Club Fists (4e Feat)
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Club Fists [Ogrillon]
Ogrillons have a natural urge to mash things with their fists. You have shunned weapons of wood and steel, eventually pounding your knuckles into calloused knobs of hard gristle. You can even deflect incoming blows without harm, intuitively.
Benefit: Your fists are melee weapons with which you are proficient. You have two fists, one in each hand. Each has a +2 proficiency bonus, deals 1d6 damage, has the off-hand and defensive properties, and is part of the unarmed weapon group. When you are holding an item in one of your hands, you cannot use that fist to attack. You can enchant and disenchant your fists. When you disenchant your fists, they do not turn to dust.
Special: A defensive weapon grants you a +1 bonus to AC while you wield the defensive weapon in one hand and wield another melee weapon in your other hand. Wielding more than one defensive weapon does not increase this bonus. To gain this benefit, you need not attack with the defensive weapon, but you must be proficient in it.