Hill Giant (4e Race)
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|Hill Giants by ridureyu1, on Flickr|
Bulky humanoids born from the elemental chaos, Hill Giants have amazing strength.
|Average Height: 8'0" - 9'2"|
|Average Weight: 300 - 600 lbs.|
|Ability Scores: +2 Strength, +2 Constitution|
|Speed: 6 squares|
|Languages: Common, Giant|
|Skill Bonuses: +2 Athletics, +2 Intimidate|
|Large: As a tall large creature, you have a reach of 2 squares and occupy 2 x 2 squares. You treat one-handed weapons as having the off-hand keyword. You treat two-handed weapons as having the versatile keyword.|
|Big Warrior: The range on your auras, close burst and close blast powers are 1 square smaller than normal (to a minimum of 1).|
|Hurl Rock: You can use hurl rock as an encounter power.|
|Hurl Rock||Giant Racial Power|
|You grab a rock, couldron, donkey, or other incidental object and fling it towards your foe, who must duck or be crushed!|
|Standard Action||Ranged 10|
|Target: One creature|
|Attack: Strength + 4 Vs. AC|
| Hit: 1d10 + Strength modifier damage and the target is knocked prone.|
Level 11: Strength + 6; 2d10 damage
Level 21: Strength + 8; 3d10 damage
|Miss: Target is knocked prone.|
Not to be confused with their giant cousins, Hill Giants are savage, tall creatures that live in the hills (hence the name hill giant). They tend to be outcast from other humanoids, living alone in clans and tribes. They don't get a long well together, and they are in constant civil war. They launch attacks on anyone who dares cross their threshold, and few adventurers have come back from their hills alive.
Play a Giant if you want...
- to be strong, bulky, and look down (literally) on other races.
- to be able to knock down foes with hurled rocks
- To be a member of a race that favors the Barbarian, Fighter, and Warden classes.
Giants are very large humanoids. They mature about as quickly as humans, and live for about 100 years before they eventually fade into stone.
Playing a Hill Giant
Most hill giants are a) not at all logical, b) dumb, c) and rash. Hill Giants come from various clans and tribes, such as the Bonegnasher clan, the Skullgrinder tribe, the Flesheater clan, etc. They don't usually get along with other races, and, although there are some exceptions, rarely start adventuring.
Hill Giant Characteristics: Bold, Rash, Impulsive.
Male Names: Drak, Gnash, Grak, Urg, etc.
Female Names: Alda, Ogra, Stashi, Uragi, etc.
Hill Giant Adventurers
Three sample hill giant adventurers are described below.
Gnash is a hill giant warden from the Skullgrinder tribe. He was an outcast from the tribe because of his unusually small size, but he's learned to get along with the group of adventurers he's found. He's learned to bend the power of the earth around him to his advantage, and has made a few goblin bands mad at him... really mad at him. As in, he has goblins swarming him every day. He's come to expect this, and has made himself a nice hammer to bash them away.
Stashi is a hill giant fighter who is more militaristic than other hill giants. While most of the Bonegnasher tribe will mindlessly slaughter using fists and feet as weapons, she uses a greatsword on raids. However, she has been separated from her tribe by a nasty hurricane blowing her way while she was out hunting, and, trying to find a way home, she got caught up in a small adventuring group.
Urg is a hill giant barbarian who is quick and dirty. He smashes, he crashes. He comes, he sees, and he leaves in a ruin. Using his fists as his main weapons, he basically kills anything that doesn't look friendly on-sight. He's from the Flesheater clan, and, like the rest of his clan mates, will eat people he kills expect the poisonous ones.
Hill Giant Feats
|Improved Hurl Rock||You can use hurl rock twice per encounter. In addition, if you hit with the hurl rock power, you push the target 1 square.|
|Earth Titan||You are immune to petrification. And grow 10 feet|
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