Marsh Blessing (4e Feat)

From D&D Wiki

Jump to: navigation, search

Marsh Blessing [Lizardfolk]

You can invoke the power of the marsh to bestow healing on your allies.
Prerequisite: Lizardfolk, Trained in Arcana or Religion
Benefit: You can swap one 1st-level or higher encounter power you know for the Marsh Blessing power.
Marsh Blessing Lizardfolk Racial Power
A rich earthy smell drifts up from below your feet.
Encounter Star.gif Healing, Implement, Zone
Standard Action Close Burst 5
Effect: You create a zone that occupies the entire burst area. Allies that start their turn in the zone regain Hit Points equal to their Constitution modifier.
Sustain Minor: The zone persists. You are slowed while sustaining this power.

Back to Main Page4e HomebrewCharacter OptionsFeatsHeroic Tier Racial
Back to Main Page4e HomebrewRacesLizardfolk

Personal tools
admin area
Terms and Conditions for Non-Human Visitors