Tool (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

PB: Proficiency Bonus
Advantage & Disadvantage
Reroll
Bonus Dice
Ability Check
Group Check
Contest
Passive Check
Save
Ability DC

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Encounters

Group Turns
Round-Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Hit Points & Damage

Hit Points
Hit Dice
Temporary Hit Points
Massive Damage
Damage Types
Damage Resistance
Max Damage

Time

Phases

Rest

Break: a short rest
Camp: a rough long rest
Downtime: a cozy long rest
Downtime Trading
Downtime Activity

Environment

Common Hazards
Extreme Climates

Peculiar Traits

Resistance
Immunity
Vulnerability
Special Senses

Defeat

Dramatic Death

Conditions

Items

Carry Capacity
Goods & Currency
Optional: Material Goods
Consumables
Weapons
Improvised Weapons
Attire & Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Optional: Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks

You can gain proficiency in a tool. In game terms this is what sets a tool apart from something like a hammer or a magnifying glass.

If you use a tool to make a relevant ability check, having proficiency with the tool lets you add your PB to the check.

If you are proficient with both a skill and a tool that both add your PB to the same check, you gain advantage on that check. Such might be the case for a Charisma (Performance) check made to perform with a musical instrument.

Sometimes using a tool in a certain way requires proficiency. For example you can’t use a tool to craft an item during downtime unless you’re proficient with the right tool.

Sometimes tools have additional, separate benefits in addition to these.

Tool Types

There are mainly two types of tools: musical instruments and artisan tools. Artisan tools are used to craft and repair items, while musical instruments are used to play music.

Other tools are a possibility. Such a tool could be for accomplishing any task other than item crafting or music — such as fishing tools or gaming sets. But more specific guidance for such tools are not included here.

When you gain a tool proficiency, you normally become proficient in one tool within a type, not all the tools within that type. For example you would become proficient with the flute, not all musical instruments

Artisan Tools (Example)

Your narrator's campaign may feature more, fewer, or different artisan tools. This list is just an example.

Any artisan tool listed here costs 20 gold. Each tool is a set of related gizmos for crafting or repairing certain items, but together each set is carried as only one item.

Alchemy Tools. Craft chemical goods such as acid, glue, perfume, poisons, and salves.
Beastworker Tools. Craft goods from raw beast parts such as hide, ivory, chitin, or scales. Extract goods from beasts, such as oil from whales or honey from beehives.
Brewer Tools. Purify water, brew potions, and produce beer or other drinks.
Carpenter Tools. Work wood, fell trees, construct wooden structures, and carve wooden objects or sculptures.
Cartographer’s Tools. Craft scientifically accurate maps and diagrams. These tools can also be used to navigate by the stars or otherwise avoid becoming lost.
Cook Tools. Craft delicious and nutritious meals.
Cosmetic Tools. Create effective disguises, flattering make-up, bold war paint, masks, or other impactful looks.
Forgery Tools. Create official-looking documents complete with signatures and wax seals, or convincing fakes of them.
Garden Tools. Cultivate, maintain, and harvest plants.
Mason Tools. Craft structures and sculptures from stone, including walls and buildings built from bricks.
Painter's Tools. Create artwork, diagrams, or calligraphy on parchment or another flat surface.
Prospector Tools. Locate, appraise, excavate, and refine gems, fossils, and fine metals. Shape glass and craft jewelry.
Smith Tools. Work metal or ceramics, ranging from swords to pottery.
Tinker Tools. Create or repair fine or intricate machines, such as music boxes, compasses, clocks, and bear traps.
Weaver Tools. Create cloth and other textiles, tailor and repair clothing, and weave other goods such as baskets.

Musical Instrument (Example)

Your narrator's campaign may feature more, fewer, or different music instruments. This list is just an example.

Any musical instrument listed here costs 20 gold. Playing any of these instruments effectively requires two hands, and sometimes a mouth.

Accordion. A handheld “squeezebox” played by pressing and pulling its two sides, with different maneuvers creating different sounds.
Bagpipes. A “bag” of blown air continuously feeds a few reeds (“pipes”), creating uninterrupted sound.
Drum. A snare drum or set of small bongo-like drums worn around the body or waist, played by beating with stick or hand.
Flute. Blow into a carefully holed pipe. Covering different holes produces different notes.
Glockenspiel. Tuned keys affixed to a board held in one hand, played by striking keys with a mallet in the other hand.
Harmonica. A few pipes bound tightly together, each of different size or length. Blowing different pipes produces different notes. Larger varieties are called pan flutes.
Horn. A brass instrument that requires a deep breath. Often used for battle calls. Keyed horns are called trumpets.
Lute. Strummed or plucked strings resonate against a plump, hollow wooden body.
Lyre. A small harp rested in one arm and strummed with the other hand.
Maracas. A pair of wooden rattles filled with dried rice or the like, shaken to create rhythm and music.
Viol. A violin, fiddle, ukulele, or the like. Played with a sliding bow or plucking fingers.
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