Downtime (PSR Supplement)
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Downtime requires you to spend an entire day in a amicable town or other civilization without an encounter, doing nothing more stressful than a downtime activity.
When you finish downtime, you gain all the benefits of a break, camp, and a "short or long rest." You fully regain your hit points, Hit Dice, and all spell slots if you have any.
As part of downtime you gain adequate sleep, food, water, and hygiene to cover a few days—at no expense. It's assumed you make enough spare change during downtime to pay for these.
At the end of each day of downtime, you can do downtime trade. If you've progressed in any adventure since your last day of downtime—as determined by your narrator—you can also undertake one downtime activity.