OGC:Transcendent Soul (5e Subclass)
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Your innate magic comes from your soul’s longing to transcend the shackles of flesh and move among the planes. This journey begins with the powers of dream and revelatory insight, and might come from a natural gift for dreams or result from a vision quest you undertook. As you grow, your soul finds new sympathy with both the Ethereal and Astral planes, until at last you reflexively slip across planar boundaries when threatened with harm.
As they come to leave material limitations behind, many transcendent sorcerers find it harder to spend any great effort on the concerns of things that are limited to the Material Plane.
At 1st level, you learn the dreaming tide cantrip, and you gain proficiency in the Insight skill.
Psychic power washes over your mind like water over stone. You gain resistance to psychic damage, and no amount of psychic damage can interrupt your concentration.
Starting at 6th level, when you cast a spell of 1st level or higher that would normally deal damage, but fails to deal damage because of a missed attack roll, a successful saving throw, or damage immunities, you may spend 2 sorcery points to retain the expended spell slot.
Starting at 14th level, you learn the etherealness spell. It does not count against your spells known. When you end the duration of an etherealness spell that you cast, you regain sorcery points equal to the level of the spell slot used to cast etherealness. Once you regain sorcery points in this way, you may not do so again until you complete a short or long rest.
Starting at 18th level, you learn the astral projection spell. It does not count against your spells known.
Additionally, when you would take any type of damage except force damage, you may expend sorcery points to reduce that damage as a reaction. Reduce the damage taken by 1d10 for each sorcery point that you spend.