Dexterity (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

PB: Proficiency Bonus
Advantage & Disadvantage
Reroll
Bonus Dice
Ability Check
Group Check
Contest
Passive Check
Save
Ability DC

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Encounters

Group Turns
Round-Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Hit Points & Damage

Hit Points
Hit Dice
Temporary Hit Points
Massive Damage
Damage Types
Damage Resistance
Max Damage

Time

Phases

Rest

Break: a short rest
Camp: a rough long rest
Downtime: a cozy long rest
Downtime Trading
Downtime Activity

Environment

Common Hazards
Extreme Climates

Peculiar Traits

Resistance
Immunity
Vulnerability
Special Senses

Defeat

Dramatic Death

Conditions

Items

Carry Capacity
Goods & Currency
Optional: Material Goods
Consumables
Weapons
Improvised Weapons
Attire & Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Optional: Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks

Dexterity is one of the six ability scores.

Dexterity measures agility, reflexes, and balance.

Dexterity Checks

A Dexterity check can model any attempt to move nimbly, quickly, quietly, gracefully, or with balance. Other possibilities include:

  • Stay on your feet in a tricky situation
  • Performing acrobatic stunts such as backflips or rolls
  • Lockpicking
  • Legerdemain
  • Juggling
  • Steer a speeding chariot through a forest
  • Disabling mechanical traps
  • Wriggle free of restraints
  • Play a stringed instrument
  • Craft a miniscule, detailed item such as a ship in a bottle

Dexterity Saves

A Dexterity save is made to dodge out of harm's way, take better cover against a fiery explosion, or maintain balance in a slippery situation.

Dexterity DC

Your Dexterity DC equals: 8 + PB + Dexterity modifier.

Your AC is based on your Dexterity DC.

Attack and Damage Rolls

You can add your Dexterity modifier to your attack roll and your damage roll when you attack with a weapon that has the finesse or precise properties, such as a rapier or slingshot.

Hidden DC

When you take the Hide action or otherwise become hidden, how well hidden you are is determined by your Hidden DC. This normally equals 10 + your Dexterity modifier. If you're proficient in Stealth or another relevant skill, you also add your PB to this total.

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