User:The bluez in the dungeon

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Presentation[edit]

I'm a new user, recently registered on the wiki, and I've played D&D for a few years, mainly 3.5e (started with 4e but it wasn't for me). I created this account to post my classes, feats and other homebrew material I imagined through the years. If I can I will try to make a collection of remade classes.

I already wrote some pages (mostly complete).

Homebrew Races[edit]

Homebrew Prestige Classes[edit]

Divine[edit]

Martial[edit]

Skill-monkeys[edit]

Class specific[edit]

Artificer[edit]
Favored soul[edit]
Monk[edit]
Warlock[edit]

Complex Special Ability Components[edit]

Invocations[edit]

Ki Techniques[edit]

Class[edit]

School[edit]

Soulmelds[edit]

Homebrew Feats[edit]

Multiclass[edit]

Racial[edit]

Elf[edit]
Shirrec[edit]

In the Dungeon series[edit]

This is a set of redone existing classes from official material.

Base Classes[edit]

Prestige Classes[edit]

Skills[edit]

Appraise (Int) Disable Device (Int) Knowledge (Int) Sleight of Hand (Dex)
Autohypnosis (Wis) Disguise (Cha) Listen (Wis) Speak Language (none)
Balance (Dex) Escape Artist (Dex) Move Silently (Dex) Spellcraft (Int)
Bluff (Cha) Forgery (Int) Open Lock (Dex) Spot (Wis)
Climb (Str) Gather Information (Cha) Perform (Cha) Survival (Wis)
Concentration (Con) Handle Animal (Cha) Psicraft (Int) Swim (Str)
Control Shape (Wis) Heal (Wis) Profession (Wis) Tumble (Dex)
Craft (Int) Hide (Dex) Ride (Dex) Use Magic Device (Cha)
Decipher Script (Int) Intimidate (Cha) Search (Int) Use Psionic Device (Cha)
Diplomacy (Cha) Jump (Str) Sense Motive (Wis) Use Rope (Dex)
Knowledge (Int)[edit]
  • Arcana (ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts)
  • Architecture and engineering (buildings, aqueducts, bridges, fortifications)
  • Dungeoneering (aberrations, caverns, oozes, spelunking)
  • Geography (lands, terrain, climate, people)
  • History (royalty, wars, colonies, migrations, founding of cities)
  • Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
  • Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)
  • Nobility and royalty (lineages, heraldry, family trees, mottoes, personalities)
  • Psionics (ancient mysteries, psionic traditions, psychic symbols, cryptic phrases, astral constructs, psionic races, and psionic monsters)
  • Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
  • The planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, elementals, magic related to the planes)
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