Wyrm-Blooded (4e Feat)
From D&D Wiki
Benefit: You can swap one 6th-level or higher utility power you know for the dragon's flight utility power.
|Dragon's Flight||Feat Power|
|You've learned to put those wings to good use. Carrying a creature as heavy as an iejirisk around is no easy task, and you can't keep yourself aloft for long.|
|Effect: You fly a number of squares equal to your speed. You must land at the end of this movement.|
|Sustain Move: Repeat the move. You can sustain this power for a maximum of 3 turns.|
|Special: At 21st level, this power becomes an at-will power. You must still land at the end of your movement.|