Demon Hunter (4e Class)
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[edit] Demon Hunter
| “ | I can already tell. This is going to be one Hell of a party! | ” |
| Class Traits |
| Role: Striker. |
| Power Source: Martial, Necrotic. |
| Key Abilities: Dexterity, Constitution, Charisma |
| Armor Proficiencies: Cloth, Leather |
| Weapon Proficiencies: Simple melee, Military Melee, Simple ranged |
| Implements: none |
| Bonus to Defense: +1 to Reflex, +1 to Will |
| Hit Points at 1st Level: 13 + Constitution score |
| Hit Points per Level Gained: 5 |
| Healing Surges per Day: 6 + Constitution modifier |
| Trained Skills: Athletics and Acrobatics. From the class skills list below, choose 3 more trained skills at 1st level. Class Skills: Acrobatics, Athletics, Arcana, Bluff, Diplomacy, Endurance, Intimidate, Perception, Religion, Stealth, Theivery |
| Build Options: Gunslinger, Swordsman, Trickster |
| Class Features: Personal blade, Personal range, Demon points, Form Shift |
Demon hunters are skilled fighters well versed in both melee and ranged combat. Their power is derived from the demon they bonded with. This bound gave them inhuman speed and strength.
Despite disciplined training and study before they were bound to their demon, some have been known to give into the demon within them and have become power-hungry abominations who seek to destroy all that is good in the world. However most retain their humanity and only use their demonic half to fight evil where ever they find it. Their life is always a content internal struggle between their humanity and demonic self. This however doesn't stop them from being outwardly friendly or even make a joke. But when combat comes their focus is unmatched.
Skilled and focused, these demonic half-breeds struggle to protect the world from both the Abyssal spawn and themselves.
Demon Hunter Overview |
| Characteristics: The name Demon hunter is derived from their bond with the demon within them, not because they hunt demons Although they are commonly know for their works against the Abyss, they have also been know to fight against other unnatural beings that seek to harm the world. Usually very charismatic beings, they tend to enlist the help of others to assist them with their task at hand. However when combat ensues they tend to forget their allies and take the fight on single handedly while entering a focused state that allows them to control their inner demon. |
| Religion: Due to their bond with demons they are shunned from most religions. However they are known to worship many religions in private away from any formal teachings. They usually live their lives by a personal set of morals and then the more devout choose their deity based on similar characteristics. |
| Races: While there are no racial restrictions on becoming a Demon Hunter, some races are molre prevelent. Eladrins, Humans, and Half-Elves are aamoung the most common of the races that undertake the process. |
[edit] Creating a Demon Hunter
Demon hunters use Dexterity, Strength, and Charisma to out move out shoot or out fight any opponent they come across. Yet it comes down to them to pick their preferred path.
[edit] Swordsmen
They utilize there strength to wield blades with expert power and precision. Preferring to get close to your opponent and crushing them with a flurry of blows.
- Suggested Feat: <Coming soon (Human Feat:coming soon)
- Suggested Skills: Athletics, Acrobatics, Endurance
- Suggested At-Will Powers: Launcher
- Suggested Encounter Power: n/a
- Suggested Daily Power: n/a
[edit] Gunslinger
Preferring to take them down from a range, you specializes in the utilization of your range weapon and your dexterity to kill them before they get too close.
- Suggested Feat: Coming soon (Human Feat:coming soon)
- Suggested Skills: Athletics, Acrobatics, Perception, Stealth
- Suggested At-Will Powers: n/a
- Suggested Encounter Power: n/a
- Suggested Daily Power: n/a
[edit] Trickster
You use both sword and ranged weapons but your most deadly weapon is your movements. You dash from wall to wall, leap over the battle. You are at home on the wall and in the air as you are on the ground. Using your speed and cunning to out maneuver and out think your opponent.
- Suggested Feat: Wall Runner (Human Feat:Coming soon)
- Suggested Skills: Acrobatics, Athletics, Bluff
- Suggested At-Will Powers: Dash and Slash
- Suggested Encounter Power: Coming soon
- Suggested Daily Power: Coming soon
[edit] Demon Hunter Class Features
All Demon Hunters share these class features.
Demon Pact: Your bond with the demon residing inside you has allowed you limited acess to its power. At first level you have 1+ CHA modifier "demon Points" (minimum 2). They regenerate every day and you gain one for every enemy you drop to 0 hit points. You can use a minor action to spend one demon point to do the following
Add 1[W] damage to your next attack Use the "Demon's Rage" power Add a +3 bonus to your next roll
Personal Blade: Select one Melee weapon of any bladed weapon regardless of size or type. This is now your blade and you can only use this blade and no others. However the blade only responds to you, and can not be used by anyone else
Personal Ranged: Select one type of ranged weapon, such as crossbow, hand crossbow, throwing dagger, ext. this is now your ranged weapon you can use it regardless of ammo because you summon the ammo using demonic energies, even thrown weapons no longer need to be retrieved.
Form Shift: Gain the Form Shift ability.
Demon's Rage: Gain the Demon's Rage ability.
[edit] Powers
A Demon Hunter powers are called Material or Necrotic and are the channeling of demonic speed or strength to preform inhuman feats. A list can be found Demon Hunter Powers (4e Power List).
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