Camp (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

PB: Proficiency Bonus
Advantage & Disadvantage
Reroll
Bonus Dice
Ability Check
Group Check
Contest
Passive Check
Save
Ability DC

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Encounters

Group Turns
Round-Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Hit Points & Damage

Hit Points
Hit Dice
Temporary Hit Points
Massive Damage
Damage Types
Damage Resistance
Max Damage

Time

Phases

Rest

Break: a short rest
Camp: a rough long rest
Downtime: a cozy long rest
Downtime Trading
Downtime Activity

Environment

Common Hazards
Extreme Climates

Peculiar Traits

Resistance
Immunity
Vulnerability
Special Senses

Defeat

Dramatic Death

Conditions

Items

Carry Capacity
Goods & Currency
Optional: Material Goods
Consumables
Weapons
Improvised Weapons
Attire & Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Optional: Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks

Tent.png

Camping represents settling down for a few hours, but not getting a completely rejuvenating rest. If you're in a town or other civilized area, it's better to have some downtime.

When you camp, you must spend at least 10 phases performing only restful activity. Camping requires a day's worth of food and water, plus shelter.

Depending on your surroundings and capabilities, your narrator might enable you to procure some food, water, or shelter from the environment with a successful ability check.

When you finish camping, your hit points are fully restored, and your Hit Dice are restored up to half their maximum (rounded down). If your maximum Hit Die is only 1, you still regain that Hit Die.

If you have spell slots, when you finish camping all your spell slots except the highest level are restored — unless your highest level of spell slots is your only level, in which case they are fully restored.

Aside from spell slots, any features which restore after a break, a short rest, or a long rest also restore after you camp.

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