Gore (4e Feat)
From D&D Wiki
You can attack with your horns, and knock the target Prone.
Benefit: You can swap one 1st-level or higher Encounter attack power you know for the Gore attack power.
Special: This power and/or feat cannot be retrained.
|Gore||Satyr Racial Power|
|You ram your horns into your foe.|
|Target: One Creature|
|Attack: Dexterity +2 Vs. AC|
|Hit: You cause 1d8 + Strength modifier damage, and if the target is medium-sized or smaller it is knocked Prone.|
|Special: At Paragon levels damage increases to 1d10 + Strength modifier, and at Epic levels damage increases to 1d12 + Strength modifier. This power counts as a Basic Melee Attack.|