NPCs (PSR Supplement)
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NPCs are "non-protagonist creatures."
These include all creatures other than the protags, from friendly folks to horrible monsters. NPCs are portrayed by the narrator, though special NPCs like cohorts might be controlled by players in some circumstances.
Playing NPCs
This advice caters to the narrator.
This system reference may define in detail an NPC’s physical and mental capabilities. However, guidance is deliberately vague on how to actually create memorable characters, and act out a character’s motives and mannerisms. Such advice is system agnostic, and works as well in D&D as in Call of Cthulhu.
Some narrators will prefer to meticulously plan out every possible NPC ahead of time, while others will “wing it” and improvise everything on the fly. Some narrators put on a silly voice and act out an NPC, while others take a more hands-off approach. Any method is good if the table is having fun.
As very basic guidance, how much protags interact with an NPC should dictate how much detail and focus that NPC is given from the narrator.
It’s About the Protags. Although not a hard rule, this system assumes the party consists primarily or exclusively of the protags. Part of the fantasy behind it all emphasizes the players and their actions. This emphasis would diminish if the narrator introduces NPCs who outshine or outdo the protags. The more NPCs there are in the party, the less time and room each player has to shine. If any NPC becomes a long-term part of the party, it should generally be decided entirely by the players themselves — for example if they unanimously ask a friendly NPC to join them. Even then, that NPC is better off in the background than taking the initiative.