Barbed Devil (4e Race)
From D&D Wiki
Horrid guardians spawned in vaults of Erberus.
|Average Height: 6'10" - 8'6"|
|Average Weight: 250 - 380 lbs|
|Ability Scores: +2 Strength, and +2 to Dexterity or Charisma|
|Speed: 7 squares|
|Languages: Common, Supernal|
|Skill Bonuses: +2 Athletics, +2 Intimidate|
|Immortal Origin: You are considered an immortal creature for the purposes of effects that relate to creature origin. You have the devil keyword.|
|Fire Resistance: You have resist fire 5 + one-half your level.|
|Impaling Embrace: If you successfully grab a creature, that creature takes damage equal to your Strength modifier. If you sustain the grab, the target takes damage equal to half your Strength modifier.|
|Barbed Defense: You can use barbed defense as an Encounter power.|
|Infernal Heritage: When your barbed devil character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain a barbed devil utility power of the same level or lower.|
|Barbed Defense||Barbed Devil Racial Power|
|You threaten close-quarter opponents with a display of long, cruel spikes.|
|Immediate Reaction||Melee 1|
|Trigger: An adjacent enemy attacks you with a melee or close attack.|
|Target: The triggering enemy|
| Effect: The triggering enemy takes 1d6 + Strength modifier or Dexterity modifier.|
Level 11: 2d6 + Strength modifier or Dexterity modifier.
Play a Barbed Devil if you want...
- To be an adventurer with an infernal origin.
- To be a warrior that favours close-quarters combat.
- A member of a race that favours the Paladin, Ranger, Barbarian, Warlord or Sorcerer classes.
Barbed Devils have horny, barbed hands and horrid tails. They are bristling with spikes, some of which are adorned with trophies from past victims.
Playing a Barbed Devil
Both loyal to their masters and usually restricted to Hell, some justification is needed for an adventuring Barbed Devil.
Tasked with guarding the vaults of their masters, a Barbed Devil may be released into the material plane to track down a stolen treasure or prisoner. Normally, a Barbed Devil would be keen on returning to Hell as soon as possible. If an individual devil particularly resents his master or finds the life of exploration on the material plane too alluring, this task might be delayed and eventually ignored. Of course, such aberrant disloyalty will grant the adventurer a powerful enemy.
Barbed Devils are created in the lonely vaults of Erebus by imprisoning a lesser devil for three hundred and thirty three years. Occasionally the devil, fearful of its sanity, may attempt to escape; extremely rarely they succeed and slip through to another plane as a malfomed not-quite barbed monstrosity.
An adventuring barbed devil will of course be shunned by civilized communities, and good-aligned adventurers must exercise self-control over their intrinsic sadism. Their physical form also renders any kind of intimacy impossible. Most Barbed Devils have an appreciation for bureaucracy and will honour contracts: they will be loyal to any adventuring party they have an agreement with.
Barbed Devil Characteristics: Sadistic, gleeful, vigilant, bullying, regimental, subservient
Names: Anglamel, Dululit, Faugonil, Irorgor, Mirgugba, Ngolimmeth, Roravaul, Vaturca, Vazgo
Barbed Devil Adventurers
Drori is a barbed devil blackguard. She was summoned from hell and bound under geas by the temple of Erathis, for the purpose of helping quell riotous cults disrupting the city. Drori passionately hates demons, and as the cults are believed to be abyssal in nature, she is only too pleased to follow the orders of her new contract. She sometimes pines for the darkened chambers of her old master, and wonders what terrible offering the Temple made in exchange for her servitude. Otherwise, she is interested in the little freedoms now allowed to her in bringing dominion to mere mortals.
Mortha is a barbed devil cosmic sorcerer. He served the archdevil Raamoth, one of the few barbed devils to do so, in the first layer of Hell. Never too interested in his duties of torturing the damned, he often stared up, through the fiery sky, hoping to study the Astral Sea. Eventually he slipped away with a group of outcast devils to hide in the tall, barren mountains of Avernus. His fascination with the Plane Above was justified, and he learned to manipulate the arcane connection between his soul and the cosmos. He escaped through the colour veil on a magical vessel of his own devising.
Vamegor is a barbed devil thaneborn barbarian. He lost his mind during centuries of imprisonment in Erberus, and was rejected from the ranks of barbed devils as a malformed half--thing. He was able to escape from Hell by following in the wake of an adventuring party, and emerged in the natural world. Lost and angry, he stumbled through forests and mountains, untwittingly drawing from simple, ancient spirits to complete his form. Now, crazed but confident, he seeks a meaning for his outcast existence.
Barbed Devil Feats
|Barbed Tail||You slap prone enemies with your spiked tail.|
|Dominating Grab||With your gaze you paralyze your victim, before impaling him on your spikes.|
|Guardian of Erberus||Years of tireless guard duty in the gloomy vaults of Hell have made you vigilant.|
|Hurl Flame||You can lob a globe of infernal fire.|
|Grasping Barbs||When you use the Barbed Defense power, you also grab the target, and the target is marked by you until the end of your next turn.|
|Horrid Claws||Your claws are brutal weapons.|
Barbed Devil Utility Powers
When your barbed devil character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain a barbed devil utility power of the same level or lower.
In addition to the following, you may choose from the powers at Devil Powers.