Save (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

PB: Proficiency Bonus
Advantage & Disadvantage
Reroll
Bonus Dice
Ability Check
Group Check
Contest
Passive Check
Save
Ability DC

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Encounters

Group Turns
Round-Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Hit Points & Damage

Hit Points
Hit Dice
Temporary Hit Points
Massive Damage
Damage Types
Damage Resistance
Max Damage

Time

Phases

Rest

Break: a short rest
Camp: a rough long rest
Downtime: a cozy long rest
Downtime Trading
Downtime Activity

Environment

Common Hazards
Extreme Climates

Peculiar Traits

Resistance
Immunity
Vulnerability
Special Senses

Defeat

Dramatic Death

Conditions

Items

Carry Capacity
Goods & Currency
Optional: Material Goods
Consumables
Weapons
Improvised Weapons
Attire & Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Optional: Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks

A save—or a "saving throw"—is an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You normally don't normally decide to make a save; you are forced to make one because your character is at risk of harm.

To make a save, roll a d20 and add the appropriate ability modifier. For example, you use your Dexterity modifier for a Dexterity save. A save can be modified by a situational bonus or penalty and can be affected by advantage and disadvantage, as determined by your narrator.

Classes and other features can give you proficiency in a save. Proficiency lets you add your PB to all saving throws made using the relevant ability score. Some NPCs have saving throw proficiencies too.

The DC for a saving throw is determined by the effect that causes it. For example, the DC for a save allowed by a spell is determined by the spellcaster's spellcasting ability and PB. The result of a successful or failed save is also detailed in the effect that allows the save. Usually, a successful save means that a creature suffers less harm from an effect.

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