Troglodyte (4e Race)
From D&D Wiki
Subterranean savages descended from primitive reptiles.
|Average Height: 5’2”–5’6”|
|Average Weight: 150–200 lb.|
|Ability Scores: +2 Strength, +2 Constitution|
|Speed: 5 squares|
|Languages: Common, Draconic|
|Skill Bonuses: +2 Endurance, +2 Athletics|
|Reptillian: Your race is reptillian and is cold-blooded. You have the reptile keyword, so you are considered a reptile for the purpose of effects that relate to that keyword.|
|Javelinier: You gain proficiency with the Javelin.|
|Troglodyte Stench: The foul musky odor secreted from your body has the following effect: aura 1; living enemies in the aura take a -2 penalty to their attack rolls.|
|Mauling Claw: You can use the Mauling Claw attack power.|
|Mauling Claw||Troglodyte Racial Power|
|With unexpected speed you lash out with your reptillian claws.|
|Standard Action||Melee 1|
|Requirement: Must have a free hand.|
|Target: One creature|
|Attack: Strength Vs. AC|
|Hit: 1d4 + Strength modifier damage, and you gain Combat Advantage against your target until the end of your next turn. Critical Hit: Target is also knocked Prone.|
|Special: At Paragon levels attack increases to Strength +1 vs. AC. At Epic levels attack increases to Strength +2 vs. AC. This power counts as a Basic Melee Attack.|
Play an Troglodyte if you want...
- to be a member of a race known to be cruel and vicious.
- to be a reptillian creature prone to servitude.
- to be a character that is at home in the Underdark.
- To be a member of a race that favours the Barbarian, Fighter, and Warden classes.
Troglodytes look somewhat like humanoid reptiles, with thick muscular bodies. They walk erect on their squat legs, trailing a long slender tail. Their heads are lizardlike and many are crowned with a frill that extends from the forehead to the base of the neck, or even traveling the entire length of their bodies and tail. Troglodyte skin is a pattern of varying shades of grey and brown. When a troglodyte is angry or frightened, it secretes an oily, musklike chemical that nearly every form of animal finds offensive. This secretion soaks into the possessions a troglodyte carries giving them a permanant stench that never goes away. Troglodyte eyes are black and beady.
Playing a Troglodyte
Even when a troglodyte overcomes its evil nature, it can rarely find any acceptance among non-evil races. Troglodyte history is long and bloodthirsty. That coupled with the horrid stench that seems to always drift off of them, makes most creatures treat them with hostility. They are very warlike and savor the taste of their enemies, especially humanoids. These habits also cause most non-evil creatures react negatively to them.
<!-Your race-> Characteristics:
Three sample troglodyte adventurers are described below.
Garokk is a troglodyte barbarian. Raised as a slave warrior that served a coven of Mind Flayers, he has known little more then battle his entire life. When a group of adventurers destroyed the coven, he suddenly found himself free, and as the group desended upon him he surrendered and asked for mercy. Surprised the adventurers granted it to him, and out of curiosity they began to question Garokk about his life and why he did not feel compelled to die for his former masters. The questions made Garokk truely think about those subjects clearly for maybe the first time in his life, and finding this new awareness, he asked the adventurers if he could accompany them. If only to help him find all the answers he seeks.
Durkott is a troglodyte fighter. His tribe has always served a great Drow lord as his elite bodyguards, and he has always craved the honors he could earn in that role. Durkott earned the highest of those honors when he selflessly risked his life in a battle against would-be assassins, saving his lord's life. As a reward the Drow lord granted Durkott his freedom and bade him to go into the world and learn of it what he could, in that way he told him he could rise to one day be as powerful as his former master. Now Durkott travels toward the surface hoping to learn as much as he can, and to gather enough power to one day rule a domain of his own.
Seskar is a troglodyte warden. Her family has always served her tribe as the guardians of the underground natural spring they use as a source of fresh water. Raised to respect the natural forces around her and to farm small edible fungus to help feed the tribe, Seskar is the closest thing to a holy person that the tribe has. When an inexplicable toxic substance began dripping into the spring from the cavern above, she sensed a great threat to her tribe was at hand. While she was loathe to abandon her people, Seskar has left her tribe and travelled into the world above hoping to find the source of this evil taint. Knowing she has travelled into a world alien to her she also hopes to find others who may aid her in her quest, if for no other reason then to help perserve the natural world.
Troglodyte Racial Feats
The following feats are exclusive to the troglodyte race.
- Heroic Tier: Cavern Curse, Chant of Renewal, Impaling Shot, Mauling Bite, Poison Ray, Resist Poison, Tunnel Grace