Wolfborn (4e Race)
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A race of humanoid wolves that fight for survival in all aspects of their lives
There are two types of Wolfborn, Pack Wolf and Lone Wolf. While creating your character, choose one of the two paths to follow.
|Average Height: 6'6"-7'|
|Average Weight: 290-340|
|Ability Scores: +2 Strength, +2 Dexterity or Wisdom(Pack Wolf), +2 Strength or Dexterity, +2 Constitution (Lone Wolf)|
|Speed: 7 squares|
|Skill Bonuses: +2 Intimidate, +2 Nature (Pack Wolf), +2 Intimidate, +2 Perception (Lone Wolf)|
|Wolfspeaker: You can communicate with natural and fey wolves.|
|Wolf Pack(Pack Wolf): You can only take this racial trait if you are a Pack Wolf. You gain a +1 racial bonus to damage if adjacent to an ally.|
|Blood Hunt(Lone Wolf): You can only take this racial trait if you are a Lone Wolf. You gain a +1 racial bonus to damage if you attack a bloodied enemy or if you are bloodied|
|Scent Finder: You gain a +4 racial bonus to Perception checks made to track creatures. Because of your sensitive nose you take a -2 penalty to all checks while you are in or adjacent to a piece of terrain or object that can cause disease.|
|Wolf Howl: You can use the ability Wolf Howl as a daily utility power|
If you are a Pack Wolf you gain the following power from the Wolf Howl trait.
If you are a Lone Wolf, you gain the following power from the Wolf Howl trait
The Wolfborn are humanoid wolves from the north. They are very competitive and treat everything like a challenge. They behave like wolves, and live in packs.
Play a Wolfborn if you want...
- To be competitive
- To form strong ties with your allies
- To be a humanoid wolf
- To be a member of a race that favors the Fighter, Barbarian and Warden classes.
Wolfborn are humanoid wolves, and look like wolves. They are covered in fur that varies color. They tend to be gray, brown or black, and have eyes that are also like wolves. They tend to have green, blue or gold eyes. They stand between 6'6" and 7' and weigh between 290 and 340 pounds.
The Wolfborn don't tend to wear clothing because of their thick furs. When they wear armors, they tend to make the armor themselves, and often will go to tanners or trappers to get materials. To deal with their lack of major armors, the Wolfborn adopt a strategy of "the best defense is a good offence", and will often charge into battle to take out the most foes.
Wolfborn have lifespans comparable to humans.
Playing a Wolfborn
Wolfborn tend to live in packs, and they form strong bonds with their friends. The Wolfborn work to defend their allies from others. Wolfborn will treat anything like a challenge and a competition. They are extremely friendly with their allies and prefer to be in close quarters with them, often lying right next to their friends while they sleep.
Wolfborn live carefree, and worry about consequences when they happen. There are many tales of Wolfborn eating rich food and then throwing it up, and then going back for a second round because it tasted good the first time. Wolfborn will also try to intimidate anything, even magical doors. Wolfborn don't hold strong beliefs in gods, but will tend to worship gods of the wilderness.
Wolfborn Characteristics: Bold, fierce, loyal, predatory, stubborn, wild
Male Names: Bradolf, Conor, Errol, Faolan, Jared, Valko, Wulf
Female Names: Cannan, Lupe, Otsana, Tala, Ula, Velvela, Ylva
Three sample Wolfborn adventurers are described below.
Valko is a Pack Wolfborn Warden. He spends his time deep in the woods, but has begun to notice that the animals have been behaving strangely. A strong believer in protecting the wilderness, Valko is looking for people to help him find what ever is the cause for the abnormality. He did manage to track some animals to a gathering spot, but they ran deeper into the woods, much farther than Valko would like to go alone.
Jorum is a Pack Wolfborn Barbarian and has spent his life in the cold wastes of the north. He was out hunting a group of Hobgoblins, when his hunting party was killed by a Blizzard Dragon. Jorum barely escaped and is now separated from his tribe in the North. He is worried for his tribe and wants to help them, but he isn't strong enough or experienced enough to make the trip back through the wastes by himself.
|Cawl Heritage||Your melee attacks are more effective|
|Claw Fighter||Your claws are weapons.|
|Dire Heritage||You come from culture that emphasizes the primal side of your Race|
|Dracon Heritage||Your blood is filled with the ancient power of dragons.|
|Hose Heritage||You are adept at rushing head first into battle|
|Ize Heritage||Your affinity for cold has granted you greater defenses against it|
|Luns Heritage||Your clan background gives you stronger healing skills|
|Rec Heritage||You are a child of the Recs, known for their ingenuity|
|Wraith Heritage||You are more resistant to opportunity attacks|
|Parrying Claws||You are quick enough with your claws that you can catch blades out of the air.|
|Raking Claws||Quick swipes work fine for some, but you'd rather your opponent fall after one good slash.|
|Serrated Claws||Your claws have the high crit property.|
|Sharp Claws||Your claws use d8 instead of d6.|