-based, or class-based energy resistance | Change your innate resistance to that of a different type of energy. |
| Revenge | Dark Hylian or Dark Spike Hylian | Fey are more vulnerable to your attacks. |
| Ride-By Attack | Dexterity 15, Spider rider | You are skilled at making fast, overrun charges. |
| Ritual Defense | Makari | The Makari has learned how to shrug off the effects of hostile rituals. |
| Run Like The Wind | Catkin, burst of speed racial power | You are able to swiftly avoid your opponents Opportunity Attacks. |
| Sadistic Reward | Drow | |
| Salticidae Aspect | Dex 15; a race with the Spider keyword | You have all the leaping talent of your salticid kin. |
| Savage Critcal | Ghost Warrior | Your ghostly attacks tear deeper into your foe's |
| Scytodidae Aspect | Dex 13; a race with the Spider keyword | You can trap your foes by salivating your mucilage. |
| Second Skin | Dragoon, Con 15 | |
| Shadar-kai Lineage | 1st level, non-shadar-kai (but have a shadar-kai parent) | One of your parents was a shadar-kai, and you have inherited some of their power. |
| Shadow Distraction | Ghost Warrior | You are adept at distracting foes and sneaking by unoticed |
| Shadow Soldier | Shadar-Kai | You are deadly with the chosen weapons of the Raven Queen. |
| Shadowborn Warrior | Drow | |
| Shardmind Embedment | 1st level, non-shardmind (but have pieces of the gate grafted to you) | You have the crystalline fragments of the gate grafted in and onto you, inheriting some of their power. |
| Shared Madness | Derro, scream of insanity racial power | |
| Shi'quos School | You have learned the mobile fighting style of House Shi'quos. | |
| Shifter Lineage | 1st level, non-shifter (but have a shifter parent) | One of your parents was a shifter, and you have inherited some of their power. |
| Silent Footfall | Hito-Neko | You are a hunter born, often silent and always deadly. |
| Silkcraft Expertise | Ettercap (4e Race), web silkcraft or cord silkcraft utility power | Your silk becomes translucent and you wield it efficiently and quietly. |
| Silkcraft Mastery I | Ettercap (4e Race), web silkcraft or cord silkcraft racial utility powers | You produce silk at an increased rate. It becomes keen-edged - better able to find chinks in armor. |
| Skill Focus (Underdark) | You are knowledgeable about the secrets of the subterrainean world and are wise in its ways. | |
| Skirmish | Half-Ogre | Your sheer size overwhelms your enemies. |
| Skum Bite | Skum | While swimming you can bite a foe you are grabbing. |
| Slaad Mutation | 1st level, non-rogue slaad (but have been infected by a slaad or chaos) | You have been infected by a slaad or raw chaos and survived, gaining strange powers through it. |
| Snaky Hair | Medusa, Female | |
| Soul Bolster | Necromancer (4e Class), Wis 13 | The closer your allies are to you, the surer they are in the safety of their eternal souls. |
| Soulscorch | Cambion, Trained in Arcana or Religion | Hellfire erupts around your enemy. |
| Spear Talent | Skum, proficient with a spear weapon | You can make an extra melee attack with any weapon from the Spear group. |
| Spell Resistance | Drow | You have strengthened your innate resistance to magical power. |
| Spellbook of Arachane Lore | Arachnomancer | |
| Spellscale Lineage | 1st level, non-spellscale (but have a spellscale parent) | One of your parents was a spellscale, and you have inherited some of their power. |
| Spiderfriend | Thanks to a connection with their kind, spiders regard you as one of their own. | |
| Spiderfriend Weaves | Arachnomancer | Your weaves do not affect your spiderkind allies. |
| Springbok Mechanism | Metalborn | Seeing a foe pass just out of reach, you prime the springs that are attached to your arms. |
| Spry Step | Elf, dragoon, Dex 13 | |
| Surprising Riposte | Rogue, trained in bluff skill | Through deft maneuvres, you unravel your opponent's defenses. |
| Swamp's Grasp | Lizardfolk, Trained in Arcana or Religion | You can invoke the power of the marsh to use Swamp's Grasp. |
| Swift Weaver | Spydric-One | |
| Tail Lash | Lizardfolk | You use your tail to get advantage against your enemy. |
| Tail Slap | Lizardfolk | Your tail allows you to defend against flanking enemies. |
| Tail Training | Gritaur, Dex 13 | Ordinary gritaurs can hold things with their dexterous tails, but no more than that. You have trained yourself to the point where you can not only hold a slippery object like a sword, but even wield it effectively in combat. |
| Takedown Pounce | Gritaur, Str 13 | When you leap onto the enemy you lock your claws on him and bear him down. |
| Teddy Bear Lineage | You must be not a Teddy Bear (but have one Teddy Bear parent) | Not entirely a Teddy Bear, but to have fuzzy bear and a cute personality |
| Three-tail Sneak | Seishin Kitsune | You grow your third tail. |
| Thri-Kreen Weapon Training | Thri-Kreen | |
| Thunder Hooves | Centaur, Noble (4e Race), Quick Kick | When you use quick kick against a target that is marked by you, the target takes 5 thunder damage if you hit or miss it. |
| Tiefling Lineage | 1st level, non-tiefling (but have a tiefling parent) | One of your parents was a tiefling, and you have inherited some of their power. |
| Toil of Laduguer | Channel Divinity class feature, must worship Laduguer | |
| Tormtor School | Proficiency with Javelins, Weapon Focus (Spear) | You have learned House Tormtor's fighting technique from your weapons masters. |
| Tough as Dragon's Hide | Dragoon, Human, currently wearing any type of heavy armor | |
| Toughened Hide | Sentient, Smilodon Maioribus | |
| Toxic Death | Cha 13 | You have mastery of poison and darkness. |
| Trickster Tunes | Pooka, possess any Woodwind instrument (flute, pan flute, ocarina, bagpipes etc). | Pookas are an inherently musical lot, taking to the art of song, dance and melody with a diligence not seen in any other pursuit they practice - except perhaps for the art of trickery. Fortunately, they have found a way to combine their love of music with their love of mischief. |
| Tridrone | Modron, Wisdom 13 | At some point you were a three-armed tridrone, and have retained their ability to hurl multiple thrown weapons at once. |
| Tunnel Grace | Troglodyte, Trained in Arcana or Religion | You can bless your allies with extra movement. |
| Tunnelfighter | You can fight more naturally in the cramped and close quarters of caves and tunnels than usual. | |
| Tunnelrunner | You can move naturally in cramped quarters of caves and tunnels. | |
| Two-tail Sneak | Seishin Kitsune | You grow your second tail. Magical power starts to come easier to you, and you start to feel an urge to stay out of sight. |
| Two Weapon Expertise | You are adept at wielding two weapons. | |
| Unarmed Combat Specialization | Gritaur | A long time of brawling has honed your muscles. Your claws are like fistfulls of daggers and your tail strikes like lightning. Even unarmed you give your enemies pause. |
| Unarmed Expertise | Ogrillon | You have extensive training with spiked gauntlets, knuckledusters, steel-capped boots and just bare fists. |
| Urticating Hair | Str 13, creature with the Spider keyword. | You have barbed hairs on your abdomen which you can brush into the faces of nearby foes. |
| Vae School | Weapon Focus (Spiked Chain or Scourge) | You have learned House Vae's fighting style. |
| Veil of Shadows | Shadar-Kai | You move about unseen. |
| Vengeful Blood | You take vengeance upon an enemy that harms you, using your blood to power your next spell. | |
| Venomous Strike | Extra damage class feature +2 dice, Master of Poisons | You know where to place your sneak attack to deliver a highly effective poisoned strike. |
| Versatile Combatant | Ranger, proficiency with rapier and hand crossbow, two-weapon fighting style | You have learned to combine attacks with the favoured weapons of the drow. |
| Vestiges | ||
| Vestigial Wings | Demonic Ancestry | A pair of vestigial wings sprouts from your shoulders. |
| Walk on Air | Djinn | You can fly (hover, maximum altitude 1) |
| Warforged Grafted | 1st level, non-warforged (but have undergone warforged replacement process) | Some of your body has been replaced or covered by parts of a warforged, giving you some of their power. |
| Web Reaper | Ettercap (4e Race) | Ettercaps are practiced at quickly dispatching foes entangled in their web-nests. |
| Web of Steel | Spydric-One | |
| Wheeler Mechanism | Metalborn | Wheels and rubber pads attached to your feet make your strides longer and the strides that you do take count for more. |
| Whelp-Blooded | Iejirisk, 4th level | |
| Whirlwind Charge | Cambion | Charging into combat gives you an attack against all enemies that are within reach. |
| Wildren Infused | 1st level, non-wildren (but have a wildren parent or infusion) | One of your parents was a wildren, or you've been infused with their essence, and have inherited some of their power. |
| Wind In Your Sails | Elemental Swordsman | With the wind behind and beneath you, you can jump further and higher than before. |
| Windborn Accuracy | Elementalist, Elf, Elven Accuracy, Air Elemental Preferrence | As you strike with the mythic accuracy of the Elves, you guide air pressure towards your foe, making it difficult for him to get out of harms way. |
| Windborne Weapon | Avern | |
| Wing Buffets | Gritaur, Take Wing racial power, Str 13 | When taking off near the enemy you beat your wings hard in their faces, making it difficult for them to aim their attacks and sometimes landing a blow to an extended arm or snout. |
| Wolf Lineage | Genothrope | You are more inclined to the form of a wolf than any other animal, and easily slip into such a form when given the chance. |
| Wraith Heritage | Fenrirborn or Wolfborn | You are more resistant to opportunity attacks |
| Wyrm-Blooded | Iejirisk, 8th level | |
| Wyvernish Bloodthirst | Wyvernborn | Your want to kill rises more as your enemy bleeds. |
| Xaniqos School | Proficiency with Crossbow, Weapon Focus (Crossbow) | You have learned House Tormtor's fighting technique from your weapons masters. |
| Zehir's Venom | Channel Divinity, Must worship Zehir | Obviousman says "You can use channel divinity to use the power, Zehir's Venom." |
