Ghost Warrior (4e Class)
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[edit] Ghost Warrior
| “ | Freedom in Change, Death and Shadows | ” |
| —Bezaleel, Founder of Ghost Warrior Order, Creed of Ghost Warriors | ||
| Class Traits |
| Role: Striker. You move through a battle in an whirl of blades, unleashing havoc on your enemies. |
| Power Source: Phantasmal. You draw upon the ghosts of your ancestors to fight against your foes |
| Key Abilities: Constitution, Intelligence, Wisdom |
| Armor Proficiencies: Cloth, Leather, Hide |
| Weapon Proficiencies: Light Blades, Heavy Blades, Light thrown |
| Implements: When you use a Ghost Warrior power that has the Implement Key word, you can add the enchantment bonus of your main hand weapon. When you do this, you don't add the weapon's proficiency bonus to the attack roll. |
| Bonus to Defense: +1 Reflex, +1 Will |
| Hit Points at 1st Level: 15 + Constitution score |
| Hit Points per Level Gained: 6 |
| Healing Surges per Day: 7 + Constitution modifier |
| Trained Skills: Stealth(Dex), Acrobatics(Dex) or Athletics(Str). From the class skills list below, choose 4 more trained skills at 1st level. Class Skills: Acrobatics(Dex), Athletics(Str),Thievery(Dex) |
| Build Options: Savage Ghost, Ancient Ghost |
| Class Features: Ghostly Blades, Ghostly Cowl, Ghostly Physique, Ghostly Step |
Ghost Warriors are organized warriors who seek to better society by working in the shadows. Often acting as assassins, spies, or mecenaries, the Ghost Warriors can maintain a world wide organization training new recruits. Ghost Warriors have high skills in stealth, illusions and blades. They feel comfortable in any location and can take out their targets no matter the situation. The Ghost Warrior organization is the first loyalty for every Ghost Warrior, but only call a meeting once every 10 years.
Ghost Warrior Overview |
| Characteristics: A master of stealth who can hold their own in combat. They specialize swords or daggers and deception of their foes. |
| Religion: All Ghost Warriors revere Avandra, Sehanine and The Raven Queen. |
| Races: |
[edit] Creating a Ghost Warrior
Ghost warriors are masters at stealth and fighting with swords. While not the best at constant fighting, these warriors work together well and focus mainly on one target. While they lack consistent damage from a quarry or curse, they make up for it by channeling raw entropy power and death when they hit their foes. There are three major Ghost Warrior Builds that are presented here.
[edit] Savage Ghost Warrior
The Savage Ghost Warriors favor fighting openly and favor two handed swords. Your highest ability should be Constitution, followed by either Wisdom or Intelligence based on whether you want to focus more on stealth or hindering your enemies.
- Suggested Feat:
- Suggested Skills:
- Suggested At-Will Powers:
- Suggested Encounter Power:
- Suggested Daily Power:
- Suggested Cowl:Grim Cowl
[edit] Ancient Ghost Warrior
Ancient Ghost Warriors take pride in holding their roots in the oldest parts of the Ghost Warrior history, and favor their twin blades. Take Constitution as your primary ability score. Your second highest should be Wisdom to make the most of your Wrathful Cowl feature.
- Suggested Feat:
- Suggested Skills:
- Suggested At-Will Powers:
- Suggested Encounter Power:
- Suggested Daily Power:
- Suggested Cowl: Wrathful Cowl
[edit] Ghost Warrior Class Features
All Ghost Warriors share these class features.
[edit] Ghost Cantrips
As a Ghost Warrior, you can invoke the spirits you control to accomplish many different tasks out side of combat. When creating a Ghost Warrior, you choose four cantrips from the list here.
[edit] Ghost Surge
In stead of gaining Encounter powers, you gain power points to augment your At-Will powers. The number of power points and at-will powers you have are determined by your level and shown in the table below.
| Level | At-Will powers | Power Points | |
|---|---|---|---|
| 1 | 2 | 2 | |
| 3 | 3 | 4 | |
| 7 | 3 (Replace 1) | 6 | |
| 11 | 3 | 8 | |
| 13 | 3 (Replace 1) | 9 | |
| 17 | 3 (Replace 1) | 11 | |
| 21 | 3 | 13 | |
| 23 | 3 (Replace 1) | 15 | |
| 27 | 3 (Replace 1) | 17 |
[edit] Ghostly Cowl
While they are masters at combat, Ghost Warriors also favor stealth when available. When making a Ghost Warrior, choose one of the following Cowls:
[edit] Wrathful Cowl
Masters of two bladed fighting, people who choose the Wrathful Cowl prefer fighting over stealth. While many people see them as Beserkers, they do focus on tactics and will sneak if it can give them the upper hand.
You can use your Wisdom modifier in place of your Dexterity or Intelligence modifier when determining AC and initiative. In addition you also gain the Armor Conditioning Feat.
You also gain the Wrathful Ghosts power.
Back to Main Page → 4e Homebrew → Powers → Ghost Warrior Powers
[edit] Grim Cowl
Masters of fighting with Two-handed weapons, these Ghost Warriors tend to fight even more openly than others in their order. These fighters tend to prefer smashing down a door compared to picking the lock.
You can use your Intelligence modifier in place of your Dexterity modifier when determining initiative. In addition, you also gain the Toughness feat even if you don't meet the prerequisites.
You also gain the Grim Ghosts power
Back to Main Page → 4e Homebrew → Powers → Ghost Warrior Powers
[edit] Powers
A Ghost Warrior's powers are called exploits and are learned through training. Each of the three schools has a unique set of skills they can use. A list can be found Ghost Warrior Powers (4e Power List).
[edit] Ghost Warrior Feats
| Name | Description |
|---|---|
| Lethal Execution | Your Ghostly Chaos attacks with two handed weapons use d8's |
| Lethal Poison | Your ranged attacks slow your target |
| Savage Critcal | Your ghostly attacks tear deeper into your foe's |
| Shadow Distraction | You are adept at distracting foes and sneaking by unoticed |
| Name | Description |
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| Name | Description |
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