Attunement (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

PB: Proficiency Bonus
Advantage & Disadvantage
Reroll
Bonus Dice
Ability Check
Group Check
Contest
Passive Check
Save
Ability DC

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Encounters

Group Turns
Round-Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Hit Points & Damage

Hit Points
Hit Dice
Temporary Hit Points
Massive Damage
Damage Types
Damage Resistance
Max Damage

Time

Phases

Rest

Break: a short rest
Camp: a rough long rest
Downtime: a cozy long rest
Downtime Trading
Downtime Activity

Environment

Common Hazards
Extreme Climates

Peculiar Traits

Resistance
Immunity
Vulnerability
Special Senses

Defeat

Dramatic Death

Conditions

Items

Carry Capacity
Goods & Currency
Optional: Material Goods
Consumables
Weapons
Improvised Weapons
Attire & Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Optional: Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks

Sometimes an item requires attunement before you can benefit from its full effects. Attunement is a bond with an item obtained through one phase of dedicated physical interaction with the object, such as practicing movement in a knight's plate, or meditating with a magic amulet.

Finishing attunement with the item instills you with knowledge of how to use it, and if the item is magical it resizes to your body shape and size.

If you use such an item without first attuning to it, you can still use its basic object effects. A magic longsword for example would function just like a regular longsword, and an unattuned wand still makes for a fine fetching stick. Attunement isn’t exclusive to magic items. Moving effectively in a set of full plate armor for example requires practice and adjustment, through attunement.


Attunement Limits

  • You can maintain a number of attunements equal to your PB. If this limit would be exceeded, attuning to a new item will break your attunement to a previous item of your choice.
  • You can’t be attuned to two copies of the same item.
  • An item can be attuned to no more than one creature at a time. Attuning to an item breaks its attunement with any previous creature.
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