Mijor (4e Race)
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Ages ago, a clan of dwarf know as Mijor was disgraced and banished from the dwarven kingdom. They delved for years, searching for a land that would welcome a banished clan and nourish their children. Then they found the place that would be their new home, the land where their civilization could grow in peace, the everfrost.
|Average Height: 4'4" – 4'10"|
|Average Weight: 160 – 220 lb.|
|Ability Scores: +2 Constitution, +2 Wisdom|
|Speed: 5 squares|
|Languages: Common, Dwarven|
|Skill Bonuses: +2 Endurance, +2 Nature|
|Dwarven Resilience: You can use your second wind as a minor action instead of a standard action.|
|Mijor Weapon Proficiency: You gain proficiency with the warhammer, shortbow, and longspear.|
|Mijor's Vigor: You gain +1 to Fortitude defense.|
|Stand Your Ground: When an effect forces you to move – through a pull, a push, or a slide – you move 1 squares less then the effect specifies. In addition, when an attack would know you prone, you can immediately make a saving throw to avoid falling prone.|
|Uker Awareness: You gain a racial bonus on initiative checks equal to your Wisdom modifier.|
They call themselves Mijor (Mee-jorr) but other culture often refer to them as Uker people, ice dwarves, artic dwarves or sometime brown dwarves.
Play a Mijors if you want...
- To be tough, gruff and strong as a northern glacier.
- To be a keen hunter of the everfrost.
- To be able to take as much punishment as you dish out.
- To be a member of a race that favors the fighter, cleric, and ranger classes.
 Physical Qualities
Mijors average about 4 1/2 feet in height and are very broad, but a bit less then regular dwarves. The Uker dwarves have brown eyes and hair, as well as brow skin. They are sometime born with black or grey hair, but those colors are rarer among the Mijors. Male mijors are also less likely to go bald then other dwarves.
They dress in hide and fur clothings, often decorating their equipment with carved bones from the animals they hunt.
Mijors reach adulthood at 20 years old, but they can live to be 200 years old.
 Playing a Mijor
Ice dwarves are proud of their tribal ancestry, and often shout a simple mijor saying in battle, such as:
|“|| No matter how strong is the bear's fang, it cannot pierce the whale's skull.
A snowstorm can be as dangerous as an hungry bullet, yet for those who know how to handle it, it can become the safest of shelter.
The only good dragon is a dead dragon!
Live with your heart, fight with your wits.
Mijors distrustful strangers, and more than often they will not tell their name to those they do not know, if asked they will simply answer "I'm a warrior" or sometimes "I'm a hunter".
They value wisdom and wits beyond all other abilities, as such they respect the elders of any race as they have great experience.
They do not share the faith of the common dwarf, most of them rely on spirit and ancestral ghost to guide them. However, a few tribe do pay tribute to Melora and Kord.
Mijor Characteristics: Brave, hard-working, patient, loyal, organized, keen, protective, vengeful.
Male Names: Baldur, Uler, Kirac, Bewulf, Grundal, Weeklaft, Hardrok, Hukaric, Baoundark, Lukee, Asdarg, Mishard.
Female Names: Freya, Faranie, Eia, Repons, Edriel, Taia, Majira, Dufriess, Gwen, Helja, Riswynn, Vistera.
 Mijor Adventurers
Three sample mijor adventurers are described below.
Uler is a mijor fighter, last of his tribe. While he was out helping an ally tribe with a band of snow goblin, his entire tribe was slaughtered by an orkish warband. He swore to avenge his tribe, and with his ancestral longspear, to rid the world of all orcs.
Ulssya is a female mijor cleric of Melora. She has long studied the mijor's legend and folklore and believe that Uker was an envoy of Melora. She thirst for knowledge and travel the world in order to learn more about the gods. She believe that in order to respect yourself you must also respect your ally and she do everything she can to protect her friends.
Baldarg is a mijor ranger. He is the son of his tribe's shaman and is well know and respected as a great hunter. He wishes to test his skill on a higher level and joined an adventuring party in order to hunt greater, more dangerous creature. He is always looking to improve his skills, always looking for bigger challenge. His personal quote is: "Is the monster hunting you, or are you hunting the monster?"
 Mijor Culture
The Mijors where rejected by the dwarves, and even if that was so long ago that both side forgot what it was about, they do not hold dwarves dear in their hearts.
They are huntsman and fisherman, nothing can grow on a frozen soil, so mijors mainly eat meat and seafood. They are prideful hunters and usually go for the biggest prey around: Polar bears and mammoths on land, whales and sharks at sea.
The Uker people build huge igloo-like structure out of ice and snow. They usually live in small tribe counting about 50 mijors. However sometime a few tribes come together to build an Uker-Elrin, a large ice city that can hold thousands of mijors and that serve as trade center for the entire region.
They do not like to be called dwarf, they hold some respect for them but they are proud of their unique culture and prefer to be called Mijor or Uker people.
 The legend of Uker
The old legend tell us that Uker was a wolf-spirit that helped the mijors when they first arrived into the everfrost. He told them how to fish, how to hunt, and how to build igloos so that they may protect themselves from the cold.
For this reason, mijors hold wolves in high respect, never killing a wolf unless it couldn't be avoided. In fact, the wolf has become a symbol of hope for the arctic dwarves.
 Mijor Feats
- Mijor weapon training:
- Benefit: You gain +2 feat bonus damage with the following weapon group: :Hammer, spear and bow.
- Dwarven origin:
- Prerequisite: Mijor
- Benefit: You move at your normal speed even if it would be reduced by armor or heavy load. Additionally you gain +2 bonus on saving throw against poison.