Downtime Trading (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

PB: Proficiency Bonus
Advantage & Disadvantage
Reroll
Bonus Dice
Ability Check
Group Check
Contest
Passive Check
Save
Ability DC

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Encounters

Group Turns
Round-Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Hit Points & Damage

Hit Points
Hit Dice
Temporary Hit Points
Massive Damage
Damage Types
Damage Resistance
Max Damage

Time

Phases

Rest

Break: a short rest
Camp: a rough long rest
Downtime: a cozy long rest
Downtime Trading
Downtime Activity

Environment

Common Hazards
Extreme Climates

Peculiar Traits

Resistance
Immunity
Vulnerability
Special Senses

Defeat

Dramatic Death

Conditions

Items

Carry Capacity
Goods & Currency
Optional: Material Goods
Consumables
Weapons
Improvised Weapons
Attire & Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Optional: Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks

Optional Rule: Higher-Level Trade
As your level increases from adventuring you gain the clout, knowledge, and connections to find specialized merchants, black markets, and back-door deals. Under this rule, starting from 5th level you can both buy and sell uncommon items, and from 10th level you can buy and sell rare items.

When you finish a day of downtime, you can buy any common items for their listed cost, and sell any common items you have to gain half their cost in coins or other Goods.

Potions and other consumables sell for a quarter of their cost instead of half.

Goods can be bought and sold for their full cost. Even gold pieces themselves are technically goods.

Repairs

When you conduct downtime trade, you can pay for repairs to any of your items that has been damaged but not destroyed. Each hit point to be repaired costs 1 gold.

With the right proficiency you can repair items yourself during a phase. Restoring an object that has been destroyed instead takes an entire downtime activity, and can only be attempted if you're proficient in the right artisan's tool.

For a trifling item it's more economical to replace it.

What’s Worth Selling

Typically only items you've previously bought, goods, and uncommon items are worth a notable number of coins. Junk stripped from monsters or dungeon rooms typically has no market value and can't be sold during downtime.

Items of rarity above "uncommon" are regarded as too risky or dubious by most merchants, or outright too expensive, and thus can’t be sold during downtime. You might still be able to find a buyer outside of downtime.

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