Save (PSR Supplement)
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A save—or a "saving throw"—is an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You normally don't normally decide to make a save; you are forced to make one because your character is at risk of harm.
To make a save, roll a d20 and add the appropriate ability modifier. For example, you use your Dexterity modifier for a Dexterity save. A save can be modified by a situational bonus or penalty and can be affected by advantage and disadvantage, as determined by your narrator.
Classes and other features can give you proficiency in a save. Proficiency lets you add your PB to all saving throws made using the relevant ability score. Some NPCs have saving throw proficiencies too.
The DC for a saving throw is determined by the effect that causes it. For example, the DC for a save allowed by a spell is determined by the spellcaster's spellcasting ability and PB. The result of a successful or failed save is also detailed in the effect that allows the save. Usually, a successful save means that a creature suffers less harm from an effect.