5e Equipment (Shinobi World Setting)

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Influenced Development[edit]

Due to the numerous applications of chakra, technology developed in a rather unique way. While technology generally resembles that of the early 21st century, weaponry has generally stagnated at swords. Due to the immense speed of most combatants, bows were nigh useless, thus close range or thrown weapons dominated combat. A similar event occurred in the development of vehicles, thus most are no more advanced than a drawn cart. All exchange is done in ryō, a paper currency backed by gold. A single ryō bill is worth 10 silver.

Weapons[edit]

While all traditional 5e weapons exist within the Shinobi World, the following weapons are much more common.

Weapon Cost
Simple Melee Weapons
Kunai 8 sp
Bladed Knuckle Duster 2 gp
Wakizashi 5 gp
Bokken 5 gp
Shakujō 7 gp
Simple Ranged Weapons
Senbon 5 cp
Shuriken 1 sp
Martial Melee Weapons
Fūma Shuriken 5 gp
Katana 15 gp
Kodachi 15 gp
Kusarigama 30 gp
War Fan 15 gp
Naginata 60 gp
Tachi 30 gp
Zanbatō 50 gp
Tetsubo 20 gp
Kanabo 35 gp
Nunchaku 10 gp
Martial Ranged Weapons
Yumi 60 gp

Armor[edit]

Unlike its weaponry, the Shinobi World never ceased in advancing its armor. While the following are much more common, traditional 5e armor also exists.

Armor Rarity Armor Class (AC) Strength Stealth Weight
Light Armor
Stab Vest, Level 1 Spikes Common 13 + Dex modifier (protection against melee attacks only) 6 lb. {{{cost}}}
Stab Vest, Level 2 Spikes Common 14 + Dex modifier (protection against melee attacks only) 8 lb. {{{cost}}}
Stab Vest, Level 3 Spikes Uncommon 15 + Dex modifier (protection against melee attacks only) 10 lb. {{{cost}}}
Type IIA Bulletproof Armor Common 13 + Dex modifier (protection against ranged attacks only) 6 lb. {{{cost}}}
Type IIIA Bulletproof Armor Uncommon 15 + Dex modifier (protection against ranged attacks only) 10 lb. {{{cost}}}
Type II Bulletproof Armor Common 14 + Dex modifier (protection against ranged attacks only) 8 lb. {{{cost}}}
Medium Armor
Law Enforcement Special Type Armor Uncommon 15 + Dex modifier (max 2) Disadvantage 16 lb. {{{cost}}}
Stab Vest, Level 1 Edged Blades Common 16 + Dex modifier (max 2, protection against melee attacks only) 15 lb. {{{cost}}}
Stab Vest, Level 2 Edged Blades Common 17 + Dex modifier (max 2, protection against melee attacks only) 18 lb. {{{cost}}}
Type III Bulletproof Armor Common 16 + Dex modifier (max 2, protection against ranged attacks only) 15 lb. {{{cost}}}
Type IV Bulletproof Armor Common 17 + Dex modifier (max 2, protection against ranged attacks only) 18 lb. {{{cost}}}
Heavy Armor
Bomb Suit Rare 20 Str 15 Disadvantage 80 lb. {{{cost}}}
Military Grade Special Type Armor Rare 18 Str 13 Disadvantage 25 lb. {{{cost}}}
Stab Vest, Level 3 Edged Blades Uncommon 18 (protection against melee attacks only) Str 13 Disadvantage 25 lb. {{{cost}}}
Samurai Armor 25 gp 17 18 Disadvantage 75 lb.

Adventuring Gear[edit]

Item Cost Weight
Air Bladder 1 sp 1/2 lb.
OGC:Alchemical Torch 25 gp 1 lb.
Alchemist's Grenade 35 gp 5 lb.
Animal Call 10 gp
Anti-Rust Salve 5 sp 1/2 lb.
Aviator's Goggles 75 gp 1/4 lb.
Binoculars 200 gp 1 lb.
Bipod 5 GP 1/4 lb.
Blast Charge 75gp 15lb
Blast Grenade 0.5 ½ lb.
Blinding Powder 20 gp 1 lb
Bonesaw 15 gp 2 lb.
Brakmarian Oil 500 gp 275 lb.
Breathing Mask 1 sp 0.25 lb
Cloak 20 gp 5 lb.
Clothes, Cold Weather 10gp 8 lb.
Clothes, Courtier 50gp 5 lb.
Clothes, Hot Weather 10gp 2 lb.
Clothes, Livery 30 gp 6 lb.
Clothes, Work 1 gp 3 lb.
Clothing, Rags 1 cp 2 lb.
Coffee, Eastern 10gp 1 lb.
Coffee 5gp 1 lb.
Coffin 100gp 40lb
Collector's Coat 35 gp 20 lb.
Common Cigar 5 sp -
Compass 100 gp 1/4 lb
Continual Torch 60 gp 1 lb
Creature Manual 50gp 5 lb
Dictionary 10 gp 2 lb.
Drugs and Medicines (5e Variant Rule)
Dungeon Delver's Pocket Manual 140 sp 2 lbs
Electric Milk 30 gp 1/2 lbs.
OGC:Facemold Paste 50 gp. 1 lb.
Flare Gun 49 gp 2 lb
Flares 20 gp 3 lb
Flashlight 10 gp 0.5 ½ lb.
Fume Mask 30 gp 0.5 lb
Gas Mask 1 lb.
Giant Sword Sheath 6gp 1 lb.
OGC:Glacial Effector 100 gp. 1 lb.
Grappling Hookshot 140gp 10lbs
Grenade Launcher, Multiple 12 lb.
Grenade Launcher, Underbarrel 2 lb.
Grenade Launcher, Variant 7 lb.
OGC:Gun Kit 25 gp. 3 lb.
Gunpowder Pouch 8 gp ½ lb.
Half Mask 10 1
Hammock 1gp 3 lb.
Hazmat Bodysuit 15 lbs.
Healing Potion (Herbalism) Various 1lb
Healing Powder 100 gp 1 lb
Hidden Weapon Mechanism 2 gp 0.05 lb.
Holsters, Pair 5 sp 1 lb.
Hunting Trap, Variant 5 gp 25 lb.
Incendiary Grenade 30 gp 0.5 ½ lb.
Khakkhara 7 gp 5 lb
Land Mine 200 gp 1 lb
Laser Sight 15 gp 3/4 lb.
Laudanum 15 gp 1 pint
Lock Box 15 gp 4 lb.
Map, Area 50 gp 2 lb.
Mask 10 gp 1 lb.
Massive Ordnance Air Blast Bomb 500,000 gp 21,600 lb. (11 short tons)
Mechanical Calculator 2,000 gp 50 lb.
Medical Leeches 10gp 1lb
Metallurgist's Tools 35 gp 8 lb.
Microscope 1000 gp 1 lb
OGC:Midnight Dust 75 gp. 2 lbs.
Miner's Mate 4 lb
Miner’s Delight 20 gp 1/2 lb.
Nest of Bees 5 gp 2 lbs
Night-Vision Device 50 gp 3/4 lb.
Parachute, Variant 60 gp 30 lb.
Parachute 100 gp 30 lbs
Personal Glider 400 gp 40 lbs
Personal Grapple 100 gp 2 lb.
Pitchfork 2 gp 5 lb.
Plague Doctor's Case 25 gp 15 lbs.
Plastic Explosives 45 gp 1 0.5 ¼ lb.
Portable Bath 20gp 25 lb.
OGC:Powder Flask 1 sp. 1 lb.
Pyre Fuel 2gp 1lb
Racial Rations 2gp varies
Relaxing Herbs 50 gp 1 lb
OGC:Rest 5 gp. 2 lb.
Roll of Bandages 2 sp 1/4 lb
SCBA 75 gp 35 lb.
Safe 75 gp 200 lbs
Skis 50 gp 10 lb.
OGC:Smoke Bomb 100 gp. 3 lbs.
Smoke Bomb 30 gp 1 lb
Smoldering Paste 25gp .5
OGC:Sparksprig 75 gp. 2 lbs.
Stink Bomb 50 gp 1 lb
Stun Grenade 35 gp 0.5 ½ lb.
Sunglasses 5 gp 0.5 ¼ oz.
Suppressor 45 gp 10 oz.
Syringe 20 gp ¼ lb.
Tactical Flashlight 25 gp 0.5 ½ lb.
Tea Set 1gp-200gp 3 lb.
Tear Gas Grenade 45 gp 0.5 ½ lb.
Thunderstone 25 gp 1 lb.
Tindertwig 10gp -
Tobacco 3gp -
OGC:Triangular Bayonet 5 gp. 1 lb.
Turpentine 5 gp. 1 lb.
Utility Belt 5 gp
Walkie-Talkie 30 gp 2 lb.
Whetstone 1 cp 1 lb.
Item Cost Weight
Item Cost Weight
Abacus 2 gp 2 lb.
Acid (vial) 25 gp 1 lb.
Alchemist's Fire (flask) 50 gp 1 lb.
Antitoxin (vial) 50 gp
Arcane Focus, Crystal 10 gp 1 lb.
Arcane Focus, Orb 20 gp 3 lb.
Arcane Focus, Rod 10 gp 2 lb.
Arcane Focus, Staff 5 gp 4 lb.
Arcane Focus, Wand 10 gp 1 lb.
Backpack 2 gp 5 lb.
Ball Bearings (bag of 1,000) 1 gp 2 lb.
Barrel 2 gp 70 lb.
Basket 4 sp 2 lb.
Bedroll 1 gp 7 lb.
Bell 1 gp
Blanket 5 sp 3 lb.
Block and Tackle 1 gp 5 lb.
Book 25 gp 5 lb.
Bottle, Glass 2 gp 2 lb.
Bucket 5 cp 2 lb.
Caltrops (bag of 20) 1 gp 2 lb.
Candle 1 cp
Case, Crossbow Bolt 1 gp 1 lb.
Case, Map or Scroll 1 gp 1 lb.
Chain (10 feet) 5 gp 10 lb.
Chalk (1 piece) 1 cp
Chest 5 gp 25 lb.
Climber's Kit 25 gp 12 lb.
Clothes, Common 5 sp 3 lb.
Clothes, Costume 5 gp 4 lb.
Clothes, Fine 15 gp 6 lb.
Clothes, Traveler's 2 gp 4 lb.
Component Pouch 25 gp 2 lb.
Crowbar 2 gp 5 lb.
Druidic Focus, Sprig of Mistletoe 1 gp
Druidic Focus, Totem 1 gp
Druidic Focus, Wooden Staff 5 gp 4 lb.
Druidic Focus, Yew Wand 10 gp 1 lb.
Equipment Packs
Fishing Tackle 1 gp 4 lb.
Flask or Tankard 2 cp 1 lb.
Grappling Hook 2 gp 4 lb.
Hammer 1 gp 3 lb.
Hammer, Sledge 2 gp 10 lb.
Healer's Kit 5 gp 3 lb.
Holy Symbol, Amulet 5 gp 1 lb.
Holy Symbol, Emblem 5 gp
Holy Symbol, Reliquary 5 gp 2 lb.
Holy Water (flask) 25 gp 1 lb.
Hourglass 25 gp 1 lb.
Hunting Trap 5 gp 25 lb.
Ink (1 ounce bottle) 10 gp
Ink Pen 2 cp
Jug or Pitcher 2 cp 4 lb.
Ladder (10-foot) 1 sp 25 lb.
Lamp 5 sp 1 lb.
Lantern, Bullseye 10 gp 2 lb.
Lantern, Hooded 5 gp 2 lb.
Lock 10 gp 1 lb.
Magnifying Glass 100 gp
Manacles 2 gp 6 lb.
Mess Kit 2 sp 1 lb.
Mirror, Steel 5 gp 0.5 ½ lb.
Oil (flask) 1 sp 1 lb.
Paper (one sheet) 2 sp
Parchment (one sheet) 1 sp
Perfume (vial) 5 gp
Pick, Miner's 2 gp 10 lb.
Piton 5 cp 0.5 ¼ lb.
Poison, Basic (vial) 100 gp
Pole (10-foot) 5 cp 7 lb.
Pot, Iron 2 gp 10 lb.
Potion of Healing 50 gp 0.5 ½ lb.
Pouch 5 sp 1 lb.
Quiver 1 gp 1 lb.
Ram, Portable 4 gp 35 lb.
Rations (1 day) 5 sp 2 lb.
Robes 1 gp 4 lb.
Rope, Hempen (50 feet) 1 gp 10 lb.
Rope, Silk (50 feet) 10 gp 5 lb.
Sack 1 cp 0.5 ½ lb.
Scale, Merchant's 5 gp 3 lb.
Sealing Wax 4 sp
Shovel 2 gp 5 lb.
Signal Whistle 5 cp
Signet Ring 5 gp
Soap 2 cp
Spellbook 50 gp 3 lb.
Spikes, Iron (10) 1 gp 5 lb.
Spyglass 1,000 gp 1 lb.
Tent, two-person 2 gp 20 lb.
Tinderbox 5 sp 1 lb.
Torch 1 cp 1 lb.
Vial 1 gp
Waterskin 2 sp 5 lb. (full)
Whetstone 1 cp 1 lb.

Additional Setting-Unique Costs[edit]

Name Cost
Simple Melee Weapons
Training Access to any of the following should be restricted based on the provider's ability to produce specific the good.
Jutsu 5,000 ryō x minimum chakra cost.
Feat 150,000 ryō.
Dōjutsu 500,000 ryō.
Subclass Feature 750,000 ryō.
Boon 1,000,000 ryō.

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