Wisdom (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

PB: Proficiency Bonus
Advantage & Disadvantage
Reroll
Bonus Dice
Ability Check
Group Check
Contest
Passive Check
Save
Ability DC

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Encounters

Group Turns
Round-Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Hit Points & Damage

Hit Points
Hit Dice
Temporary Hit Points
Massive Damage
Damage Types
Damage Resistance
Max Damage

Time

Phases

Rest

Break: a short rest
Camp: a rough long rest
Downtime: a cozy long rest
Downtime Trading
Downtime Activity

Environment

Common Hazards
Extreme Climates

Peculiar Traits

Resistance
Immunity
Vulnerability
Special Senses

Defeat

Dramatic Death

Conditions

Items

Carry Capacity
Goods & Currency
Optional: Material Goods
Consumables
Weapons
Improvised Weapons
Attire & Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Optional: Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks

Wisdom is one of the six ability scores.

Wisdom reflects how attuned you are to the world around you, representing perception, intuition, and empathy.

Wisdom Checks

A Wisdom check might reflect efforts like the following:

  • Read body language
  • Notice deception
  • Discern true intentions behind a lie or false front
  • Understand someone's feelings
  • Care for an injured person
  • Intuit an beast's intentions
  • Predict someone's next move
  • Forecast the weather without instruments
  • Get a hunch or "gut" reading that points in the right direction in the absence of evidence

As the nature of perception is often passive, Wisdom checks are among the less common of the six abilities.

Wisdom Saves

In one of the larger departures in PSR, a Wisdom save is made exclusively for effects that can be overcome with sharp senses and perception. They are made to notice hidden objects and creatures, notice a pickpocket, or discern a trap.

If a d20 roll is used to determine turn order in an encounter, it is typically a Wisdom save.

Wisdom DC

Your Wisdom DC equals: 8 + PB + Wisdom modifier.

If you cast spells through faith or ki, saves against them are made against your Wisdom DC.

Attack and Damage Rolls

You can add your Wisdom modifier to your attack roll and your damage roll when you attack with a weapon that has the precise property, such as a slingshot or firearm. Precise weapons are always ranged.

If you make an attack using ki or a spell cast through faith, you add your Wisdom modifier to the attack roll alongside your PB, but no modifier is added to the damage.

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