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Barbed Claws (4e Feat)
From D&D Wiki
Barbed Claws [Racial]
Your claws are weapons
Prerequisite: Barbed Devil
Benefit: Your claws are melee weapons with which you are proficient. You have two sets of claws, one in each hand. Each has a +2 proficiency bonus, deals 1d6 damage, has the off-hand and brutal 1 properties, and is part of the light blade weapon group. When you are holding an item in one of your hands, you cannot use the claws in that hand to attack. You can enchant and disenchant your claws. When you disenchant your claws, they do not turn to dust.