Daemonfey (4e Race)
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== Daemonfey == (Re-edited from 4E Homebrew)
Occasionally Elves, Eladrin, Drow and other fey humanoids mate with the daemons of the Abyss. If they survive the following offspring can be quite fearsome in battle yet their loyalties are as questionable as their appearance. While some of their race are capable of denying their demonic heritage outright and living as a commoner, most fall prey to their instincts and sadistic pleasures to maim, kill, and enslave. Yet others still have managed to tame the powers of the Abyss and maintain their sanity and moral code. These rare Daemonfey are faster, stronger, and more cunning than their mortal counterparts, however it is nearly impossible for them to be accepted as themselves. You are one of the members of this race both cursed and blessed by your blood.
Average Height: 5'6"-6'4"
Average Weight: 140-190lbs
Ability Scores: +2 Constitution; and +2 to Charisma or Dexterity
Speed: 30 feet
Languages: Common, Elven, Abyssal
Skill Bonuses: +2 Stealth, +2 Intimidate
Fires of the Abyss: You have resistance to fire damage
Trance: Your race has no need for sleep. Instead you meditate for 4 hours while aware of your surroundings to gain the same benefit others gain from 6 hours of sleep as an extended rest.
Feywild Heritage: Choose one of the following races as your fey ancestry.
Elf - You can use daemonfey accuracy equal to your proficiency per long rest
Eladrin - You can use daemonfey teleportation as an encounter power equal to your proficiency per long rest
Drow - You can use affinity for shadow as an encounter power equal to your proficiency per long rest
Abyssal Heritage (Daemon): Choose one of the following traits.
You gain lightning resistance
You can use firepulse as cantrip 1/per your proficiency per long rest
You can use lust for ruin 1/per your proficiency per long rest
Mixed Heritage: You are considered both fey and elemental for the purpose of effects relating to creature origin. Masked Heritage: Upon taming your daemonic half you discovered that you are capable of hiding the physical traits of your bloodline. You gain a +2 bonus to Persuasion checks when attempting to pass yourself off as a member of your feywild heritage race.
Daemonfey Accuracy Daemonfey Racial Power Your elven bloodline allows you to attack with accuracy and wisdom, infused with the elemental chaos. Encounter Free Action Personal Trigger: You make an attack roll and dislike the result. Effect: You reroll the attack with a -2 penalty. Use the second roll regardless of the value. If you hit, you deal an additional 1d4 lightning damage.
Daemonfey Teleportation Daemonfey Racial Power You disappear into the Feywild or Abyss (no-one is truly sure but you) with an icy flash, and reappear on this plane. Move Action Effect: You teleport up to 20 feet. If this ends a grab that a creature had on you, that creature takes 2d6 cold damage.
Affinity for Shadow Daemonfey Racial Power Due to the constant stealth and hiding of both the Underdark and from society you are capable of veiling yourself in shadow. Effect: The burst creates a veil of shadows that remain in place until the end of your next turn. The veil block line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects.
Firepulse Daemonfey Racial Power As you are wounded by an enemy the rage generated by your pain boils over and manifests itself into physical flames that ripple out from your body and lash out at your foes and allies alike.
Reaction: Being struck by an attack Target: All creatures in the burst. Effect: The target takes 1d10 (5) fire damage. Level 8: 2d10 (10) fire damage. Level 15: 3d10 (15) fire damage.
Lust for Ruin Daemonfey Racial Power Your daemonic lust to kill and maim overpowers you giving you strength and allowing you to shrug off wounds that would slay mortals outright. Reaction Self Trigger: You are hit by an attack. Effect: You gain 5 temporary hit points and your next attack roll that hits causes an additional 1d4 acid damage. Level 8: 10 temporary hit points; 1d6 acid damage. Level 15: 15 temporary hit points; 1d10 acid damage.
The originally known Daemonfey were a mix of the ancient sun elves of Cormanthyr(Myth Drannor) and the Daemons of the Abyss. However many who claim the title of Daemonfey are in fact simply Fey'ri. Fey'ri are more elf than Daemon and have lessened Abyssal powers along with less startling appearances.
Play an Daemonfey if you want... To overcome the prejudices of your race, or use them to your gain To be considered beautiful by many and dangerous by all To be lithe and fast as an Elf yet as powerful or cunning as a Daemon To be a member of a race that favors the Ranger, Fighter,and Rogue classes.
Physical Qualities Due to the various types of Daemons that live in the Abyss most Daemonfey vary in appearance greatly. Skin, hair, and eye color varies, some have small horns, uselessly sized wings, thin whiplike tails, horns, along with other physical and elemental differences in power. Nevertheless, all Daemonfey are lithe creatures with the physical qualities and obviously Elven beauty with their thin limbs, sharp features and almond shaped eyes yet menacingly Abyssal deviations.
Playing a Daemonfey While most Daemonfey remain morally unaffected by their Daemonic heritage many are inclined towards good by their Elf or Eladrin background. Even some surface Drow raised Daemonfey are biased towards good even though they are twice damned by their appearance in their quest for acceptance. On the other hand most Half-Drow Daemonfey and some Elves or Eladrin can be easily corrupted or turn towards evil when they can'd find a home, are constantly chased out of towns and assaulted.
Daemonfey Characteristics: Daemonfey vary greatly in that they can be realistic, pessimistic, optimistic, sadistic, self-righteous, arrogant, humble or even change their moods on a whim.
Male Names: Typical male names of their mortal parents.
Female Names: Typical female names of their mortal parents. Daemonfey Adventurers
Three sample Daemonfey adventurers are described below.
Malkyr is a typical denizen of the Underdark with his ruthless ambition and cutthroat attitude towards his peers in Menzobarrenzan. However his mixed blood has gained him Lolth's favor and a higher station in his life. Araemin is a Daemonfey Half-Eladrin Bladesinger who, after saving his queen from certain death at the hand of a devil, has gained honor and acceptance amongst the people of his nation through acts of valor and courage. Juvariel is a Daemonfey Half-Elf who struck out to join a mercenary company after being asked to leave by his wood elf chieftan after revealing his true nature and was rejected by other "friends". He figured that the only place for an outcast is amongst other outcasts. In his company his prowess in battle has earned him acceptance amongst his company and a fair share of wealth.