4e Racial Feats

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These require the character to be of a particular race.

Heroic Tier Racial Feats
These are available to a character of any level who meets the prerequisites.
Name Prerequisite(s) Description
Absorb Ritual Makari After having mastered a ritual, the Makari can absorb it permanently.
Acrobatic Leap Warforged Doll You gain a +2 feat bonus to Acrobatics. In addition, you may use your Acrobatics skill instead of Athletics when jumping.
Adaptability Erid (4e Race) Erid can manipulate the energy within them to adapt to any given situation or environment.
Airborne Retreat Avern
Ambush Predator Sentient, Smilodon Maioribus
Ambush Strike Hito-Neko, pounce racial power Your ability to take your prey by surprise leaves them unable to properly react.
Ancient Rakshasa Rakshasa You gain the memory of a thousand lifetimes power.
Angelic Presence Angel Your divine presence awes your foes.
Araneidae Aspect Dex 15; a race with the Spider keyword You have the weaving ability of the araneida.
At Home in the Deep Drow
Auto Restart Psiforged Even when defeated, you will inevitably rise again.
Avern Soul Avern, revenant
Avern Stunter Avern, windless breeze racial power
Barbed Claws Barbed Devil
Barbed Tail Barbed Devil You slap prone enemies with your spiked tail.
Base Modron Modron At some point in the past you were a base modron, and have their resistance to positive and negative energy.
Beauty of the Elves Cha 15, Eladrin or Elf You are wondrous and fair to look upon.
Beshadowed Mind Shadar-Kai, Int or Wis 13 You can cause damage and block a target's line of sight.
Blackfire Touch Shadar-Kai, Int or Wis 15 You can cause fire and necrotic damage with your touch.
Bladeshock Mechanism Metalborn, armor lockup racial power Two small blades of a custom shape fly through the air from your chest, spinning through the air and implanting themselves deep in your foes.
Blessed Faerie Kokiri Race, Faerie Guidance Racial Power Even when your Faerie cannot help your allies defeat the enemy, it channels your deity to help them stay on their feet.
Blood Awakening Iejirisk Few races have blood as strong as the iejirisk. In order to gain the full power of their ancestors, they have to deviate from their current profession and focus on their innate abilities. Once they have tapped into their draconic heritage, they are a force to be reckoned with.
Blood Frenzy You gain a bonus against Bloodied enemies.
Bloody Hiss Drakkoth You fuel your poisonous breath with your rage.
Body Shield Skum You grant allies a bonus to their AC.
Bog Cloud Lizardfolk, Trained in Arcana or Religion You can invoke the power of the marsh to summon a Bog Cloud.
Bone-Breaking Whip Iejirisk, Str 15 or Dex 15, tail whip racial power One swift crack of your tail can shatter bones and dislocate joints.
Brute Fang Str 13, Bite racial power. Your fangs have the power of the theraphosid.
Burning Blood Azer
Cage of Gloom Shadar-Kai With a successful hit you can make a secondary attack that will Restrain your target.
Call of the Wild Pooka You commune with the critters and beasties of the wilderness.
Careful Preparation Makari, ritual master The Makari has truly mastered rituals of his school
Cavern Curse Troglodyte, Trained in Arcana or Religion This foul curse causes ongoing necrotic damage and slows your foe.
Cawl Heritage Fenrirborn, Wolfborn Your melee attacks are more effective
Chameleon Hunter You must be a Reptile, trained in Nature or Stealth Your ability makes you harder to hit.
Chant of Renewal Troglodyte, Trained in Arcana or Religion You are able to heal those around you with a brief chant.
Chilled Wyvernblood Wyvernborn Your cold blood freezes your enemy.
Chosen of the Forest Kokiri Race, Children of the Forest racial ability You move through the underbrush like a natural
Claw Fighter Gnoll, Fenrirborn, Wolfborn, Kattin, Telia Catfolk, Hito-Neko, Skum, Catkin, Rakshasa, Iejirisk, Pandaemonata Your claws are weapons.
Club Fists Ogrillon Ogrillons have a natural urge to mash things with their fists. You have shunned weapons of wood and steel, eventually pounding your knuckles into calloused knobs of hard gristle. You can even deflect incoming blows without harm, intuitively.
Conflicting Origin Dragoon, Eladrin
Contraction Duergar, expansion racial power
Daemonfey Blademaster Daemonfey, Proficiency with any military or superior light blade or heavy blade. Gain a fighting style with light blades and brutal weapons.
Daemonfey Stealth Dex 13, Daemonfey, Assassin Due to your races tendency to avoid the public you are especially adept at stealth.
Daemonic Control Through the strength of will only an adventurer could muster you have found that you can call upon your innate magical powers more often.
Dance of Death Shadar-Kai, wielding a weapon from the Flail group, Dex 15 Moving with upmost grace you shift and attack your enemies.
Dazzling Fire Drow
Deceptive Illumination Drow
Deep Shadow Shadar-Kai, Int or Wis 15 You summon an aura of shadowy darkness that conceals you and other shadow creatures, while hindering and harming your enemies.
Dire Heritage Fenrirborn, Lycanthropy You come from culture that emphasizes the primal side of your Race
Distracting Faerie Kokiri Race, Rogue Class, Sneak Attack class feature, Faerie Guidance racial power. Your Faerie companion flits in your enemies' faces, making openings rather than simply pointing them out.
Dominating Grab Barbed Devil With your gaze you paralyze your victim, before impaling him on your spikes.
Dracon Heritage Fenrirborn or Wolfborn Your blood is filled with the ancient power of dragons.
Dragon's Knowledge Dragonborn or Iejirisk, Int 13 Your mind holds ancient knowledge even you don't fully understand.
Drow Illusion Mastery Drider
Durability Psiforged You are made of sterner stuff than most psiforged.
Dweomer Dwindle Pooka The ability to conceal oneself through illusory means is a power which Pookas share in concert with their gnomish relatives.
Echoing Scream Derro, scream of insanity racial power
Elfhunter Drow Because of your cultural hatred for elves, you have specific training in how best to fight them.
Expert Guidance Kokiri Race, Faerie Guidance Racial Power Your Faerie cleverly points out places to deal real damage.
Extended Flight Gritaur, Take Wing racial power, Con 13 You are a stronger flier than most gritaurs.
Eyes of the Forest Kokiri Race, Children of the Forest Racial Trait You're so used to peering through underbrush that it no longer impedes your sight.
Faerie Hunter Kokiri Race, Ranger class, Faerie Guidance racial power, Hunter's Quarry class feature Your Faerie cleverly points out places to deal real damage.
Fantastic Leap Dragoon, Halfling
Fascinating Illumination Drow
Feint Satyr You leap and spring across the ground.
Feline Agility Telia Catfolk You use your feline form to its highest potential, increasing your agility.
Ferocious Charge Jiralhanae, Brute Charge racial power
Fire Spell Empowerment Lath Due to your natural connection to fire, you do more damage with fire spells.
Firewrought Endurance Azer
Flashing Tail Gritaur, Dex 15, Tail Training feat You don't just know how to handle a weapon with your tail, you handle it so well you don't even have to think about it!
Fox Magic Seishin Kitsune You gain better control of the powers you've gained.
Fox Senses Seishin Kitsune You learn to use your nose and ears like a real fox.
Frenzied Attack Grimlock You can make two attacks against a bloodied enemy.
Frenzied Rush Gnoll, ferocious charge racial power
Frozen Survival Wyvernborn, Constitution 13 You chill your blood to guard yourself from cold.
Gift of the Spider Queen Drow You can use your innate drow racial powers in new and potent ways.
Gliding Leap Iejirisk or any other winged race, trained in Athletics You can use your wings to glide across pits and ledges, as well as to propel yourself skyward when you leap.
Gloomstrike Shadar-Kai Your attacks blind targets that cannot see you.
Gore Satyr You can attack with your horns, and knock the target Prone.
Greater Lycanthropy Fenrirborn, Lycanthropy racial power Your wolf form is more powerful
Group Challenge Dragoon, Half-Elf, Dragon's Call class feature
Gruesome Vengeance Rakshasa, cat's vengeance racial power +2 to damage against cat's vengeance target.
Guardian of Erberus Barbed Devil Years of tireless guard duty in the gloomy vaults of Hell have made you vigilant.
Guardian of Malebolge Horned Devil Your duties in the eighth circle of Hell have allowed you to see in pitch darkness, and taught you to be forceful.
Half-Breed This feat must be taken as a starting feat, Fenrirborn You come from two heritages and show some of your parent's traits
Half-Dragon Flyby
Harrying Attack Satyr You attack shift and attack again.
Hellfire Ray Cambion, Trained in Arcana or Religion You can fire a ray of hellfire.
Hellsword Cambion, Constitution 15 Hellfire enshrouds your melee weapon.
Helping Aid Fey As the trap activates, you help your Fey friend up the wall with commendable effort, because of the special link you have with them.
Honor Bound Ally Kumiho
Hose Heritage Wolfborn You are adept at rushing head first into battle
Hunter's Eyes Gritaur, Wis 13 Even for a race known for its keen eyes you're exceptional. As long as you can see any hint of your target you know exactly where to aim your attacks.
Hunting Tactics Skum You and your allies gain extra damage against targets you Flank.
Hurl Flame Barbed Devil, Produce Flame Racial Utility power. You can lob a globe of infernal fire.
Hurling Charge Half-Ogre You make a Ranged attack, and then charge into combat.
Impaling Shot Troglodyte Your javelin attack also restrains your enemy.
Imposing Faerie Kokiri Race, Guiding Faerie Racial Power Your Faerie is unusually large for its kind, and it makes clear that you're not to be trifled with.
Improved Echolocation Grimlock Your Blindsight range is increased based on your Wisdom.
Improved Force Missile Eldritch Giant This makes your Eldritch Ray racial power deal more damage.
Improved Hurl Rock Hill Giant, hurl rock You can use hurl rock twice per encounter. In addition, if you hit with the hurl rock power, you push the target 1 square.
Improved Superior Mind Illithid, Int 15, Superior Mind racial trait
Improved hidden blood Ichorblood
Infernal Wrath Cambion You gain the tiefling Infernal Wrath racial power.
Inferno Pulse Genasi, Fire Soul Manifestation Flames explode from your body in a reaction to your enemies attack.
Innate Finesse Sentient, Smilodon Maioribus
Instinctive Darkness Drow, Cloud of darkness racial power After intensive training, you can negate light instinctively.
Intensify Darkness Drow, Cloud of darkness racial power By extending your effort, you can expand the area of your Cloud of darkness power.
Ize Heritage Fenrirborn or Wolfeborn Your affinity for cold has granted you greater defenses against it
Jetting Charge Avern, Spirited Updraft racial power
Keen Focus Hito-Neko Nothing will keep you from finishing your hunt.
Killer Instinct Sentient, Smilodon Maioribus
Kokiri Weapon Training Kokiri Race You're trained in the traditional weapons of the Kokiri.
Lolth's Meat Drow Like all drow, you understand that you exist only to provide Lolth with food and pleasure. This knowledge lends you a cirtain bloodthirsty readiness.
Luns Heritage Fenrirborn or Wolfborn, trained in Nature, trained in Heal Your clan background gives you stronger healing skills
Lycosid Precision Str 13, Dex 13, creature with the Spider keyword Your bite attacks have perfect accuracy.
Lycosid Speed Str 13, Dex 13, creature with the Spider keyword. You have the lightning-speed of your lycosid cousins.
Lycosidae Aspect Str 13, Dex 13, race with the Spider keyword. You have the strength of a mighty wolf spider, and the speed of one too.
Magical Tunes Satyr, and possess a set of Woodwind pipes (pan flute) Tunes played on your wooden pipes have mystical effects.
Mags Heritage Fenrirborn or Wolfborn, Int 13 You gain power after you hit with a magic spell
Marsh Blessing Lizardfolk, Trained in Arcana or Religion You can invoke the power of the marsh to bestow healing on your allies.
Master of Shadow Drow
Master of Shadow and Illusion Half-Drow
Mauling Bite Troglodyte You can make a vicious attack with your fang filled mouth.
Monodrone Modron, Dexterity 13 At some point you were a spherical monodrone, and have chosen to retain their small stature.
Natural Heritage Dragonborn, Dragoon, dragon breath racial power
Natural Resistance Tiefling, Dragoon, Dragon's Sigil class feature
Necrovenom Sting Wyvernborn, Wyvern Sting racial power Your barbed tail's poison becomes even more deadly.
Noble Centaur Weapon Training Centaur, Noble (4e Race) You gain proficiency and a +2 feat bonus to damage rolls with spears and polearms.
Ogrillon Crusher Ogrillon, fighter
Onyxeye Mechanim Metalborn Your eyes burst into a dull lavender light, and suddenly darkness is a foreign concept to you
Paralyzing Poison Drakkoth Your poisonous breath halts your foes in their tracks.
Pentadrone Modron (4e Race), Constitution 13 You were a pentadrone, and have retained their ability to control a paralyzing, buoyant gas.
Perfect Accuracy Str 13, Dex 13, creature with the Spider keyword Your bite attacks are exceptionally precise.
Pneumatic Mechanism Metalborn With a sudden enormous leap and an artful arial dodge, you land on another side of the enemy, freeing up space for your allies.
Poison Ray Troglodyte, Trained in Arcana or Religion You can fire a venomous bolt of energy that weakens your foe.
Poison Spittle Lizardfolk Your saliva is a deadly toxin.
Poisonous Bite Spydric-One You have poison glands and a deadly bite.
Potent Venom Drakkoth Poison powers are more potent.
Pounce Gritaur, Dex or Str 13 You leap at the enemy, bringing your forelegs up to put your claws and entire mass behind the attack.
Pouncing Kitty Catkin You charge at your foe - they dodge, but you turn that to your advantage.
Powerful Growth Duergar, expansion racial power
Preternatural Spell Farspawn, Wizard You can cast a spell that changes throughout time.
Quadrone Modron, Dexterity 13 At some point you were a four-armed quadrone, and have retained their ability to dual-wield bows.
Radiant Flicker Drow
Ragefilled Strike Drakkoth Unable to contain your rage, you lash out at your enemy.
Rake Gritaur, Dex 13, Str 13 Having grabbed your foe you pin him to the ground and bring up your hindlegs for a disembowling strike!
Reactive Resistance Drow
Rec Heritage Fenrirborn or Wolfborn, trained in Thievery You are a child of the Recs, known for their ingenuity
Relentless Ichorblood
Resist Poison Dwarf, Lizardfolk, or Troglodyte You are able to resist damage caused by poison.
Revenge Dark Hylian or Dark Spike Hylian Fey are more vulnerable to your attacks.
Ritual Defense Makari The Makari has learned how to shrug off the effects of hostile rituals.
Run Like The Wind Catkin, burst of speed racial power You are able to swiftly avoid your opponents Opportunity Attacks.
Sadistic Reward Drow
Salticidae Aspect Dex 15; a race with the Spider keyword You have all the leaping talent of your salticid kin.
Scytodidae Aspect Dex 13; a race with the Spider keyword You can trap your foes by salivating your mucilage.
Shadow Soldier Shadar-Kai You are deadly with the chosen weapons of the Raven Queen.
Shadowborn Warrior Drow
Shared Madness Derro, scream of insanity racial power
Silent Footfall Hito-Neko You are a hunter born, often silent and always deadly.
Silkcraft Expertise Ettercap (4e Race), web silkcraft or cord silkcraft utility power Your silk becomes translucent and you wield it efficiently and quietly.
Silkcraft Mastery I Ettercap (4e Race), web silkcraft or cord silkcraft racial utility powers You produce silk at an increased rate. It becomes keen-edged - better able to find chinks in armor.
Skirmish Half-Ogre Your sheer size overwhelms your enemies.
Skum Bite Skum While swimming you can bite a foe you are grabbing.
Snaky Hair Medusa, Female
Soulscorch Cambion, Trained in Arcana or Religion Hellfire erupts around your enemy.
Spear Talent Skum, proficient with a spear weapon You can make an extra melee attack with any weapon from the Spear group.
Spell Resistance Drow You have strengthened your innate resistance to magical power.
Springbok Mechanism Metalborn Seeing a foe pass just out of reach, you prime the springs that are attached to your arms.
Spry Step Elf, dragoon, Dex 13
Swamp's Grasp Lizardfolk, Trained in Arcana or Religion You can invoke the power of the marsh to use Swamp's Grasp.
Swift Weaver Spydric-One
Tail Lash Lizardfolk You use your tail to get advantage against your enemy.
Tail Slap Lizardfolk Your tail allows you to defend against flanking enemies.
Tail Training Gritaur, Dex 13 Ordinary gritaurs can hold things with their dexterous tails, but no more than that. You have trained yourself to the point where you can not only hold a slippery object like a sword, but even wield it effectively in combat.
Takedown Pounce Gritaur, Str 13 When you leap onto the enemy you lock your claws on him and bear him down.
Three-tail Sneak Seishin Kitsune You grow your third tail.
Thunder Hooves Centaur, Noble (4e Race), Quick Kick When you use quick kick against a target that is marked by you, the target takes 5 thunder damage if you hit or miss it.
Tough as Dragon's Hide Dragoon, Human, currently wearing any type of heavy armor
Toughened Hide Sentient, Smilodon Maioribus
Trickster Tunes Pooka, possess any Woodwind instrument (flute, pan flute, ocarina, bagpipes etc). Pookas are an inherently musical lot, taking to the art of song, dance and melody with a diligence not seen in any other pursuit they practice - except perhaps for the art of trickery. Fortunately, they have found a way to combine their love of music with their love of mischief.
Tridrone Modron, Wisdom 13 At some point you were a three-armed tridrone, and have retained their ability to hurl multiple thrown weapons at once.
Tunnel Grace Troglodyte, Trained in Arcana or Religion You can bless your allies with extra movement.
Two-tail Sneak Seishin Kitsune You grow your second tail. Magical power starts to come easier to you, and you start to feel an urge to stay out of sight.
Unarmed Combat Specialization Gritaur A long time of brawling has honed your muscles. Your claws are like fistfulls of daggers and your tail strikes like lightning. Even unarmed you give your enemies pause.
Unarmed Expertise Ogrillon You have extensive training with spiked gauntlets, knuckledusters, steel-capped boots and just bare fists.
Urticating Hair Str 13, creature with the Spider keyword. You have barbed hairs on your abdomen which you can brush into the faces of nearby foes.
Veil of Shadows Shadar-Kai You move about unseen.
Walk on Air Djinn You can fly (hover, maximum altitude 1)
Web Reaper Ettercap (4e Race) Ettercaps are practiced at quickly dispatching foes entangled in their web-nests.
Web of Steel Spydric-One
Wheeler Mechanism Metalborn Wheels and rubber pads attached to your feet make your strides longer and the strides that you do take count for more.
Whirlwind Charge Cambion Charging into combat gives you an attack against all enemies that are within reach.
Windborn Accuracy Elementalist, Elf, Elven Accuracy, Air Elemental Preferrence As you strike with the mythic accuracy of the Elves, you guide air pressure towards your foe, making it difficult for him to get out of harms way.
Windborne Weapon Avern
Wing Buffets Gritaur, Take Wing racial power, Str 13 When taking off near the enemy you beat your wings hard in their faces, making it difficult for them to aim their attacks and sometimes landing a blow to an extended arm or snout.
Wolf Lineage Genothrope You are more inclined to the form of a wolf than any other animal, and easily slip into such a form when given the chance.
Wraith Heritage Fenrirborn or Wolfborn You are more resistant to opportunity attacks
Wyvernish Bloodthirst Wyvernborn Your want to kill rises more as your enemy bleeds.
Paragon Tier Racial Feats
These are available to a character of 11th level or higher who meets the prerequisites.
Name Prerequisite(s) Description
Abhorrent Farspawn, Level 11 Your form mutates into an even more maddening form.
Agile Crawler Spydric-One
Angelic Wings Angel You unfurl your wings of pure white feathers.
Ariel Migration Avern, Endurance
Avern Alertness Avern
Baneful Bite Ettercap (4e Race), spider bite racial power Your venom becomes more neurotoxic and regenerates rapidly.
Beguiling Advantage Satyr You project a natural charm few can resist.
Bucca Burrow Pooka You can plough your way through the bowels of the earth with astonishing swiftness.
Burning Venom Drakkoth Venomous hiss remains potent.
Cloak of Vengeance Angel, Angelic Presence Whilst you are not bloodied, any creature that hits you with a melee attack suffers 10 cold and fire damage.
Crushing Lunge Sentient, Smilodon Maioribus
Dark Scythe Shadar-Kai, and wielding a Scythe You are able to weaken and cause additional damage with your Scythe.
Deceitful Charm Satyr Others have little chance of deceiving you with their charms.
Draconic Armor Dragonborn or Iejirisk, 11th level, Con 17 You have an extraordinarily tough body, akin to the hide of your ancestors.
Dragon-Blooded Ire
Earth Titan Hill Giant, 11th level You are immune to petrification.
Embrace the Spirit Seishin Kitsune, 11th Level Your human and fox souls finally unite, leaving you stronger than before.
Empowered Blood Makari The Makari has becomes even better at fueling rituals with it's blood.
Endure Sentient, Smilodon Maioribus
Extended Airtime Avern, Spirited Updraft racial power
Fey Charger 11th level; Centaur, Noble (4e Race) You are a charger par excellence.
Fiendish Flight Cambion or Horned Devil; 11st level Your immortal heritage granted you bat-like wings; now you have the power to take to the skies.
Fierce Resolve Sentient, Smilodon Maioribus
Fiery Redoubt Azer, warding flame racial power
Five-tail Trickster Seishin Kitsune, 11th Level You grow your fifth tail.
Flail Hurricane Half-Ogre, and wielding a weapon from the Flail group. Your Flail becomes a burst weapon.
Flying Dodge Cambion or Winged Elf Your wings help you evade attacks.
Fog-Piercing Eye Avern
Foolish Fire Pooka The Foolish Fire. Also known as the Ignis Fatuus, the Teine Fey and the Spook-light, this illusory trick is a favourite in the repartoire of powerful Pookas.
Four-tail Trickster Seishin Kitsune, 11th Level You grow your fourth tail. You also start to get an urge to play tricks on people. Of course your jokes will never hurt anyone...
Glamour Guise Pooka Wrapping yourself in a deceptive Glamour, you change your appearance to best fit in amongst strangers.
Glancing Claws Hito-Neko, Level 11 Even if your attack fails to truly strike home, your enemies will still feel some of their edge.
Grand Lycanthropy Fenrirborn, Lycanthropy racial power You heal more quickly while in wolf form
Grasping Barbs Barbed Devil, Barbed Defense racial power. When you use the Barbed Defense power, you also grab the target, and the target is marked by you until the end of your next turn.
Grimlock Rage Grimlock You gain temporary hit points when you bloody an enemy.
Heirarch Modron Modron, 11th level As an upper-tier modron, your precision of order allows you to alter the initiative sequence in battle.
Hooked Claws Sentient, Smilodon Maioribus
Horrid Claws Barbed Devil Your claws are brutal weapons.
Imperious Command Drow, Cha 17, Trained in Intimidate You strike a deep and abiding terror in your foes.
Improved Body of Air 11th level, Djinn, body of air racial trait You are immune to disease and poison.
Improved Half-Dragon Flyby
Improved Mystic Fury 11th level; Mystic Fury utility power You have learned to channel more energy into Mystic Fury, being able to cast Elemental Storm farther and with more power than before.
Improved Shadow Jaunt Shadar-Kai Your Shadow Jaunt power gains additional range, and you can choose to end the move as Invisible or Insubstantial.
Infernal Frost Wyvernborn You get the power to use Infernal Frost
Invigorating Growth Duergar, expansion racial power
Kelpie Skin Pooka Your very skin becomes a slippery trap with which to catch your unwary victims.
Me Smash! 11th level, Ogrillon, Str 15 You let out a throaty cry and thrust your fists straight through the stone door, turning the masonry to powder.
Nightmare Ride Pooka An oft-employed trick of Pookas is to transform into a terrifying steed and bear their helpless victims off on a terrifying gallop across the countryside.
Numbing Rage Drakkoth Being bloodied enables you to survive.
Pack Tactics Gnoll
Pain Intolerance Female Dracon Dracon females are known for their soft skin, sensitive nerves, and refined sense of touch. As such, they can feel greater extremes of pleasure and pain than the males of their kind, at the cost of being able to stand as much damage. Nevertheless, a female Dracon who has experience as an adventurer can use this to her advantage, by better knowing how badly she is hurt and when it may be prudent to retreat.
Pain Tolerance Male Dracon Dracon males are known for their ability to keep fighting, even after losing large amounts of blood and receiving grievous wounds. Dracon soldiers especially benefit from this in combat, as they can keep fighting long after the warriors of other races would have given up.
Parrying Claws Claw Fighter, Level 11 You are quick enough with your claws that you can catch blades out of the air.
Persistent Flames Genasi, Fire Soul Manifestation
Precise Vengeance Rakshasa You make sure to hit those who do you harm.
Raging Attack Grimlock Your level boosts your damage.
Raking Claws Claw Fighter, Level 11 Quick swipes work find for some, but you'd rather your opponent fall after one good slash.
Raven Queen's Servant Shadar-Kai, Benighted Birthright and/or Winter Favored You gain increased resistance to Cold or Necrotic damage.
Reap and Fade Shadar-Kai; wielding a scythe. You can attack with a scythe and Shadow Jaunt simultaneously.
Rear and Strike Gritaur Long training has taught you to keep your balance and hold your weapons ready even when rearing up to strike with your claws.
Serrated Claws Level 11 Your claws have the high crit property.
Sharp Claws Level 11 Your claws use d8 instead of d6.
Silkcraft Mastery II 11th level, Ettercap (4e Race), Silkcraft Mastery I Your silk cuts deeper. Your traps are more devious.
Soaring Form Avern, windless breeze racial power
Sorrow's Scythe Shadar-Kai, and wielding a Scythe You are able to mark and cause additional damage with your Scythe.
Spider Climb Ettercap (4e Race) You learn to use your sticky webbing to traverse walls and ceilings.
Splashing Blood Wyvernborn Your blood splashes far to freeze your enemy
Sylvan Nimbleness 11th level, Kokiri Race You can use forested undergrowth in your favor, swinging around branches and ducking through brambles to avoid your enemies' pitfalls
Tail Fighter Gritaur, Dex 17 Studying the tribe's warriors has convinced you to try and copy their fighting style. Holding both arms and tail constantly ready to strike isn't easy, but you manage well enough!
Tail of Flames Seishin Kitsune You grow one more tail. At this level you finally start to grasp the true power of the kitsune spirit.
Taunting Voice Derro, scream of insanity racial power
Tentacles Everywhere Farspawn, Level 11, Tentacles abhorrent form Your pseudopods are in constant motion, granting you threatening reach.
Tripping Tail Iejirisk, Str 17 or Dex 17, tail whip racial power You've gotten better at maneuvering your tail in combat, specifically so it ends up wrapped around a foe's leg.
Truly Gnarled 11th level, Ogrillon, gnarled, Con 15
Warding Tail Gritaur, Dex 17 You have learned to use your tail to ward yourself from enemies that flank you or otherwise has some kind of advantage against you.
Wyvern Quickness Wyvernborn, Dex 17 Your past gives you improved speed
Epic Tier Racial Feats
These are available to a character of 21st level or higher who meets the prerequisites.
Name Prerequisite(s) Description
Arcane Furor 21st level; The Elements Unleashed utility power Your experiences have led to a better understanding of the energies that course through your body, allowing you utilize your abilities more often.
Balefire Bellow Pooka Some Pookas - particularly those with a fearsome disposition - develop an affinity for the fires of the Feywild. Wisps of brimstone disgorge from their mouth and nostrils, and they can belch forth sulfurous yellow flame as readily as any dragon.
Barbed Teleport Barbed Devil, 21st level
Bleak Visage Shadar-Kai Your appearance causes Fear in your enemies.
Clawed Weapon Fighter Gritaur You have trained yourself to fight standing on your hind legs only, using the talons on your forelegs as a second set of hands.
Conflagration Azer, warding flame racial power
Deadly Scourge Str 19, Gnoll
Dominating Shout Cha 19, derro, scream of insanity racial power
Draconic Flight 21st level, Draco-Elf Your draconic wings become stronger and larger, enabling you to fly.
Freeze Master Wyvernborn You feel in cold areas like in home.
Frosty Bleeding Wyvernborn Your bloodied enemies suffer from pain of your chilly blood.
Highborn Drow Drow You have learned to tap into the advanced arachane abilities available to you through your drow noble heritage.
Hovering Flight Gritaur, Con 17 You have mastered flight completely. Not only can you stand long stretches of all-out combat flying, your wings are now powerful enough to keep you in the air even without moving forward!
Improved Levitation Drow You are skilled in the use of Levitation.
Intensity Sentient, Smilodon Maioribus "Nothing will stop me from liberating you of your existence."
Maim Sentient, Smilodon Maioribus "Countless swipes of blood stained paws parted flesh and sinew from bone, mangling the victim with unyielding and vehement rage; finalizing the brutality, came a severing bite."
Ripping Blow Shadar-Kai You cause additional damage when you have Combat Advantage.
Ripping Claws Iejirisk, Str 21 Having sharp claws is good, but having serrated claws is better.
Seven-tail Sharpnose Seishin Kitsune You grow your seventh tail.
Shatter Resolve "Flee for what little your life is worth while you can still writhe."
Silkcraft Mastery III 21st level, Ettercap (4e Race), Silkcraft Mastery II
Six-tail Sharpnose Seishin Kitsune You grow your sixth tail. Your instinct for trickery gives you an advantage at seeing the attempts of others to trick you.
Skyrider Level 21, Avern, spirited updraft racial power, Wisdom 17 Fly speed equal to 2 + your Wisdom modifier.
Strong Wings Gritaur You are now such a strong flyer that you only need to touch down for a moment to rest your wing before taking to the air again.
Surprise Vengeance Kitsune Just before you are about to fall unconcious, you give up some of your life force to send forth a burst of radiant energy.
Tail of Spirits Seishin Kitsune With 9 tails you have reached the final level of your power. You are constantly aware of other fox spirits following you, waiting for you to join them fully.
Titan Form Str 19, duergar, expansion racial power
True Flyer Gritaur, Con 15 You have finally left the ground for real even in combat.
Uber Lycanthropy Fenrirborn, Lycanthropy racial power Your hunting prowess allows you to move silently through the battle field.
Unarmed Mastery 21st level, Ogrillon, Str 19, Con 19 With a sickening crack, your knuckles twist the gnome's neck at an awkward and painful angle.
Unstoppable Rage Drakkoth
Unyielding Vengeance Rakshasa, Level 21 Fatigue won't stop you from taking revenge.
Web Net Ettercap (4e Race), Level 21 You learn to use your sticky silk webs in conjuction with your immobilizing powers.
Wyrd Wizening Pooka The oldest and wildest of Pookas possess the ability to see into the Wyrd on certain significant days of the year and bear witness to the future.
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