OGC:Contract Devil (5e Creature)
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Medium fiend (devil), lawful evil
Skills Arcana +7, Deception +7, Insight +6, Persuasion +7, Religion +7
Magic Resistance. The contract devil has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The contract devil's spellcasting ability is Intelligence (spell save DC 15). The contract devil can innately cast the following spells, requiring no material components:
At will: detect thoughts, produce flame, tongues
Multiattack. The contract devil makes two whipping contract attacks.
Whipping Contract. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 9 (2d4 + 4) magical slashing damage. A creature that has made any kind of agreement with the contract devil and takes damage from this attack makes a DC 15 Charisma saving throw or gains the charmed condition for 1 minute.