OGC:Littoral Spider (5e Creature)
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Medium elemental, neutral
Saving Throws Dex +5, Con +6
Clear Body. The littoral spider is translucent making it nearly impossible for a foe to discern its exact location. Creatures that rely on sight have disadvantage on attack rolls against a littoral spider.
Spider Climb. The littoral spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Water Walk. The littoral spider may move across any liquid surface as if it were solid ground.
Web Sense. While in contact with a web, the littoral spider knows the exact location of any other creature in contact with the same web.
Web Walker. The littoral spider ignores movement restrictions caused by webbing.
Multiattack. The littoral spider makes two slam attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) cold damage. The target must make a DC 14 Constitution saving throw or be poisoned for 1d6 turns.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Web (Recharge 4–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained and grappled by webbing. As an action, the restrained target can make a DC 17 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 10; immunity to bludgeoning, poison, and psychic damage).