Tail of Spirits (4e Feat)

From D&D Wiki

Jump to: navigation, search

Tail of Spirits [Seishin Kitsune]

With 9 tails you have reached the final level of your power. You are constantly aware of other fox spirits following you, waiting for you to join them fully.
Benefit: You gain the Spirit Rush power.
Spirit Rush Feat Power
In a thundering wave the spirits of a hundred foxes descend upon your foes, tearing at their bodies and minds.
Daily Star.gif Arcane, Psychic
Standard Action Close Blast 5
Requirement: All your tails must show.
Target: All enemies in blast.
Attack: INT, WIS or CHA Vs. Will
Hit: 2D8+CHA damage and the target is Dazed until the end of your next turn.
Miss: The target gives combat advantage to all attackers until the end of your next turn.
Effect: After the attack you teleport to any point inside the blast.
Special: The ability score used for this power is the same as for your Trance Attack power.




Back to Main Page4e HomebrewCharacter OptionsFeatsEpic Tier Racial
Back to Main Page4e HomebrewRacesSeishin Kitsune

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors