Gorgon (3.5e Prestige Class)

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<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-fluff about this prestige class->

More warlock prestige classes here.

Becoming a Gorgon[edit]

<-why characters pursue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Skills: Bluff 5 ranks, Disguise 3 ranks, Intimidate 5 ranks.
Invocations: Invocation: Serpent's tongue.
Special: Class feature: Deceive item,

Eldritch blast 3d6.

Table: The Gorgon

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Invoking
Fort Ref Will
1st +0 +2 +0 +2 New lesser invocation: Stunning flash, Snake's eyes +1 level of existing invocation-using class
2nd +1 +3 +0 +3 Coiled scales +1, Eldritch blast +1d6, Poisoned kiss +1 level of existing invocation-using class
3rd +1 +3 +1 +3 Damage reduction 2/cold iron, Heatsense, Moulting 2 +1 level of existing invocation-using class
4th +2 +4 +1 +4 Eldritch blast +1d6, Paralyzing glance, Venom immunity +1 level of existing invocation-using class
5th +2 +4 +1 +4 Coiled scales +2, Moulting 3, Skinshifter +1 level of existing invocation-using class
6th +3 +5 +2 +5 Eldritch blast +1d6, New greater invocation: Constrictor +1 level of existing invocation-using class
7th +3 +5 +2 +5 Damage reduction 4/cold iron, Imbue item, Moulting 4 +1 level of existing invocation-using class
8th +4 +6 +2 +6 Eldritch blast +1d6, Medusa's gaze +1 level of existing invocation-using class
9th +4 +6 +3 +6 Coiled scales +3, Improved heatsense, Moulting 5 +1 level of existing invocation-using class
10th +5 +7 +3 +7 Eldritch blast +1d6, New greater invocation: Naga's coils +1 level of existing invocation-using class

Class Skills (6 + Int modifier per level)

Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge(arcana) (Int), Knowledge(dungeoneering) (Int), Knowledge(history) (Int), Knowledge(local) (Int), Knowledge(nature) (Int), Knowledge(religion) (Int), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (Int), Spellcraft (Int), Spot (Wis), Swim (Str), Use Magic Device (Cha).
Table: The Epic <-class name->
Level Special
11th <-any improvements to class features gained at this level, including any bonus feats->
12th <-any improvements to class features gained at this level, including any bonus feats->
13th <-any improvements to class features gained at this level, including any bonus feats->
14th <-any improvements to class features gained at this level, including any bonus feats->
15th <-any improvements to class features gained at this level, including any bonus feats->
16th <-any improvements to class features gained at this level, including any bonus feats->
17th <-any improvements to class features gained at this level, including any bonus feats->
18th <-any improvements to class features gained at this level, including any bonus feats->
19th <-any improvements to class features gained at this level, including any bonus feats->
20th <-any improvements to class features gained at this level, including any bonus feats->

Class Features[edit]

<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the gorgon.

Weapons and Armors proficiency: A gorgon gains no proficiency with weapons or armors.

Invocations: At each level, you gain new invocations and an increase in caster level as if you had also gained a level in a invoking class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.

New lesser invocation: Stunning flash (Sp): At 1st you gain a free invocation. Your eyes flash with a bright light, stunning enemies who look directly at you (not necessarily into your eyes though). This invocation has an area of 10-feet (3 meters) in front of you, enemy further see the light but are not affected by it.

Enemies in the area must do a Reflex save to close their eyes and not be stunned. If they succed they are unaffected. If not they must do a Fortitude throw to resist being stunned for one round. If they resist they are dazed for one round anyway. This is the equivalent to a 3rd level spell.

Snake's eyes (Ex): At 1st level you gain darkvision for 60 feet (18 meters) and low-light vision and gain a bonus on Search and Spot checks equal to your class level.

One time per day per Charisma modifier you may pierce magical darkness and see as through normal darkness. A single use lasts one minute.

Coiled scales (Ex): Starting 2nd level you gain a +1 natural armor bonus. At 5th level becomes +2 and +3 at 9th level.

Eldritch blast (Sp): As the class feature of the same name of the warlock. It increases by +1d6 at 2nd, 4th, 6th, 8th and 10th level.

Poisoned kiss (Sp): At 2nd level you may exude poison from your body. You may transmit this poison through a touch attack with any part of your body (not only lips, despite the name). This way you may inflict the same effect as the poison spell (caster level is your caster level, so warlock level and gorgon level plus other applicable levels) at the same conditions, although this effect is instantaneous. In addition this ability may be used to poison objects, food or drinks, making them poisonous to the touch or through ingestion. In case of ingested poison the save DC increases by 2.

Damage reduction (Su): Starting at 3rd level you gain damage reduction 2/cold iron. This DR stacks with the DR of the same name you gain as a warlock. It increases at 7th level to DR 4/cold iron.

Heatsense (Ex): At 3rd level your Serpent's tongue invocation improves: while active you gain blindsense in 30 feet (9 meters) around you, but this blindsense works only for detecting living things or anything that produces noticeable heat. Using heatsense is a free action, so you may perceive things only on your round, while actively using it.

Moulting (Su): At 3rd level you gain a class feature that replicates the fiendish resiliance feature of the warlock and stacks with it (effectively substituting it). Twice per day, as a free action, you can enter a state that lasts for 2 minutes.

While in this state, you gain fast healing 2. This feature improves at 5th level to fast healing 3, again at 7th to fast healing 4 and at 9th level to fast healing 5.

At any time while this state is active you may take a full-round action to perform a Concentration check (DC 20, you may not take 10 on this check but may try it multiple times). If you succeed you heal 1d6 per fast healing point of damage (that is, for example, at 3rd level you may heal 2d6 points as fast healing is 2; keep in mind that this feature stacks with fiendish resilience if you have it).

Paralyzing glance (Su): Beginning at 4th you gain a gaze attack, you may use it one time per day per Charisma modifier as a standard action. The target must do a Will save or be paralyzed for one round per Charisma modifier. The save DC for the save is 10+your class level+Charisma modifier. Enemies that resist are still shaken for one round.

This is a mind-affecting ability. Caster level it's your class level and this is the equivalent of a 5th level spell.

Venom immunity (Ex): From 4th level you become immune to any poison.

Skinshifter (Su): Starting at 5th level you may use an effect that works as the spell disguise self at will. Caster level is your class level. If you have already a similar natural ability or class feature (such as a changeling's minor change shape, but not the actual disguise self spell) you may use that ability and skinshifter as a move action, instead of a standard action.

If you want you may replicate the spell alter self three times per day. The maximum HD of the form you assume is equal to 5 plus your Charisma modifier (at maximum 10 HD).

In addition to the normal effects, you may assume the form of snakes and snake-like creatures (such as yuan-ti, medusas or nagas). Talk with your DM to determine what kind of creature you may actually transform into.

New greater invocation: Constrictor (Sp): At 6th level you gain this invocation for free.

This is a shape blast invocation. When you use your eldritch blast you may grapple the target by summoning a ghostly giant snake that grapples every round automatically and damages the enemy. You may use this power effectively only on opponents of your size, less than yours or one size larger than you.

The target must make a grapple check to evade the snake. If it fails the snake constricts the enemy, and deals damage every round it wins the grapple check. It lasts one round per Charisma modifier or until the enemy wins the grapple.

The snake inflicts 1d8+Charisma modifier every two class level everytime it wins the grapple check and grapples with a bonus equal to double your class level+Charisma modifier+4 for its Large size.

You may use Posioned kiss through the snake on the victim (it's your action so the snake may continue to grapple). This is the equivalent of 7th level spell.

Imbue item (Su): At 7th level you gain the class feature imbue item as the warlock class. A gorgon of 7th level or higher can use its supernatural power to create magic items, even if it does not know the spells required to make an item (although it must know the appropriate item creation feat). It can substitute a Use Magic Device check (DC 15 + spell level for arcane spells or 25 + spell level for divine spells) in place of a required spell it doesn't know or can't cast.

If the check succeeds, the gorgo can create the item as if it had cast the required spell. If it fails, it cannot complete the item. it does not expend the XP or gp costs for making the item; its progress is simply arrested. it cannot retry this Use Magic Device check for that spell until it gains a new level.

Medusa's gaze (Sp): At 8th level you gain another gaze attack that you may use as a standard action three times per day. It works within 30 feet (9 meters).

This gaze forces the target to do a Fortitude save or be petrified for one hour per class level. The save DC for the save is 10+your class level+Charisma modifier.

Targets that resist may not be affected by this ability for the next 24 hours. This is the equivalent of 7th level spell.

Improved heatsense (Ex): Starting at 9th level your heatsense improves to a larger area of 40 feet (12 meters) and with a move action you may gain blindsight for one round (it works as heatsense for other conditions), instead of blindsense.

New dark invocation: Naga's coils (Sp): At 10th level you gain this invocation for free (if you may learn dark invocations, otherwise this effect is delayed to that moment).

This invocations targets anyone who can see it in 60 feet (18 meters) up to one target per Charisma modifier, beginning with the closer one to the source of the effect. This invocation replicates the spell dominate monster for anyone who fails a Will throw to resist, but the effect lasts only one hour per caster level.

Those who resists have to do a Fortitude save with a -2 penalty to resist losing temporarily 2d4 of Intelligence and Wisdom (this is ability damage) for one minute per class level and be stunned for one round.

Otherwise you may choose to soften the effect and replicate the spell rainbow pattern for anyone in the area (up to 24 HD). If you do this those who resist are dazzled for one round per Charisma modifier. Those who fail, after the effects wears off, are still confused for one round.

This is a pattern effect and it's equivalent to a 9th level spell.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Ex-<-pluralized class name->[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

Campaign Information[edit]

Playing a <-class name->[edit]

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->

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