Heroic Tier Racial Feats
These are available to a character of any level who meets the prerequisites.
| Name |
Prerequisite(s) |
Description
|
| Absorb Ritual |
Makari
|
After having mastered a ritual, the Makari can absorb it permanently.
|
| Acrobatic Leap |
Warforged Doll
|
You gain a +2 feat bonus to Acrobatics. In addition, you may use your Acrobatics skill instead of Athletics when jumping.
|
| Adaptability |
Erid (4e Race)
|
Erid can manipulate the energy within them to adapt to any given situation or environment.
|
| Airborne Retreat |
Avern
|
|
| Ambush Predator |
Sentient, Smilodon Maioribus
|
|
| Ambush Strike |
Hito-Neko, pounce racial power
|
Your ability to take your prey by surprise leaves them unable to properly react.
|
| Ancient Rakshasa |
Rakshasa
|
You gain the memory of a thousand lifetimes power.
|
| Angelic Presence |
Angel
|
Your divine presence awes your foes.
|
| Araneidae Aspect |
Dex 15; a race with the Spider keyword
|
You have the weaving ability of the araneida.
|
| At Home in the Deep |
Drow
|
|
| Auto Restart |
Psiforged
|
Even when defeated, you will inevitably rise again.
|
| Avern Soul |
Avern, revenant
|
|
| Avern Stunter |
Avern, windless breeze racial power
|
|
| Barbed Claws |
Barbed Devil
|
|
| Barbed Tail |
Barbed Devil
|
You slap prone enemies with your spiked tail.
|
| Base Modron |
Modron
|
At some point in the past you were a base modron, and have their resistance to positive and negative energy.
|
| Beauty of the Elves |
Cha 15, Eladrin or Elf
|
You are wondrous and fair to look upon.
|
| Beshadowed Mind |
Shadar-Kai, Int or Wis 13
|
You can cause damage and block a target's line of sight.
|
| Blackfire Touch |
Shadar-Kai, Int or Wis 15
|
You can cause fire and necrotic damage with your touch.
|
| Bladeshock Mechanism |
Metalborn, armor lockup racial power
|
Two small blades of a custom shape fly through the air from your chest, spinning through the air and implanting themselves deep in your foes.
|
| Blessed Faerie |
Kokiri Race, Faerie Guidance Racial Power
|
Even when your Faerie cannot help your allies defeat the enemy, it channels your deity to help them stay on their feet.
|
| Blood Awakening |
Iejirisk
|
Few races have blood as strong as the iejirisk. In order to gain the full power of their ancestors, they have to deviate from their current profession and focus on their innate abilities. Once they have tapped into their draconic heritage, they are a force to be reckoned with.
|
| Blood Frenzy |
|
You gain a bonus against Bloodied enemies.
|
| Bloody Hiss |
Drakkoth
|
You fuel your poisonous breath with your rage.
|
| Body Shield |
Skum
|
You grant allies a bonus to their AC.
|
| Bog Cloud |
Lizardfolk, Trained in Arcana or Religion
|
You can invoke the power of the marsh to summon a Bog Cloud.
|
| Bone-Breaking Whip |
Iejirisk, Str 15 or Dex 15, tail whip racial power
|
One swift crack of your tail can shatter bones and dislocate joints.
|
| Brute Fang |
Str 13, Bite racial power.
|
Your fangs have the power of the theraphosid.
|
| Burning Blood |
Azer
|
|
| Cage of Gloom |
Shadar-Kai
|
With a successful hit you can make a secondary attack that will Restrain your target.
|
| Call of the Wild |
Pooka
|
You commune with the critters and beasties of the wilderness.
|
| Careful Preparation |
Makari, ritual master
|
The Makari has truly mastered rituals of his school
|
| Cavern Curse |
Troglodyte, Trained in Arcana or Religion
|
This foul curse causes ongoing necrotic damage and slows your foe.
|
| Cawl Heritage |
Fenrirborn, Wolfborn
|
Your melee attacks are more effective
|
| Chameleon Hunter |
You must be a Reptile, trained in Nature or Stealth
|
Your ability makes you harder to hit.
|
| Chant of Renewal |
Troglodyte, Trained in Arcana or Religion
|
You are able to heal those around you with a brief chant.
|
| Chilled Wyvernblood |
Wyvernborn
|
Your cold blood freezes your enemy.
|
| Chosen of the Forest |
Kokiri Race, Children of the Forest racial ability
|
You move through the underbrush like a natural
|
| Claw Fighter |
Gnoll, Fenrirborn, Wolfborn, Kattin, Telia Catfolk, Hito-Neko, Skum, Catkin, Rakshasa, Iejirisk, Pandaemonata
|
Your claws are weapons.
|
| Club Fists |
Ogrillon
|
Ogrillons have a natural urge to mash things with their fists. You have shunned weapons of wood and steel, eventually pounding your knuckles into calloused knobs of hard gristle. You can even deflect incoming blows without harm, intuitively.
|
| Conflicting Origin |
Dragoon, Eladrin
|
|
| Contraction |
Duergar, expansion racial power
|
|
| Daemonfey Blademaster |
Daemonfey, Proficiency with any military or superior light blade or heavy blade.
|
Gain a fighting style with light blades and brutal weapons.
|
| Daemonfey Stealth |
Dex 13, Daemonfey, Assassin
|
Due to your races tendency to avoid the public you are especially adept at stealth.
|
| Daemonic Control |
|
Through the strength of will only an adventurer could muster you have found that you can call upon your innate magical powers more often.
|
| Dance of Death |
Shadar-Kai, wielding a weapon from the Flail group, Dex 15
|
Moving with upmost grace you shift and attack your enemies.
|
| Dazzling Fire |
Drow
|
|
| Deceptive Illumination |
Drow
|
|
| Deep Shadow |
Shadar-Kai, Int or Wis 15
|
You summon an aura of shadowy darkness that conceals you and other shadow creatures, while hindering and harming your enemies.
|
| Dire Heritage |
Fenrirborn, Lycanthropy
|
You come from culture that emphasizes the primal side of your Race
|
| Distracting Faerie |
Kokiri Race, Rogue Class, Sneak Attack class feature, Faerie Guidance racial power.
|
Your Faerie companion flits in your enemies' faces, making openings rather than simply pointing them out.
|
| Dominating Grab |
Barbed Devil
|
With your gaze you paralyze your victim, before impaling him on your spikes.
|
| Dracon Heritage |
Fenrirborn or Wolfborn
|
Your blood is filled with the ancient power of dragons.
|
| Dragon's Knowledge |
Dragonborn or Iejirisk, Int 13
|
Your mind holds ancient knowledge even you don't fully understand.
|
| Drow Illusion Mastery |
Drider
|
|
| Durability |
Psiforged
|
You are made of sterner stuff than most psiforged.
|
| Dweomer Dwindle |
Pooka
|
The ability to conceal oneself through illusory means is a power which Pookas share in concert with their gnomish relatives.
|
| Echoing Scream |
Derro, scream of insanity racial power
|
|
| Elfhunter |
Drow
|
Because of your cultural hatred for elves, you have specific training in how best to fight them.
|
| Expert Guidance |
Kokiri Race, Faerie Guidance Racial Power
|
Your Faerie cleverly points out places to deal real damage.
|
| Extended Flight |
Gritaur, Take Wing racial power, Con 13
|
You are a stronger flier than most gritaurs.
|
| Eyes of the Forest |
Kokiri Race, Children of the Forest Racial Trait
|
You're so used to peering through underbrush that it no longer impedes your sight.
|
| Faerie Hunter |
Kokiri Race, Ranger class, Faerie Guidance racial power, Hunter's Quarry class feature
|
Your Faerie cleverly points out places to deal real damage.
|
| Fantastic Leap |
Dragoon, Halfling
|
|
| Fascinating Illumination |
Drow
|
|
| Feint |
Satyr
|
You leap and spring across the ground.
|
| Feline Agility |
Telia Catfolk
|
You use your feline form to its highest potential, increasing your agility.
|
| Ferocious Charge |
Jiralhanae, Brute Charge racial power
|
|
| Fire Spell Empowerment |
Lath
|
Due to your natural connection to fire, you do more damage with fire spells.
|
| Firewrought Endurance |
Azer
|
|
| Flashing Tail |
Gritaur, Dex 15, Tail Training feat
|
You don't just know how to handle a weapon with your tail, you handle it so well you don't even have to think about it!
|
| Fox Magic |
Seishin Kitsune
|
You gain better control of the powers you've gained.
|
| Fox Senses |
Seishin Kitsune
|
You learn to use your nose and ears like a real fox.
|
| Frenzied Attack |
Grimlock
|
You can make two attacks against a bloodied enemy.
|
| Frenzied Rush |
Gnoll, ferocious charge racial power
|
|
| Frozen Survival |
Wyvernborn, Constitution 13
|
You chill your blood to guard yourself from cold.
|
| Gift of the Spider Queen |
Drow
|
You can use your innate drow racial powers in new and potent ways.
|
| Gliding Leap |
Iejirisk or any other winged race, trained in Athletics
|
You can use your wings to glide across pits and ledges, as well as to propel yourself skyward when you leap.
|
| Gloomstrike |
Shadar-Kai
|
Your attacks blind targets that cannot see you.
|
| Gore |
Satyr
|
You can attack with your horns, and knock the target Prone.
|
| Greater Lycanthropy |
Fenrirborn, Lycanthropy racial power
|
Your wolf form is more powerful
|
| Group Challenge |
Dragoon, Half-Elf, Dragon's Call class feature
|
|
| Gruesome Vengeance |
Rakshasa, cat's vengeance racial power
|
+2 to damage against cat's vengeance target.
|
| Guardian of Erberus |
Barbed Devil
|
Years of tireless guard duty in the gloomy vaults of Hell have made you vigilant.
|
| Guardian of Malebolge |
Horned Devil
|
Your duties in the eighth circle of Hell have allowed you to see in pitch darkness, and taught you to be forceful.
|
| Half-Breed |
This feat must be taken as a starting feat, Fenrirborn
|
You come from two heritages and show some of your parent's traits
|
| Half-Dragon Flyby |
|
|
| Harrying Attack |
Satyr
|
You attack shift and attack again.
|
| Hellfire Ray |
Cambion, Trained in Arcana or Religion
|
You can fire a ray of hellfire.
|
| Hellsword |
Cambion, Constitution 15
|
Hellfire enshrouds your melee weapon.
|
| Helping Aid |
Fey
|
As the trap activates, you help your Fey friend up the wall with commendable effort, because of the special link you have with them.
|
| Honor Bound Ally |
Kumiho
|
|
| Hose Heritage |
Wolfborn
|
You are adept at rushing head first into battle
|
| Hunter's Eyes |
Gritaur, Wis 13
|
Even for a race known for its keen eyes you're exceptional. As long as you can see any hint of your target you know exactly where to aim your attacks.
|
| Hunting Tactics |
Skum
|
You and your allies gain extra damage against targets you Flank.
|
| Hurl Flame |
Barbed Devil, Produce Flame Racial Utility power.
|
You can lob a globe of infernal fire.
|
| Hurling Charge |
Half-Ogre
|
You make a Ranged attack, and then charge into combat.
|
| Impaling Shot |
Troglodyte
|
Your javelin attack also restrains your enemy.
|
| Imposing Faerie |
Kokiri Race, Guiding Faerie Racial Power
|
Your Faerie is unusually large for its kind, and it makes clear that you're not to be trifled with.
|
| Improved Echolocation |
Grimlock
|
Your Blindsight range is increased based on your Wisdom.
|
| Improved Force Missile |
Eldritch Giant
|
This makes your Eldritch Ray racial power deal more damage.
|
| Improved Hurl Rock |
Hill Giant, hurl rock
|
You can use hurl rock twice per encounter. In addition, if you hit with the hurl rock power, you push the target 1 square.
|
| Improved Superior Mind |
Illithid, Int 15, Superior Mind racial trait
|
|
| Improved hidden blood |
Ichorblood
|
|
| Infernal Wrath |
Cambion
|
You gain the tiefling Infernal Wrath racial power.
|
| Inferno Pulse |
Genasi, Fire Soul Manifestation
|
Flames explode from your body in a reaction to your enemies attack.
|
| Innate Finesse |
Sentient, Smilodon Maioribus
|
|
| Instinctive Darkness |
Drow, Cloud of darkness racial power
|
After intensive training, you can negate light instinctively.
|
| Intensify Darkness |
Drow, Cloud of darkness racial power
|
By extending your effort, you can expand the area of your Cloud of darkness power.
|
| Ize Heritage |
Fenrirborn or Wolfeborn
|
Your affinity for cold has granted you greater defenses against it
|
| Jetting Charge |
Avern, Spirited Updraft racial power
|
|
| Keen Focus |
Hito-Neko
|
Nothing will keep you from finishing your hunt.
|
| Killer Instinct |
Sentient, Smilodon Maioribus
|
|
| Kokiri Weapon Training |
Kokiri Race
|
You're trained in the traditional weapons of the Kokiri.
|
| Lolth's Meat |
Drow
|
Like all drow, you understand that you exist only to provide Lolth with food and pleasure. This knowledge lends you a cirtain bloodthirsty readiness.
|
| Luns Heritage |
Fenrirborn or Wolfborn, trained in Nature, trained in Heal
|
Your clan background gives you stronger healing skills
|
| Lycosid Precision |
Str 13, Dex 13, creature with the Spider keyword
|
Your bite attacks have perfect accuracy.
|
| Lycosid Speed |
Str 13, Dex 13, creature with the Spider keyword.
|
You have the lightning-speed of your lycosid cousins.
|
| Lycosidae Aspect |
Str 13, Dex 13, race with the Spider keyword.
|
You have the strength of a mighty wolf spider, and the speed of one too.
|
| Magical Tunes |
Satyr, and possess a set of Woodwind pipes (pan flute)
|
Tunes played on your wooden pipes have mystical effects.
|
| Mags Heritage |
Fenrirborn or Wolfborn, Int 13
|
You gain power after you hit with a magic spell
|
| Marsh Blessing |
Lizardfolk, Trained in Arcana or Religion
|
You can invoke the power of the marsh to bestow healing on your allies.
|
| Master of Shadow |
Drow
|
|
| Master of Shadow and Illusion |
Half-Drow
|
|
| Mauling Bite |
Troglodyte
|
You can make a vicious attack with your fang filled mouth.
|
| Monodrone |
Modron, Dexterity 13
|
At some point you were a spherical monodrone, and have chosen to retain their small stature.
|
| Natural Heritage |
Dragonborn, Dragoon, dragon breath racial power
|
|
| Natural Resistance |
Tiefling, Dragoon, Dragon's Sigil class feature
|
|
| Necrovenom Sting |
Wyvernborn, Wyvern Sting racial power
|
Your barbed tail's poison becomes even more deadly.
|
| Noble Centaur Weapon Training |
Centaur, Noble (4e Race)
|
You gain proficiency and a +2 feat bonus to damage rolls with spears and polearms.
|
| Ogrillon Crusher |
Ogrillon, fighter
|
|
| Onyxeye Mechanim |
Metalborn
|
Your eyes burst into a dull lavender light, and suddenly darkness is a foreign concept to you
|
| Paralyzing Poison |
Drakkoth
|
Your poisonous breath halts your foes in their tracks.
|
| Pentadrone |
Modron (4e Race), Constitution 13
|
You were a pentadrone, and have retained their ability to control a paralyzing, buoyant gas.
|
| Perfect Accuracy |
Str 13, Dex 13, creature with the Spider keyword
|
Your bite attacks are exceptionally precise.
|
| Pneumatic Mechanism |
Metalborn
|
With a sudden enormous leap and an artful arial dodge, you land on another side of the enemy, freeing up space for your allies.
|
| Poison Ray |
Troglodyte, Trained in Arcana or Religion
|
You can fire a venomous bolt of energy that weakens your foe.
|
| Poison Spittle |
Lizardfolk
|
Your saliva is a deadly toxin.
|
| Poisonous Bite |
Spydric-One
|
You have poison glands and a deadly bite.
|
| Potent Venom |
Drakkoth
|
Poison powers are more potent.
|
| Pounce |
Gritaur, Dex or Str 13
|
You leap at the enemy, bringing your forelegs up to put your claws and entire mass behind the attack.
|
| Pouncing Kitty |
Catkin
|
You charge at your foe - they dodge, but you turn that to your advantage.
|
| Powerful Growth |
Duergar, expansion racial power
|
|
| Preternatural Spell |
Farspawn, Wizard
|
You can cast a spell that changes throughout time.
|
| Quadrone |
Modron, Dexterity 13
|
At some point you were a four-armed quadrone, and have retained their ability to dual-wield bows.
|
| Radiant Flicker |
Drow
|
|
| Ragefilled Strike |
Drakkoth
|
Unable to contain your rage, you lash out at your enemy.
|
| Rake |
Gritaur, Dex 13, Str 13
|
Having grabbed your foe you pin him to the ground and bring up your hindlegs for a disembowling strike!
|
| Reactive Resistance |
Drow
|
|
| Rec Heritage |
Fenrirborn or Wolfborn, trained in Thievery
|
You are a child of the Recs, known for their ingenuity
|
| Relentless |
Ichorblood
|
|
| Resist Poison |
Dwarf, Lizardfolk, or Troglodyte
|
You are able to resist damage caused by poison.
|
| Revenge |
Dark Hylian or Dark Spike Hylian
|
Fey are more vulnerable to your attacks.
|
| Ritual Defense |
Makari
|
The Makari has learned how to shrug off the effects of hostile rituals.
|
| Run Like The Wind |
Catkin, burst of speed racial power
|
You are able to swiftly avoid your opponents Opportunity Attacks.
|
| Sadistic Reward |
Drow
|
|
| Salticidae Aspect |
Dex 15; a race with the Spider keyword
|
You have all the leaping talent of your salticid kin.
|
| Scytodidae Aspect |
Dex 13; a race with the Spider keyword
|
You can trap your foes by salivating your mucilage.
|
| Shadow Soldier |
Shadar-Kai
|
You are deadly with the chosen weapons of the Raven Queen.
|
| Shadowborn Warrior |
Drow
|
|
| Shared Madness |
Derro, scream of insanity racial power
|
|
| Silent Footfall |
Hito-Neko
|
You are a hunter born, often silent and always deadly.
|
| Silkcraft Expertise |
Ettercap (4e Race), web silkcraft or cord silkcraft utility power
|
Your silk becomes translucent and you wield it efficiently and quietly.
|
| Silkcraft Mastery I |
Ettercap (4e Race), web silkcraft or cord silkcraft racial utility powers
|
You produce silk at an increased rate. It becomes keen-edged - better able to find chinks in armor.
|
| Skirmish |
Half-Ogre
|
Your sheer size overwhelms your enemies.
|
| Skum Bite |
Skum
|
While swimming you can bite a foe you are grabbing.
|
| Snaky Hair |
Medusa, Female
|
|
| Soulscorch |
Cambion, Trained in Arcana or Religion
|
Hellfire erupts around your enemy.
|
| Spear Talent |
Skum, proficient with a spear weapon
|
You can make an extra melee attack with any weapon from the Spear group.
|
| Spell Resistance |
Drow
|
You have strengthened your innate resistance to magical power.
|
| Springbok Mechanism |
Metalborn
|
Seeing a foe pass just out of reach, you prime the springs that are attached to your arms.
|
| Spry Step |
Elf, dragoon, Dex 13
|
|
| Swamp's Grasp |
Lizardfolk, Trained in Arcana or Religion
|
You can invoke the power of the marsh to use Swamp's Grasp.
|
| Swift Weaver |
Spydric-One
|
|
| Tail Lash |
Lizardfolk
|
You use your tail to get advantage against your enemy.
|
| Tail Slap |
Lizardfolk
|
Your tail allows you to defend against flanking enemies.
|
| Tail Training |
Gritaur, Dex 13
|
Ordinary gritaurs can hold things with their dexterous tails, but no more than that. You have trained yourself to the point where you can not only hold a slippery object like a sword, but even wield it effectively in combat.
|
| Takedown Pounce |
Gritaur, Str 13
|
When you leap onto the enemy you lock your claws on him and bear him down.
|
| Three-tail Sneak |
Seishin Kitsune
|
You grow your third tail.
|
| Thunder Hooves |
Centaur, Noble (4e Race), Quick Kick
|
When you use quick kick against a target that is marked by you, the target takes 5 thunder damage if you hit or miss it.
|
| Tough as Dragon's Hide |
Dragoon, Human, currently wearing any type of heavy armor
|
|
| Toughened Hide |
Sentient, Smilodon Maioribus
|
|
| Trickster Tunes |
Pooka, possess any Woodwind instrument (flute, pan flute, ocarina, bagpipes etc).
|
Pookas are an inherently musical lot, taking to the art of song, dance and melody with a diligence not seen in any other pursuit they practice - except perhaps for the art of trickery. Fortunately, they have found a way to combine their love of music with their love of mischief.
|
| Tridrone |
Modron, Wisdom 13
|
At some point you were a three-armed tridrone, and have retained their ability to hurl multiple thrown weapons at once.
|
| Tunnel Grace |
Troglodyte, Trained in Arcana or Religion
|
You can bless your allies with extra movement.
|
| Two-tail Sneak |
Seishin Kitsune
|
You grow your second tail. Magical power starts to come easier to you, and you start to feel an urge to stay out of sight.
|
| Unarmed Combat Specialization |
Gritaur
|
A long time of brawling has honed your muscles. Your claws are like fistfulls of daggers and your tail strikes like lightning. Even unarmed you give your enemies pause.
|
| Unarmed Expertise |
Ogrillon
|
You have extensive training with spiked gauntlets, knuckledusters, steel-capped boots and just bare fists.
|
| Urticating Hair |
Str 13, creature with the Spider keyword.
|
You have barbed hairs on your abdomen which you can brush into the faces of nearby foes.
|
| Veil of Shadows |
Shadar-Kai
|
You move about unseen.
|
| Walk on Air |
Djinn
|
You can fly (hover, maximum altitude 1)
|
| Web Reaper |
Ettercap (4e Race)
|
Ettercaps are practiced at quickly dispatching foes entangled in their web-nests.
|
| Web of Steel |
Spydric-One
|
|
| Wheeler Mechanism |
Metalborn
|
Wheels and rubber pads attached to your feet make your strides longer and the strides that you do take count for more.
|
| Whirlwind Charge |
Cambion
|
Charging into combat gives you an attack against all enemies that are within reach.
|
| Windborn Accuracy |
Elementalist, Elf, Elven Accuracy, Air Elemental Preferrence
|
As you strike with the mythic accuracy of the Elves, you guide air pressure towards your foe, making it difficult for him to get out of harms way.
|
| Windborne Weapon |
Avern
|
|
| Wing Buffets |
Gritaur, Take Wing racial power, Str 13
|
When taking off near the enemy you beat your wings hard in their faces, making it difficult for them to aim their attacks and sometimes landing a blow to an extended arm or snout.
|
| Wolf Lineage |
Genothrope
|
You are more inclined to the form of a wolf than any other animal, and easily slip into such a form when given the chance.
|
| Wraith Heritage |
Fenrirborn or Wolfborn
|
You are more resistant to opportunity attacks
|
| Wyvernish Bloodthirst |
Wyvernborn
|
Your want to kill rises more as your enemy bleeds.
|
Paragon Tier Racial Feats
These are available to a character of 11th level or higher who meets the prerequisites.
| Name |
Prerequisite(s) |
Description
|
| Abhorrent |
Farspawn, Level 11
|
Your form mutates into an even more maddening form.
|
| Agile Crawler |
Spydric-One
|
|
| Angelic Wings |
Angel
|
You unfurl your wings of pure white feathers.
|
| Ariel Migration |
Avern, Endurance
|
|
| Avern Alertness |
Avern
|
|
| Baneful Bite |
Ettercap (4e Race), spider bite racial power
|
Your venom becomes more neurotoxic and regenerates rapidly.
|
| Beguiling Advantage |
Satyr
|
You project a natural charm few can resist.
|
| Bucca Burrow |
Pooka
|
You can plough your way through the bowels of the earth with astonishing swiftness.
|
| Burning Venom |
Drakkoth
|
Venomous hiss remains potent.
|
| Cloak of Vengeance |
Angel, Angelic Presence
|
Whilst you are not bloodied, any creature that hits you with a melee attack suffers 10 cold and fire damage.
|
| Crushing Lunge |
Sentient, Smilodon Maioribus
|
|
| Dark Scythe |
Shadar-Kai, and wielding a Scythe
|
You are able to weaken and cause additional damage with your Scythe.
|
| Deceitful Charm |
Satyr
|
Others have little chance of deceiving you with their charms.
|
| Draconic Armor |
Dragonborn or Iejirisk, 11th level, Con 17
|
You have an extraordinarily tough body, akin to the hide of your ancestors.
|
| Dragon-Blooded Ire |
|
|
| Earth Titan |
Hill Giant, 11th level
|
You are immune to petrification.
|
| Embrace the Spirit |
Seishin Kitsune, 11th Level
|
Your human and fox souls finally unite, leaving you stronger than before.
|
| Empowered Blood |
Makari
|
The Makari has becomes even better at fueling rituals with it's blood.
|
| Endure |
Sentient, Smilodon Maioribus
|
|
| Extended Airtime |
Avern, Spirited Updraft racial power
|
|
| Fey Charger |
11th level; Centaur, Noble (4e Race)
|
You are a charger par excellence.
|
| Fiendish Flight |
Cambion or Horned Devil; 11st level
|
Your immortal heritage granted you bat-like wings; now you have the power to take to the skies.
|
| Fierce Resolve |
Sentient, Smilodon Maioribus
|
|
| Fiery Redoubt |
Azer, warding flame racial power
|
|
| Five-tail Trickster |
Seishin Kitsune, 11th Level
|
You grow your fifth tail.
|
| Flail Hurricane |
Half-Ogre, and wielding a weapon from the Flail group.
|
Your Flail becomes a burst weapon.
|
| Flying Dodge |
Cambion or Winged Elf
|
Your wings help you evade attacks.
|
| Fog-Piercing Eye |
Avern
|
|
| Foolish Fire |
Pooka
|
The Foolish Fire. Also known as the Ignis Fatuus, the Teine Fey and the Spook-light, this illusory trick is a favourite in the repartoire of powerful Pookas.
|
| Four-tail Trickster |
Seishin Kitsune, 11th Level
|
You grow your fourth tail. You also start to get an urge to play tricks on people. Of course your jokes will never hurt anyone...
|
| Glamour Guise |
Pooka
|
Wrapping yourself in a deceptive Glamour, you change your appearance to best fit in amongst strangers.
|
| Glancing Claws |
Hito-Neko, Level 11
|
Even if your attack fails to truly strike home, your enemies will still feel some of their edge.
|
| Grand Lycanthropy |
Fenrirborn, Lycanthropy racial power
|
You heal more quickly while in wolf form
|
| Grasping Barbs |
Barbed Devil, Barbed Defense racial power.
|
When you use the Barbed Defense power, you also grab the target, and the target is marked by you until the end of your next turn.
|
| Grimlock Rage |
Grimlock
|
You gain temporary hit points when you bloody an enemy.
|
| Heirarch Modron |
Modron, 11th level
|
As an upper-tier modron, your precision of order allows you to alter the initiative sequence in battle.
|
| Hooked Claws |
Sentient, Smilodon Maioribus
|
|
| Horrid Claws |
Barbed Devil
|
Your claws are brutal weapons.
|
| Imperious Command |
Drow, Cha 17, Trained in Intimidate
|
You strike a deep and abiding terror in your foes.
|
| Improved Body of Air |
11th level, Djinn, body of air racial trait
|
You are immune to disease and poison.
|
| Improved Half-Dragon Flyby |
|
|
| Improved Mystic Fury |
11th level; Mystic Fury utility power
|
You have learned to channel more energy into Mystic Fury, being able to cast Elemental Storm farther and with more power than before.
|
| Improved Shadow Jaunt |
Shadar-Kai
|
Your Shadow Jaunt power gains additional range, and you can choose to end the move as Invisible or Insubstantial.
|
| Infernal Frost |
Wyvernborn
|
You get the power to use Infernal Frost
|
| Invigorating Growth |
Duergar, expansion racial power
|
|
| Kelpie Skin |
Pooka
|
Your very skin becomes a slippery trap with which to catch your unwary victims.
|
| Me Smash! |
11th level, Ogrillon, Str 15
|
You let out a throaty cry and thrust your fists straight through the stone door, turning the masonry to powder.
|
| Nightmare Ride |
Pooka
|
An oft-employed trick of Pookas is to transform into a terrifying steed and bear their helpless victims off on a terrifying gallop across the countryside.
|
| Numbing Rage |
Drakkoth
|
Being bloodied enables you to survive.
|
| Pack Tactics |
Gnoll
|
|
| Pain Intolerance |
Female Dracon
|
Dracon females are known for their soft skin, sensitive nerves, and refined sense of touch. As such, they can feel greater extremes of pleasure and pain than the males of their kind, at the cost of being able to stand as much damage. Nevertheless, a female Dracon who has experience as an adventurer can use this to her advantage, by better knowing how badly she is hurt and when it may be prudent to retreat.
|
| Pain Tolerance |
Male Dracon
|
Dracon males are known for their ability to keep fighting, even after losing large amounts of blood and receiving grievous wounds. Dracon soldiers especially benefit from this in combat, as they can keep fighting long after the warriors of other races would have given up.
|
| Parrying Claws |
Claw Fighter, Level 11
|
You are quick enough with your claws that you can catch blades out of the air.
|
| Persistent Flames |
Genasi, Fire Soul Manifestation
|
|
| Precise Vengeance |
Rakshasa
|
You make sure to hit those who do you harm.
|
| Raging Attack |
Grimlock
|
Your level boosts your damage.
|
| Raking Claws |
Claw Fighter, Level 11
|
Quick swipes work find for some, but you'd rather your opponent fall after one good slash.
|
| Raven Queen's Servant |
Shadar-Kai, Benighted Birthright and/or Winter Favored
|
You gain increased resistance to Cold or Necrotic damage.
|
| Reap and Fade |
Shadar-Kai; wielding a scythe.
|
You can attack with a scythe and Shadow Jaunt simultaneously.
|
| Rear and Strike |
Gritaur
|
Long training has taught you to keep your balance and hold your weapons ready even when rearing up to strike with your claws.
|
| Serrated Claws |
Level 11
|
Your claws have the high crit property.
|
| Sharp Claws |
Level 11
|
Your claws use d8 instead of d6.
|
| Silkcraft Mastery II |
11th level, Ettercap (4e Race), Silkcraft Mastery I
|
Your silk cuts deeper. Your traps are more devious.
|
| Soaring Form |
Avern, windless breeze racial power
|
|
| Sorrow's Scythe |
Shadar-Kai, and wielding a Scythe
|
You are able to mark and cause additional damage with your Scythe.
|
| Spider Climb |
Ettercap (4e Race)
|
You learn to use your sticky webbing to traverse walls and ceilings.
|
| Splashing Blood |
Wyvernborn
|
Your blood splashes far to freeze your enemy
|
| Sylvan Nimbleness |
11th level, Kokiri Race
|
You can use forested undergrowth in your favor, swinging around branches and ducking through brambles to avoid your enemies' pitfalls
|
| Tail Fighter |
Gritaur, Dex 17
|
Studying the tribe's warriors has convinced you to try and copy their fighting style. Holding both arms and tail constantly ready to strike isn't easy, but you manage well enough!
|
| Tail of Flames |
Seishin Kitsune
|
You grow one more tail. At this level you finally start to grasp the true power of the kitsune spirit.
|
| Taunting Voice |
Derro, scream of insanity racial power
|
|
| Tentacles Everywhere |
Farspawn, Level 11, Tentacles abhorrent form
|
Your pseudopods are in constant motion, granting you threatening reach.
|
| Tripping Tail |
Iejirisk, Str 17 or Dex 17, tail whip racial power
|
You've gotten better at maneuvering your tail in combat, specifically so it ends up wrapped around a foe's leg.
|
| Truly Gnarled |
11th level, Ogrillon, gnarled, Con 15
|
|
| Warding Tail |
Gritaur, Dex 17
|
You have learned to use your tail to ward yourself from enemies that flank you or otherwise has some kind of advantage against you.
|
| Wyvern Quickness |
Wyvernborn, Dex 17
|
Your past gives you improved speed
|