Downtime Activity (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

PB: Proficiency Bonus
Advantage & Disadvantage
Reroll
Bonus Dice
Ability Check
Group Check
Contest
Passive Check
Save
Ability DC

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Encounters

Group Turns
Round-Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Hit Points & Damage

Hit Points
Hit Dice
Temporary Hit Points
Massive Damage
Damage Types
Damage Resistance
Max Damage

Time

Phases

Rest

Break: a short rest
Camp: a rough long rest
Downtime: a cozy long rest
Downtime Trading
Downtime Activity

Environment

Common Hazards
Extreme Climates

Peculiar Traits

Resistance
Immunity
Vulnerability
Special Senses

Defeat

Dramatic Death

Conditions

Items

Carry Capacity
Goods & Currency
Optional: Material Goods
Consumables
Weapons
Improvised Weapons
Attire & Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Optional: Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks

At the end of a downtime day, if you've done any adventuring since your last day of downtime, you can undertake one downtime activity. "Adventuring" is left up to your narrator and campaign, but generally includes any encounters, exploration, treasure-finding, important conversations with NPCs, or experience-gaining experiences.

By default your downtime activity can be to craft an item, freelance, or simply relax. Your narrator may offer other activities based on your campaign or location—or you can work together to improvise new ones, such as interacting with locals, treating a disease, or studying a new spell.

Craft

Optional Rule: Higher-Level Crafting
Under this rule, starting from 5th level you can craft an uncommon item, and at 10th level you can craft a rare item. For such an item you need a copy of the item to reverse-engineer it, a blueprint of some kind that enables you to craft it, or another means of learning how to craft one specific item. Once you craft a specific item, you can craft that item again.

If you are proficient with any artisan's tool, you can use the tool to craft a common item. The chosen item must must be appropriate to your tools, as determined by either your narrator or the item's description.

Gold Cost. First, decide the item you're going to craft and note its cost in gold.

Ability Check. Second, make an Intelligence check adding your PB. If this equals or exceeds the item's gold cost, you craft the item. If the check is insufficient but higher than 10, note the check result and add it to the progress you've made towards crafting the item. During a future craft activity you can make another check to add more progress, and the item is finished once the amount of progress equals or exceeds the cost.

Material Goods. If you have appropriate material goods, you can consume them to make faster progress on the item. You make an amount of progress equal to the consumed materials' cost. The availability of material goods is decided by your narrator, as not all campaigns have them.

Restoration. Downtime crafting can be used to restore an item that has been destroyed. Restoring a destroyed item costs just as much as usual, but may be the only means of regaining a rare or unique item. If you have no pieces of the destroyed item to work from, you can't restore it. If the item has been damaged but not destroyed, it's much easier to repair, and can be done during downtime trade or as a phase action.

Freelance

Work to earn some extra money. Choose manual labor, guild work, or an odd job as detailed below. Next, make an ability check based on your choice, then gain silver pieces equal to the check result. If your PB was added to the check result, you instead gain gold pieces equal to the result.

Relax

Focus on leisurely activity or self-fulfilling hobbies, which inspires you for a little while.

Once before your next downtime if you fail an ability check, you can choose to reroll the d20 and use the new result if it is higher. You can't gain this benefit with an attack roll or save, or if you already rerolled the d20 with another effect.

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