OGC:Knútadraugr (5e Creature)
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Medium undead, lawful evil
Skills Perception +1, Stealth +4, Survival +1
Multiattack. The knútadraugr makes two longsword or handaxe attacks, or uses its Chilling Glare and makes one weapon attack.
Chilling Glare. One creature able to see the knútadraugr must make a DC 12 Wisdom saving throw or become frightened for 1d4 rounds. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. As a bonus action, the knútadraugr can force a creature frightened by its Chilling Glare to make another DC 12 Wisdom saving throw. On a failure, the creature is frightened for an additional 1d4 rounds and can no longer make saving throws to end the effect at the end of its turn. On a successful save, the effect ends. If the effect ends for a creature, it is immune to the knútadraugr’s Chilling Glare for the next 24 hours.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Handaxe. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage. The knútadraugr has four hand axes.