OGC:Maw Swarm (5e Creature)
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|This material is published under the OGL|
Medium swarm of Tiny aberrations, unaligned
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks
Whispers of the Weird. The maw swarm murmurs and whispers constantly, speaking secrets in languages beyond mortal comprehension. A creature that starts its turn in the maw swarm’s space or enters it for the first time on its turn must make a DC 13 Wisdom saving throw, suffering 10 (3d6) psychic damage on a failed save.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny maw. The swarm can’t regain hit points or gain temporary hit points.
Aberrant Physiology. The maw swarm does not need to breathe or sleep.
Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 17 (4d6 + 3) piercing damage, or 10 (2d6 + 3) piercing damage if the maw swarm has half its hit points or fewer.