Cover (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

PB: Proficiency Bonus
Advantage & Disadvantage
Reroll
Bonus Dice
Ability Check
Group Check
Contest
Passive Check
Save
Ability DC

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Encounters

Group Turns
Round-Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Hit Points & Damage

Hit Points
Hit Dice
Temporary Hit Points
Massive Damage
Damage Types
Damage Resistance
Max Damage

Time

Phases

Rest

Break: a short rest
Camp: a rough long rest
Downtime: a cozy long rest
Downtime Trading
Downtime Activity

Environment

Common Hazards
Extreme Climates

Peculiar Traits

Resistance
Immunity
Vulnerability
Special Senses

Defeat

Dramatic Death

Conditions

Items

Carry Capacity
Goods & Currency
Optional: Material Goods
Consumables
Weapons
Improvised Weapons
Attire & Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Optional: Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks

Walls, trees, creatures, and other objects can provide cover from attacks and other harmful effects. A creature only benefits from cover when the attack or effect originates from the opposite side of the cover.

There are three degrees of cover: half, three-quarters, and full. If a creature is behind multiple sources of cover, only the greatest cover applies.

Half Cover

A creature has half cover if obstacles cover at least half of its silhouette, covered from the perspective of the attacker. This might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature—regardless of whether that creature is an ally or enemy.

A creature with half cover has a +2 bonus to its AC, and to Dexterity saves made to reduce damage taken from an area-of-effect.

If a creature has at least half cover, it can't be Exposed.

Three-Quarters Cover

A creature has three-quarters cover if obstacles cover at least three-quarters (or 75%) of the creature's silhouette, from the perspective of the attacker. This might result from being behind a wall with a hole just big enough to shoot an arrow through, a portcullis, or peeking around a thick tree truck.

A creature with three-quarters cover has a +5 bonus to its AC, and to Dexterity saves made to reduce damage taken from an area-of-effect.

Total Cover

A creature has total cover (or "full cover") if its silhouette is completely covered by obstacles from the attacker's perspective. This could result from ducking behind a solid wall between ranged attacks.

A creature with total cover can't be targeted by an attack, nor by any effect that requires the target to be seen. Some spells can still reach the target by including it in an area-of-effect, so the bonus from nearly-full cover may still apply to Dexterity saves.

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