4e Heroic Tier Feats

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Heroic Tier Feats
These are available to a character of any level who meets the prerequisites.
Name Prerequisite(s) Description
Aasimar Lineage 1st level, non-aasimar (but have an aasimar parent) ancestral smite 1/day, resist cold 3 + 1/2 level
Aberrant Heritage Living humanoid race A long slimy tentacle protrudes from some part of your body.
Absorb Ritual Makari After having mastered a ritual, the Makari can absorb it permanently.
Acrobatic Leap Warforged Doll You gain a +2 feat bonus to Acrobatics. In addition, you may use your Acrobatics skill instead of Athletics when jumping.
Adaptability Erid (4e Race) Erid can manipulate the energy within them to adapt to any given situation or environment.
Airborne Retreat Avern
Ambush Predator Sentient, Smilodon Maioribus
Ambush Strike Hito-Neko, pounce racial power Your ability to take your prey by surprise leaves them unable to properly react.
Ancient Rakshasa Rakshasa You gain the memory of a thousand lifetimes power.
Angelic Presence Angel Your divine presence awes your foes.
Aquatic Adaptation Rakshia, No other adaptation feat Your shell is now more streamline and can move far easier in the water
Arachne's Weave Channel Divinity class feature, must worship Arachne. Arachne weaves her webs to trap your foes.
Araneidae Aspect Dex 15; a race with the Spider keyword You have the weaving ability of the araneida.
Arcane Cuts Blood Mage, blood magic class feature You increase the potency of your blood magic.
Arcane Shield Cha 13, Any arcane class You can create a barrier on instinct to protect you from your foes' attacks.
Armor Proficiency (Spidersilk) Dex 16, training with hide armor You are trained in spidersilk armor.
At Home in the Deep Drow
Attack Recharge Through concentrated training you learn to make better use of one of your encounter attack powers.
Auto Restart Psiforged Even when defeated, you will inevitably rise again.
Avern Soul Avern, revenant
Avern Stunter Avern, windless breeze racial power
Azer Lineage Any non-azer race
Barbed Claws Barbed Devil Your claws are weapons
Barbed Tail Barbed Devil You slap prone enemies with your spiked tail.
Bariaur Lineage 1st level, non-bariaur (but have a bariaur parent) One of your parents was a bariaur, and you have inherited some of their power.
Base Modron Modron At some point in the past you were a base modron, and have their resistance to positive and negative energy.
Battle Link Blood Mage A bloodied ally assists your attacks and you heal them in return.
Beast Mastery Red Goblin Bonus to skill checks handling Beasts.
Beauty of the Elves Cha 15, Eladrin or Elf You are wondrous and fair to look upon.
Beshadowed Mind Shadar-Kai, Int or Wis 13 You can cause damage and block a target's line of sight.
Blackfire Touch Shadar-Kai, Int or Wis 15 You can cause fire and necrotic damage with your touch.
Bladeling Lineage 1st level, non-bladeling (but have a bladeling parent) One of your parents was a bladeling, and you have inherited some of their power.
Bladeshock Mechanism Metalborn, armor lockup racial power Two small blades of a custom shape fly through the air from your chest, spinning through the air and implanting themselves deep in your foes.
Blessed Faerie Kokiri Race, Faerie Guidance Racial Power Even when your Faerie cannot help your allies defeat the enemy, it channels your deity to help them stay on their feet.
Blood Awakening Iejirisk Few races have blood as strong as the iejirisk. In order to gain the full power of their ancestors, they have to deviate from their current profession and focus on their innate abilities. Once they have tapped into their draconic heritage, they are a force to be reckoned with.
Blood Frenzy You gain a bonus against Bloodied enemies.
Blood Hunter Ranger, hunter's quarry class feature You thirst for the blood of a certain type of creature.
Bloody Hiss Drakkoth You fuel your poisonous breath with your rage.
Body Shield Skum You grant allies a bonus to their AC.
Bog Cloud Lizardfolk, Trained in Arcana or Religion You can invoke the power of the marsh to summon a Bog Cloud.
Bone-Breaking Whip Iejirisk, Str 15 or Dex 15, tail whip racial power One swift crack of your tail or swipe of ur claws can shatter bones and dislocate joints.
Bound Disguise Kamui, thread disguise
Brute Fang Str 13, Bite racial power. Your fangs have the power of the theraphosid.
Bugbear Lineage Non-bugbear You have the natural bushwhacking ability of one of your bugbear parents.
Bullywug Lineage 1st level, non-bullywug (but have a bullywug parent) One of your parents was a bullywug, and you have inherited some of their power.
Burning Blood Azer
Butchering Expertise Tsuku-Master, oni-obake class feature
Cage of Gloom Shadar-Kai With a successful hit you can make a secondary attack that will Restrain your target.
Call of the Wild Pooka You commune with the critters and beasties of the wilderness.
Careful Preparation Makari, ritual master The Makari has truly mastered rituals of his school
Cautious Attack Wis 13
Cave Dweller Red Goblin Gain Darkvision, +1 feat bonus to dungeoneering and thievery.
Cavern Curse Troglodyte, Trained in Arcana or Religion This foul curse causes ongoing necrotic damage and slows your foe.
Cawl Heritage Fenrirborn, Wolfborn Your melee attacks are more effective
Centaur Lineage Non-centaur (but have a centaur parent) One of your parents was a centaur, and you have inherited some of their power.
Chameleon Hunter You must be a Reptile, trained in Nature or Stealth Your ability makes you harder to hit.
Chant of Renewal Troglodyte, Trained in Arcana or Religion You are able to heal those around you with a brief chant.
Chant of the Riftworm Kantus or worshiper of The Trinity of Worms You gain the Channel Divinity: Chant of the Riftworm Encounter Power
Chaos Meditator Wis 13 Elementalist: skill training, Power of the Elements 1/encounter
Cheat Fate You may only take this Feat at 1st level. Once per day you may reroll any attack or skill check you disapprove of, but you must take the second result, even if it is lower, and your next attack or skill check made is treated as an automatic failure.
Chilled Wyvernblood Wyvernborn Your cold blood freezes your enemy.
Chitin Launcher 15 Con, Rakshia Small spines form on the underside of for arm, and can be launched with a quick flick of the arm.
Chosen of the Forest Kokiri Race, Children of the Forest racial ability You move through the underbrush like a natural
Claw Fighter Gnoll, Fenrirborn, Wolfborn, Kattin, Telia Catfolk, Hito-Neko, Skum, Catkin, Rakshasa, Iejirisk, Pandaemonata, Incubi, Spikean, Rakshia Your claws are weapons.
Claws of the Beast Demonic Ancestry Your hands are twisted like claws. This deformity allows you to deal more damage than usual with your unarmed attacks.
Clever Opportunist Combat Reflexes
Cloth Blade Kamui With enough practice, you can learn to shape your fibers into a sharpened blade, allowing you to make small daggers or large swords.
Cloth Grab Kamui, Con 13
Cloth Whip Kamui With practice, you can learn to harden your fibers into blunt instruments, making either a though whip or a spiked mace-like ball.
Club Fists Ogrillon Ogrillons have a natural urge to mash things with their fists. You have shunned weapons of wood and steel, eventually pounding your knuckles into calloused knobs of hard gristle. You can even deflect incoming blows without harm, intuitively.
Command Spiders Channel Divinity class feature, must worship Lolth or Arachne. You have the ability to force spiders to obey you.
Conflicting Origin Dragoon, Eladrin
Conjured Weapon Focus +1 feat bonus per tier to damage rolls with conjured weapons; use conjured weapon as implement for at-will implement attacks.
Contraction Duergar, expansion racial power
Crushing Jaws Crocodilian, vice bite, Str 13 Creatures grabbed by vice bite take further damage
Cyclops Lineage 1st level, non-cyclops (but have a cyclops parent) One of your parents was a cyclops, and you have inherited some of their power.
Daemonfey Blademaster Daemonfey, Proficiency with any military or superior light blade or heavy blade. Gain a fighting style with light blades and brutal weapons.
Daemonfey Stealth Dex 13, Daemonfey, Assassin Due to your races tendency to avoid the public you are especially adept at stealth.
Daemonic Control Through the strength of will only an adventurer could muster you have found that you can call upon your innate magical powers more often.
Dance of Death Shadar-Kai, wielding a weapon from the Flail group, Dex 15 Moving with upmost grace you shift and attack your enemies.
Dazzling Fire Drow
Deceptive Illumination Drow
Deep Shadow Shadar-Kai, Int or Wis 15 You summon an aura of shadowy darkness that conceals you and other shadow creatures, while hindering and harming your enemies.
Demonic Sneak Attack Demonic Ancestry You instinctively know how to twist the blade to get the most out of your sneak attacks.
Derro Lineage 1st level, any non-derro race
Despana School Ability to use one or more powers with the summoning keyword You have learned House Despana's fighting techniques, which involve teaming up against an enemy with summoned creatures.
Deva Touched 1st level, non-deva (but have been touched by a deva spirit) You've been touched by a reincarnation of a deva spirit, and inherited some of their power.
Developed Mastery Str 15, Dex 15, Developed Style class feature, Elemental Swordsman (4e Class). Through hard training, you have mastered your own style.
Devilish Lineage 1st level, non-Devil One of your parents had the heredity of a devil, and you have inherited some of their power.
Diirinka's Hideous Laughter Channel Divinity class feature, must worship Diirinka
Dire Heritage Fenrirborn, Lycanthropy You come from culture that emphasizes the primal side of your Race
Directed Roar of the Jungle King Lioneer, roar of the jungle king class feature Your roar becomes a directed blast rather than a general burst.
Distracting Faerie Kokiri Race, Rogue Class, Sneak Attack class feature, Faerie Guidance racial power. Your Faerie companion flits in your enemies' faces, making openings rather than simply pointing them out.
Divine Intercession Channel Divinity class feature You can channel divine energy to remove yourself from a dangerous situation.
Divine Tolerance Old Blood, Intelligence 13, ever dead flesh racial trait You can now take healing effects with a more regular effect
Dominating Grab Barbed Devil With your gaze you paralyze your victim, before impaling him on your spikes.
Doppleganger Lineage 1st level, non-doppelganger (but have a doppelganger parent) One of your parents was a doppelganger, and you have inherited some of their power.
Dracon Heritage Fenrirborn or Wolfborn Your blood is filled with the ancient power of dragons.
Draconic Fury Dracomancer, Draconic Predator +1 to attacks with draconic powers against bloodied enemies.
Draconic Heritage Living humanoid race
Dragon's Knowledge Dragonborn or Iejirisk, Int 13 Your mind holds ancient knowledge even you don't fully understand.
Dragon's Rage Dracomancer, Dragon Shape +1 to damage for each adjacent enemy while in your Half-Dragon form.
Dragon Teeth Cadmian Your bite is a weapon.
Dragonborn Lineage 1st level, non-dragonborn (but have a dragonborn parent) One of your parents was a dragonborn, and you have inherited some of their power.
Dragonbreath Coating Dragon Breath racial power, Con 15 Sacrifice your Dragon Breath encounter power to gain type-damage or type-resist.
Dragonsbane Dragoon, Str 13
Drow Illusion Mastery Drider
Drow Lineage 1st level, non-drow (but have a drow parent) One of your parents was a drow, and you have inherited some of their power.
Duergar Lineage Any non-duergar race
Duergar Lineage (MM2) 1st level, dwarf One of your parents was a duergar, and you have inherited some of their abilities.
Durability Psiforged You are made of sterner stuff than most psiforged.
Dwarf Lineage 1st level, non-dwarf (but one parent was a dwarf) One of your parents was a dwarf, and you have inherited some of their abilities.
Earthen Adaptation Str 16, Rakshia, No other Adaptation feat Your hands and feet now have minuscule hairs that allow for much easy climbing, in addition to retractable claws that allow for easy digging
Echoing Scream Derro, scream of insanity racial power
Eladrin Lineage 1st level, non-eladrin (but have a eladrin parent) One of your parents was an eladrin and you have inherited some of their power.
Elemental Assistance Elemental Calling, Elemental Swordsman (4e Class), Wis 13. The spirits of the elements guide you when attempting skills.
Elemental Bond Power of the Elements class feature, Elemental Swordsman (4e Class)
Elf Lineage 1st level, non-elf (but have a elven parent) One of your parents was an elf, and you have inherited some of their power.
Elfhunter Drow Because of your cultural hatred for elves, you have specific training in how best to fight them.
Elite Battle Training Yautja The first time you are hit with an attack during an encounter you gain resist 5 to all damage until the end of your next turn.
Elite Hunter's Training Yautja The bonus for your trophy hunter racial trait increases to +2 at 11th level and +3 at 21st level.
Elite Tracker's Training Yautja You gain a +5 bonus to tracking checks, and a +1 bonus to insight and perception.
Elusiveness Smilodon Maioribus, Apex Predator
Empowered Pounce Hito-Neko, pounce racial power Your capable of more strategic surprise attacks.
Enervate Spell Nongood alignment Your spells chanel necrotic energy.
Enraged Blood Lust Your blood lust increases
Enraged Half-Dragon Form Dracomancer, dragon shape +1 attack, +2 damage when charging in half-dragon form.
Entropic Affinity Elementalist, Chaos Power
Exceptional Toughness Smilodon Maioribus, Apex Predator
Expert Guidance Kokiri Race, Faerie Guidance Racial Power Your Faerie cleverly points out places to deal real damage.
Exploit Perception Smilodon Maioribus, Apex Predator, Vanquisher Archetype
Extended Flight Gritaur, Take Wing racial power, Con 13 You are a stronger flier than most gritaurs.
Eyes of the Forest Kokiri Race, Children of the Forest Racial Trait You're so used to peering through underbrush that it no longer impedes your sight.
Fade into Darkness Darkvision
Faerie Hunter Kokiri Race, Ranger class, Faerie Guidance racial power, Hunter's Quarry class feature Your Faerie cleverly points out places to deal real damage.
Fantastic Leap Dragoon, Halfling
Fascinating Illumination Drow
Fast Walk Phantom, Ghost Walk racial power, 11th Level Go your normal speed when in Ghost Walk.
Fearlessness Smilodon Maioribus, Apex Predator
Feint Satyr You leap and spring across the ground.
Feline Agility Telia Catfolk You use your feline form to its highest potential, increasing your agility.
Feral Challenge Smilodon Maioribus, Apex Predator
Feral Might Grizzly Bear, Str 13 As a bear, you favor weapons that compliment your brutal nature.
Find your Quarry Ranger, hunter's quarry class feature Be ready for battle faster, when your Quarry is revealed.
Fire Spell Empowerment Lath Due to your natural connection to fire, you do more damage with fire spells.
Firewrought Endurance Azer
Flail Duelist Assassin Rogue
Flail Duelist Brawler Fighter
Flail Duelist Novice Str 11; Dex 15; fighter, ranger, rogue, or barbarian; proficiency with any one-handed flail or any flail with reach
Flail Duelist Rager Rogue
Flail Duelist Warrior Ranger
Flaming Blade Str 15, Wis 13, Elemental Swordsman (4e Class)
Flashing Tail Gritaur, Dex 15, Tail Training feat You don't just know how to handle a weapon with your tail, you handle it so well you don't even have to think about it!
Flexible Club Proficiency with Sling, Dex 15 You are skilled enough with a sling to keep the rock in the sling while you hit people with it
Forced Disguise Kamui, thread disguise
Foreboding Soul Int 13 Gain bonus to damage with Fear and Necrotic attacks with combat advantage.
Fox Magic Seishin Kitsune You gain better control of the powers you've gained.
Fox Senses Seishin Kitsune You learn to use your nose and ears like a real fox.
Frenzied Attack Grimlock You can make two attacks against a bloodied enemy.
Frenzied Lion's Pelt Lioneer, lion's pelt power Your unarmed claw attacks deal more damage.
Frenzied Rush Gnoll, ferocious charge racial power +1 to speed, defenses against opportunity attacks when using ferocious charge
Frightful Presence Cha 17
Frozen Survival Wyvernborn, Constitution 13 You chill your blood to guard yourself from cold.
Gensai Lineage 1st level, non-gensai (but have a gensai parent) One of your parents was a gensai, and you have inherited some of their power.
Ghost-Bound Strategy Tsuku-Master, noppera-obake class feature
Gift of the Spider Queen Drow You can use your innate drow racial powers in new and potent ways.
Githyanki Lineage 1st level, non-githyanki (but have a githyanki parent) One of your parents was a githyanki, and you have inherited some of their power.
Githzerai Lineage 1st level, non-githzerai (but have a githzerai parent) One of your parents was a githzerai, and you have inherited some of their power.
Gliding Leap Iejirisk or any other winged race, trained in Athletics You can use your wings to glide across pits and ledges, as well as to propel yourself skyward when you leap.
Gloom Strike Extra damage class feature +3 dice, Drow, Darkness racial power Your sneak attacks leave a residue of darkness that clouds your enemy's vision.
Gloomstrike Shadar-Kai Your attacks blind targets that cannot see you.
Gnoll Lineage 1st level, non-gnoll (but have a gnoll parent) One of your parents was a gnoll, and you have inherited some of their power.
Gnome Lineage 1st level, non-gnome (but have a gnome parent) One of your parents was a gnome, and you have inherited some of their power.
Goblin Lineage Non-goblin (but have a goblin parent) One of your parents was a goblin, and you have inherited their sneakiness.
Goliath Lineage 1st level, non-goliath (but have a goliath parent) One of your parents was a goliath, and you have inherited some of their power.
Gore Satyr You can attack with your horns, and knock the target Prone.
Grasping Tentacle Tentacle power
Greater Deadly Charge Spider Rider, Deadly Charge class feature Your charges are even more deadly.
Greater Lycanthropy Fenrirborn, Lycanthropy racial power Your wolf form is more powerful
Group Challenge Dragoon, Half-Elf, Dragon's Call class feature
Gruesome Vengeance Rakshasa, cat's vengeance racial power +2 to damage against cat's vengeance target.
Guardian of Erberus Barbed Devil Years of tireless guard duty in the gloomy vaults of Hell have made you vigilant.
Guardian of Malebolge Horned Devil Your duties in the eighth circle of Hell have allowed you to see in pitch darkness, and taught you to be forceful.
Half-Breed This feat must be taken as a starting feat, Fenrirborn You come from two heritages and show some of your parent's traits
Half-Dragon Flyby
Halfling Lineage 1st level, non-halfling (but have a halfling parent) One of your parents was a halfling, and you have inherited some of their power.
Harrying Attack Satyr You attack shift and attack again.
Hatred You absolutely hate a particular kind of creature.
Healing Touch Cha 15, any arcane class You can channel your magic to heal your allies.
Hellfire Ray Cambion, Trained in Arcana or Religion You can fire a ray of hellfire.
Hellsword Cambion, Constitution 15 Hellfire enshrouds your melee weapon.
Hobogoblin Lineage 1st level, non-hobogoblin (but have a hobogoblin parent) One of your parents was a hobogoblin, and you have inherited some of their power.
Honor Bound Ally Kumiho
Hose Heritage Wolfborn You are adept at rushing head first into battle
Human Lineage 1st level, non-human (but have a human parent) One of your parents was a human, and you have inherited some of their power.
Hunter's Eyes Gritaur, Wis 13 Even for a race known for its keen eyes you're exceptional. As long as you can see any hint of your target you know exactly where to aim your attacks.
Hunting Tactics Skum You and your allies gain extra damage against targets you Flank.
Hurl Flame Barbed Devil, Produce Flame Racial Utility power. You can lob a globe of infernal fire.
Hurling Charge Half-Ogre You make a Ranged attack, and then charge into combat.
Impaling Shot Troglodyte Your javelin attack also restrains your enemy.
Impish Bite Imp Bite attack
Imposing Faerie Kokiri, Guiding Faerie Racial Power Your Faerie is unusually large for its kind, and it makes clear that you're not to be trifled with.
Improved Bear Hug Grizzly Bear Your size is notable, and that aids you greatly whilst wrestling your foes.
Improved Disarm Dexterity 13 +4 to disarm attacks
Improved Echolocation Grimlock Your Blindsight range is increased based on your Wisdom.
Improved Hurl Rock Hill Giant, hurl rock You can use hurl rock twice per encounter. In addition, if you hit with the hurl rock power, you push the target 1 square.
Improved Parry and Riposte Fencer You have trained, and now know how to strike harder and faster with your Parry and Riposte.
Improved Razor Swarm Bladeling race or bladeling heritage feat
Improved Superior Mind Illithid, Int 15, superior mind racial trait
Improved Trip and Dismount Strength 13 +4 to trip and dismount attacks
Improved Unarmed Combat Strike unarmed with better damage and greater accuracy.
Infernal Wrath Cambion You gain the tiefling Infernal Wrath racial power.
Inferno Pulse Genasi, Fire Soul Manifestation Flames explode from your body in a reaction to your enemies attack.
Inlindl School Shield Proficiency You have learned House Inlindil's fighting techniques, which focus on fighting with a single-handed weapon and a shield.
Innate Finesse Sentient, Smilodon Maioribus
Instinctive Darkness Drow, Cloud of darkness racial power After intensive training, you can negate light instinctively.
Intensify Darkness Drow, Cloud of darkness racial power By extending your effort, you can expand the area of your Cloud of darkness power.
Ize Heritage Fenrirborn or Wolfeborn Your affinity for cold has granted you greater defenses against it
Jetting Charge Avern, Spirited Updraft racial power
Kalashtar Lineage 1st level, non-kalashtar, but have a kalashtar parent One of your parents was a kalashtar, and you inherited some of their power.
Keen Focus Hito-Neko Nothing will keep you from finishing your hunt.
Keeper of Forbidden Lore Demonic Ancestry A shared demonic racial memory grants you access to hidden secrets.
Kenku Lineage 1st level, non-kenku (but have a kenku parent) One of your parents was a kenku, and you have inherited some of their power.
Killer Instinct Sentient, Smilodon Maioribus
Knight of the Spider Queen Spider Rider You are a master of spider-mounted combat, easily the equal (or superior) of any horseman.
Kobold Lineage 1st level, non-kobold(but have a kobold parent) One of your parents was a kobold, and you have inherited some of their power.
Kokiri Weapon Training Kokiri Race You're trained in the traditional weapons of the Kokiri.
Lethal Execution Ghost Warrior Your Ghostly Chaos attacks with two handed weapons use d8's
Lethal Poison Ghost Warrior Your ranged attacks slow your target
Lolth's Boon Channel Divinity class feature, must worship Lolth You can channel the dark power granted to you by Lolth to empower spiderkind.
Lolth's Caress Channel Divinity class feature, must worship Lolth You can channel the dark power granted to you by Lolth to speed up the effects of poison.
Lolth's Meat Drow Like all drow, you understand that you exist only to provide Lolth with food and pleasure. This knowledge lends you a cirtain bloodthirsty readiness.
Long-Jump Dragoon, Dex 13
Luns Heritage Fenrirborn or Wolfborn, trained in Nature, trained in Heal Your clan background gives you stronger healing skills
Lycosid Precision Str 13, Dex 13, creature with the Spider keyword Your bite attacks have perfect accuracy.
Lycosid Speed Str 13, Dex 13, creature with the Spider keyword. You have the lightning-speed of your lycosid cousins.
Lycosidae Aspect Str 13, Dex 13, race with the Spider keyword. You have the strength of a mighty wolf spider, and the speed of one too.
Magical Tunes Satyr, and possess a set of Woodwind pipes (pan flute) Tunes played on your wooden pipes have mystical effects.
Mags Heritage Fenrirborn or Wolfborn, Int 13 You gain power after you hit with a magic spell
Marsh Blessing Lizardfolk, Trained in Arcana or Religion You can invoke the power of the marsh to bestow healing on your allies.
Master of Poisons You are highly trained and adept in the use of toxic substances.
Master of Shadow Drow
Master of Shadow and Illusion Half-Drow
Mauling Bite Troglodyte You can make a vicious attack with your fang filled mouth.
Mettle Finesse Lioneer, mettle class feature You deal more damage for maximizing your mettle spending.
Minotaur Lineage 1st level, non-minotaur (but have a minotaur parent) One of your parents was a minotaur, and you have inherited some of their power.
Mobility (Warmage) Warmage Whenever you Empower a Mystic Orb, you may shift a number of squares equal to your Wisdom modifier. Whenever you conjure a Mystic Orb, you may shift a number of squares equal to one half of your Wisdom modifier.
Modron Infused 1st level, non-modron Some of your parts and thought has been replaced by those of a modron, and you have inherited some of their power.
Monodrone Modron, Dexterity 13 At some point you were a spherical monodrone, and have chosen to retain their small stature.
Multi Limbed Rakshia (4e Race) A slender pair of extra arms slightly below the original act as if they are one allowing you to wield surprisingly large weapons effectively.
Nasty Sting Imp, tail sting, Dex 13 Tail sting causes more damage.
Natural Heritage Dragonborn, Dragoon, dragon breath racial power
Natural Resistance Tiefling, Dragoon, Dragon's Sigil class feature
Necrotic Empowerment You have unlocked an understanding of Necromancy more than any other. You know how to make it hurt more.
Necrovenom Sting Wyvernborn, Wyvern Sting racial power Your barbed tail's poison becomes even more deadly.
Nimble Spinner Nerubian, webwinder racial power You find ease in positioning yourself for tactical advantage, even while spinning webs.
Noble Centaur Weapon Training Centaur, Noble (4e Race) You gain proficiency and a +2 feat bonus to damage rolls with spears and polearms.
Ogrillon Crusher Ogrillon, fighter
Onyxeye Mechanim Metalborn Your eyes burst into a dull lavender light, and suddenly darkness is a foreign concept to you
Orc Ironblood Orc, Variant, Fighter, Battlerager Vigor class feature Add one-half your Constitution modifier to the temporary hit points granted by your Battlerager Vigor.
Orc Lineage 1st level, non-orc (but have an orc parent) One of your parents was an orc, and you have inherited some of their power.
Orcish Slayer Orc, Variant You gain proficiency and a +2 feat bonus to damage rolls with axes and maces.
Otherworldly Countenance Cha 17, Demonic Ancestry Your abyssal heritage manifests itself in your extreme good looks. Your beautiful appearance is unsettling to those around you- even to your foes!
Owlic Precision Silvertongue, Intelligence 15 You make an on-the-spot assessment of the enemy and calculate possible weak spots.
Paralyzing Poison Drakkoth Your poisonous breath halts your foes in their tracks.
Pentadrone Modron (4e Race), Constitution 13 You were a pentadrone, and have retained their ability to control a paralyzing, buoyant gas.
Perfect Accuracy Str 13, Dex 13, creature with the Spider keyword Your bite attacks are exceptionally precise.
Planetouched Lineage 1st level, non-planetouched (but have a planetouched parent) One of your parents was a planetouched, and you have inherited some of their power.
Pneumatic Mechanism Metalborn With a sudden enormous leap and an artful arial dodge, you land on another side of the enemy, freeing up space for your allies.
Poison Healer Con 13 Poison isn't always bad for you.
Poison Ray Troglodyte, Trained in Arcana or Religion You can fire a venomous bolt of energy that weakens your foe.
Poison Spittle Lizardfolk Your saliva is a deadly toxin.
Poisonous Bite Spydric-One You have poison glands and a deadly bite.
Potent Venom Drakkoth Poison powers are more potent.
Pounce Gritaur, Dex or Str 13 You leap at the enemy, bringing your forelegs up to put your claws and entire mass behind the attack.
Pouncing Kitty Catkin You charge at your foe - they dodge, but you turn that to your advantage.
Powerful Growth Duergar, expansion racial power
Predator's Path Nerubian Race, Martial power source Your movements are confident and agile on the tangled webbing that would hinder a lesser creature.
Predator of the Depths Nerubian Race You are an expert at hunting the deep places of the world.
Preternatural Spell Farspawn, Wizard You can cast a spell that changes throughout time.
Primordial Scion good, unaligned or chaotic evil, Demonic Ancestry Thew Abyss beckons...
Profane Agony Channel Divinity class feature, evil or chaotic evil alignment. You can channel the dark power granted to you by your deity to deal terrible pain to your foes.
Proficent Soul Eater Old Blood (4e Race), WIS 16 You may consume the Souls of all your foes
Psychic Refusal Powers that attack your mind have difficulty passing your defenses.
Quadrone Modron, Dexterity 13 At some point you were a four-armed quadrone, and have retained their ability to dual-wield bows.
Ragefilled Strike Drakkoth Unable to contain your rage, you lash out at your enemy.
Rake Gritaur, Dex 13, Str 13 Having grabbed your foe you pin him to the ground and bring up your hindlegs for a disembowling strike!
Rakshasa Tainted Non-rakshasa You can use the deceptive veil of the spirit of the rakshasa that tainted you.
Rapid Assault Cha 13 Your bloodlust and impulsiveness are what made you love battle in the first place, and now you can't wait to battle again.
Reactive Resistance Drow
Rec Heritage Fenrirborn or Wolfborn, trained in Thievery You are a child of the Recs, known for their ingenuity
Resist Poison Dwarf, Lizardfolk, or Troglodyte You are able to resist damage caused by poison.
Resistance Substitution Any Arcane, a racial, feat-based, or class-based energy resistance Change your innate resistance to that of a different type of energy.
Ride-By Attack Dexterity 15, Spider rider You are skilled at making fast, overrun charges.
Ritual Defense Makari The Makari has learned how to shrug off the effects of hostile rituals.
Run Like The Wind Catkin, burst of speed racial power You are able to swiftly avoid your opponents Opportunity Attacks.
Rune Caster Artificer (4e Class) Your training in rune magic has paid off.
Rycnorse Weapon Training Rycnorse +2 damage and proficiency with rapiers and longswords
Sadistic Reward Drow
Salticidae Aspect Dex 15; a race with the Spider keyword You have all the leaping talent of your salticid kin.
Savage Critcal Ghost Warrior Your ghostly attacks tear deeper into your foe's
Scytodidae Aspect Dex 13; a race with the Spider keyword You can trap your foes by salivating your mucilage.
Second Skin Dragoon, Con 15
Shadar-kai Lineage 1st level, non-shadar-kai (but have a shadar-kai parent) One of your parents was a shadar-kai, and you have inherited some of their power.
Shadow Distraction Ghost Warrior You are adept at distracting foes and sneaking by unoticed
Shadow Soldier Shadar-Kai You are deadly with the chosen weapons of the Raven Queen.
Shadowborn Warrior Drow
Shardmind Embedment 1st level, non-shardmind (but have pieces of the gate grafted to you) You have the crystalline fragments of the gate grafted in and onto you, inheriting some of their power.
Shared Madness Derro, scream of insanity racial power
Shi'quos School You have learned the mobile fighting style of House Shi'quos.
Shifter Lineage 1st level, non-shifter (but have a shifter parent) One of your parents was a shifter, and you have inherited some of their power.
Silent Footfall Hito-Neko You are a hunter born, often silent and always deadly.
Silkcraft Expertise Ettercap (4e Race), web silkcraft or cord silkcraft utility power Your silk becomes translucent and you wield it efficiently and quietly.
Silkcraft Mastery I Ettercap (4e Race), web silkcraft or cord silkcraft racial utility powers You produce silk at an increased rate. It becomes keen-edged - better able to find chinks in armor.
Skill Focus (Underdark) You are knowledgeable about the secrets of the subterrainean world and are wise in its ways.
Skirmish Half-Ogre Your sheer size overwhelms your enemies.
Skum Bite Skum While swimming you can bite a foe you are grabbing.
Slaad Mutation 1st level, non-rogue slaad (but have been infected by a slaad or chaos) You have been infected by a slaad or raw chaos and survived, gaining strange powers through it.
Snaky Hair Medusa, Female Your snaky hair is a weapon.
Soul Bound Armor 15 Wis, Old Blood Your armor is becomes bound with your soul
Soulscorch Cambion, Trained in Arcana or Religion Hellfire erupts around your enemy.
Spear Talent Skum, proficient with a spear weapon You can make an extra melee attack with any weapon from the Spear group.
Spellbook of Arachane Lore Arachnomancer
Spellscale Lineage 1st level, non-spellscale (but have a spellscale parent) One of your parents was a spellscale, and you have inherited some of their power.
Spiderfriend Thanks to a connection with their kind, spiders regard you as one of their own.
Spiderfriend Weaves Arachnomancer Your weaves do not affect your spiderkind allies.
Spinner's Endurance Nerubian Race You have natural or trained talent with web spinning, allowing you to fashion webs more efficiently and more frequently.
Springbok Mechanism Metalborn Seeing a foe pass just out of reach, you prime the springs that are attached to your arms.
Spry Step Elf, dragoon, Dex 13
Strange Words Farspawn, Bard, words of friendship power Apply words of friendship to Intimidate check
Student of the death Intelligence 13, Charisma 13 You have learned to animate dead and control them.
Surprising Riposte Rogue, trained in bluff skill Through deft maneuvres, you unravel your opponent's defenses.
Swamp's Grasp Lizardfolk, Trained in Arcana or Religion You can invoke the power of the marsh to use Swamp's Grasp.
Swift Weaver Spydric-One
Tail Lash Lizardfolk You use your tail to get advantage against your enemy.
Tail Slap Lizardfolk Your tail allows you to defend against flanking enemies.
Tail Training Gritaur, Dex 13 Ordinary gritaurs can hold things with their dexterous tails, but no more than that. You have trained yourself to the point where you can not only hold a slippery object like a sword, but even wield it effectively in combat.
Takedown Pounce Gritaur, Str 13 When you leap onto the enemy you lock your claws on him and bear him down.
Teddy Bear Lineage You must be not a Teddy Bear (but have one Teddy Bear parent) Not entirely a Teddy Bear, but to have fuzzy bear and a cute personality
Thinblade Accuracy Elf, elven accuracy
Three-tail Sneak Seishin Kitsune You grow your third tail.
Thri-Kreen Weapon Training Thri-Kreen
Thunder Hooves Centaur, Noble (4e Race), Quick Kick When you use quick kick against a target that is marked by you, the target takes 5 thunder damage if you hit or miss it.
Tiefling Lineage 1st level, non-tiefling (but have a tiefling parent) One of your parents was a tiefling, and you have inherited some of their power.
Toil of Laduguer Channel Divinity class feature, must worship Laduguer
Tormtor School Proficiency with Javelins, Weapon Focus (Spear) You have learned House Tormtor's fighting technique from your weapons masters.
Tough as Dragon's Hide Dragoon, Human, currently wearing any type of heavy armor
Toughened Hide Sentient, Smilodon Maioribus
Toxic Death Cha 13 You have mastery of poison and darkness.
Trickster Tunes Pooka, possess any Woodwind instrument (flute, pan flute, ocarina, bagpipes etc). Pookas are an inherently musical lot, taking to the art of song, dance and melody with a diligence not seen in any other pursuit they practice - except perhaps for the art of trickery. Fortunately, they have found a way to combine their love of music with their love of mischief.
Tridrone Modron, Wisdom 13 At some point you were a three-armed tridrone, and have retained their ability to hurl multiple thrown weapons at once.
Tunnel Grace Troglodyte, Trained in Arcana or Religion You can bless your allies with extra movement.
Tunnelfighter You can fight more naturally in the cramped and close quarters of caves and tunnels than usual.
Tunnelrunner You can move naturally in cramped quarters of caves and tunnels.
Two-tail Sneak Seishin Kitsune You grow your second tail. Magical power starts to come easier to you, and you start to feel an urge to stay out of sight.
Two Weapon Expertise You are adept at wielding two weapons.
Unarmed Combat Specialization Gritaur A long time of brawling has honed your muscles. Your claws are like fistfulls of daggers and your tail strikes like lightning. Even unarmed you give your enemies pause.
Unarmed Expertise Ogrillon You have extensive training with spiked gauntlets, knuckledusters, steel-capped boots and just bare fists.
Urticating Hair Str 13, creature with the Spider keyword. You have barbed hairs on your abdomen which you can brush into the faces of nearby foes.
Vae School Weapon Focus (Spiked Chain or Scourge) You have learned House Vae's fighting style.
Veil of Shadows Shadar-Kai You move about unseen.
Vengeful Blood Blood Mage You take vengeance upon an enemy that harms you, using your blood to power your next spell.
Venomous Strike Extra damage class feature +2 dice, Master of Poisons You know where to place your sneak attack to deliver a highly effective poisoned strike.
Versatile Combatant Ranger, proficiency with rapier and hand crossbow, two-weapon fighting style You have learned to combine attacks with the favoured weapons of the drow.
Vestiges
Vestigial Wings Demonic Ancestry A pair of vestigial wings sprouts from your shoulders.
Walk on Air Djinn You can fly (hover, maximum altitude 1)
Warforged Grafted 1st level, non-warforged (but have undergone warforged replacement process) Some of your body has been replaced or covered by parts of a warforged, giving you some of their power.
Web Reaper Ettercap (4e Race) Ettercaps are practiced at quickly dispatching foes entangled in their web-nests.
Web of Steel Spydric-One
Weird Step Farspawn, Battlemind, blurred step class feature When you use blurred step you can teleport 1 square instead of shifting.
Wheeler Mechanism Metalborn Wheels and rubber pads attached to your feet make your strides longer and the strides that you do take count for more.
Whelp-Blooded Iejirisk, 4th level
Whirlwind Charge Cambion Charging into combat gives you an attack against all enemies that are within reach.
Wilden Infused 1st level, non-wilden (but have a wilden parent or infusion) One of your parents was a wilden, or you've been infused with their essence, and have inherited some of their power.
Wind In Your Sails Elemental Swordsman With the wind behind and beneath you, you can jump further and higher than before.
Windborn Accuracy Elementalist, Elf, Elven Accuracy, Air Elemental Preferrence As you strike with the mythic accuracy of the Elves, you guide air pressure towards your foe, making it difficult for him to get out of harms way.
Windborne Weapon Avern
Wing Buffets Gritaur, Take Wing racial power, Str 13 When taking off near the enemy you beat your wings hard in their faces, making it difficult for them to aim their attacks and sometimes landing a blow to an extended arm or snout.
Winged Adaptation 17 Dex, 15 Str, Rakshia, no other adaptation feat A Pair of wings are now on your back granting limited flight and exceptional jumping capabilities
Wolf Lineage Genothrope You are more inclined to the form of a wolf than any other animal, and easily slip into such a form when given the chance.
Wraith Heritage Fenrirborn or Wolfborn You are more resistant to opportunity attacks
Wyrm-Blooded Iejirisk, 8th level
Wyvernish Bloodthirst Wyvernborn Your want to kill rises more as your enemy bleeds.
Xaniqos School Proficiency with Crossbow, Weapon Focus (Crossbow) You have learned House Tormtor's fighting technique from your weapons masters.
Zehir's Venom Channel Divinity, Must worship Zehir Obviousman says "You can use channel divinity to use the power, Zehir's Venom."
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