Enlightened Spirit In The Dungeon (3.5e Prestige Class)
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|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-fluff about this prestige class->
Becoming a Enlightened Spirit
<-why characters pursue this class, what other classes they typically have, and what abilities are important->
You may be interested in my warlock variant, to use it as a base class for this prestige class.
|Skills:||Knowledge (the planes) 8 ranks.|
|Special:||Eldritch blast 3d6.|
|1st||+0||+2||+2||+2||Aura of courage, Aura of menace, New lesser invocation: Spirit blast||+1 level of existing invocation-using class|
|2nd||+1||+3||+3||+3||Eldritch blast +1d6, Spirit armor (+1 AC)||+1 level of existing invocation-using class|
|3rd||+2||+3||+3||+3||New lesser invocation: Celestial flight, Energy resistance 2||+1 level of existing invocation-using class|
|4th||+3||+4||+4||+4||Eldritch blast +2d6, Tongues||+1 level of existing invocation-using class|
|5th||+3||+4||+4||+4||Bane of the wicked, Bonus feat||+1 level of existing invocation-using class|
|6th||+4||+5||+5||+5||Eldritch blast +3d6, Spirit armor (+2 AC)||+1 level of existing invocation-using class|
|7th||+5||+5||+5||+5||New greater invocation: Holy blast||+1 level of existing invocation-using class|
|8th||+6||+6||+6||+6||Eldritch blast +4d6, Energy resistance 5||+1 level of existing invocation-using class|
|9th||+6||+6||+6||+6||New greater invocation: Transform magic||+1 level of existing invocation-using class|
|10th||+7||+7||+7||+7||Eldritch blast +5d6, Death ward, Spirit armor (+3 AC)||+1 level of existing invocation-using class|
Class Skills (2 + Int modifier per level)
Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
|11th||<-any improvements to class features gained at this level, including any bonus feats->|
|12th||<-any improvements to class features gained at this level, including any bonus feats->|
|13th||<-any improvements to class features gained at this level, including any bonus feats->|
|14th||<-any improvements to class features gained at this level, including any bonus feats->|
|15th||<-any improvements to class features gained at this level, including any bonus feats->|
|16th||<-any improvements to class features gained at this level, including any bonus feats->|
|17th||<-any improvements to class features gained at this level, including any bonus feats->|
|18th||<-any improvements to class features gained at this level, including any bonus feats->|
|19th||<-any improvements to class features gained at this level, including any bonus feats->|
|20th||<-any improvements to class features gained at this level, including any bonus feats->|
<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the enlightened spirit.
Weapons and Armors proficiency: An enlightened spirit gains no proficiency with weapons or armors.
Invocations: At each level, you gain new invocations and an increase in caster level as if you had also gained a level in a invoking class to which you belonged before taking this prestige class. You do not, however, gain any other benefit a character of that class would have gained.
Aura of Courage (Su): You are immune to fear, and each ally within 10 feet (3 meters) of you gains a +4 morale bonus on saving throws against fear effects.
Aura of Menace (Su): A righteous aura surrounds you whenever you fight or get angry. Any hostile creature within a 10-foot radius (3 meters) of you takes a -2 penalty on attacks, AC, and saves for 24 hours or until it successfully hits you. A creature that has resisted or broken the effect can't be affected again by your aura for 24 hours.
Spirit Blast (Sp): This invocation (Lesser; 4th; Eldritch Essence) allows you to change your eldritch blast into a spirit blast. The blast deals an extra 2 point of damage per die (even extra ones) to undead. Your spirit blast also affects incorporeal creatures without the normal miss chance.
Eldritch blast (Sp): As the class feature of the same name of the warlock. It increases by +1d6 at 2nd, 4th, 6th, 8th and 10th level (every even level).
Spirit Armor (Su): Beginning at 2nd level, you gain a +1 sacred bonus to Armor Class.
The bonus improves to +2 at 6th level and to +3 at 10th level.
Celestial Flight (Sp): At 3rd level, you gain the celestial flight invocation (Lesser; 3rd). The powers of light bear you aloft as you sprout shimmering spirit wings. You can fly at a speed equal to your land speed with good maneuverability for 24 hours.
Energy Resistance (Su): At 3rd level, you gain resistance 2 to any two of the following energy types: acid, cold, electricity, and fire. This resistance increases to 5 at 8th level. This resistance stacks with any similar resistance the character may have by class, race or template.
Tongues (Su): Beginning at 4th level, you can speak any language. This ability works as the tongues spell does, except that it is continuously active. You can suppress or resume the effect as a free action.
Bane of the wicked (Su): At 5th level you can imbue your eldritch blast with virtue itself, making it baneful for evil creatures. Evil enemies hit by the blast suffer an additional +2d6 of damage and the DC for the blast effect is increased by 2. You can use this ability a number of times per day equal to half your class level.
This feature stacks with the baneful blast invocation.
Bonus feat: At 5th level you may choose the feat Consecrate spell-like ability or Purify spell-like ability for your eldritch blast as a bonus feat.
Holy Blast (Sp): At 7th level, you gain an invocation (Greater; 6th; Eldritch Essence) that allows you to change your eldritch blast into a holy blast. The blast deals an extra 3 point of damage per die (even extra ones) to evil outsiders. The blast also affects any evil outsider as if you had cast a dimensional anchor spell on it.
Transform Magic (Sp): Gained at 9th level, this invocation (Greater; 6th) allows you to deliver a targeted greater dispel magic with your touch. You gain a +4 to the caster level check to dispel a magical effect of evil nature or coming by an evil source.
You or any ally within 40 feet (12 meters) of you can heal 10 points of damage for each spell level dispelled by this touch (the spell level is determined by its caster's class). For example, if you successfully dispel a wall of ice, you or an ally can heal up to 20 points of damage. You can't transform your own invocations.
Excessive hit points become temporary hit points, that last one minute.
Death Ward (Su): At 10th level, you become immune to death spells, magical death effects, energy drain, and negative energy effects as the death ward spell.
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->
Playing an Enlightened Spirit
Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
Enlightened Spirits in the World
|“||<-Some quote from a character of this class->||”|
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
Enlightened Spirit Lore
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|11||<-not so common knowledge->.|
|21||<-very rare information->.|
|26||<-information so obscure that members of this class might not even know it->.|
Enlightened Spirits in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->