Object (PSR Supplement)
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Any solid but inanimate material in the game-world is an object.
Items are discrete objects that are small enough to be carried by a typical character, and can usually be traded during downtime. But there are numerous other objects an adventurer might interact with —from doors and floors, to ridges and bridges.
See Damaging Objects and Hauling Objects. There is also guidance specific to two prominent kinds of objects: vehicles and artillery.
Object Size
Just like creatures, objects are broadly sorted into six sizes. These size categories are analogous to creature size.
- A Tiny object can fit in a 1 ft sphere. Light items are always Tiny.
- A Small object can fit in a 2-foot sphere. Items are often Small.
- A Medium object can fit in a 4-foot sphere. Any item of this size is probably Heavy. A long and narrow objects like a pole or halberd might still be considered Medium even if it’s longer than 4 feet.
- A Large object can fit in an 8-foot sphere.
- A Huge object can fit in a 16-foot sphere.
- Any Gargantuan object can’t fit in even a 16-foot sphere. Any object this massive should probably be broken down into smaller sections, as detailed under Damaging Objects. For example your narrator could treat a 100-foot wall as many sections, each a 5-foot square.