Improvised Weapon (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

PB: Proficiency Bonus
Advantage & Disadvantage
Reroll
Bonus Dice
Ability Check
Group Check
Contest
Passive Check
Save
Ability DC

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Encounters

Group Turns
Round-Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Hit Points & Damage

Hit Points
Hit Dice
Temporary Hit Points
Massive Damage
Damage Types
Damage Resistance
Max Damage

Time

Phases

Rest

Break: a short rest
Camp: a rough long rest
Downtime: a cozy long rest
Downtime Trading
Downtime Activity

Environment

Common Hazards
Extreme Climates

Peculiar Traits

Resistance
Immunity
Vulnerability
Special Senses

Defeat

Dramatic Death

Conditions

Items

Carry Capacity
Goods & Currency
Optional: Material Goods
Consumables
Weapons
Improvised Weapons
Attire & Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Optional: Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks

Improvised weapons include everything from throwing a rock to fighting off drunkards with a broken-off table leg. Any item that that isn't a simple or martial weapon is an improvised weapon, if it can be used as a weapon at all.

When an existing weapon is used improperly—such as throwing a sword, stabbing with an arrow, or bashing with a shield—it also counts as an improvised weapon.

  • Don’t add your PB to attack rolls with an improvised weapon.
  • Add your Strength modifier to attack and damage rolls with an improvised weapon.
  • On a hit, an improvised weapon deals bash damage equal to 1d4 + your Strength modifier. Your narrator might improvise different damage dice and damage types appropriate to the weapon, such pierce damage for a broken bottle.
  • As a ranged attack, you can throw an improvised weapon up to 20 feet if the item is suitable for throwing and isn't heavy. Your narrator might specify some items can be thrown further, or have a short and long range of 20/60 feet.
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