OGC:Musket (5e Equipment)
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Martial Ranged Weapons
|Musket||300 gp||1d12 piercing||10 lbs.||Ammunition (range 40/120), loading, loud, misfire, two-handed|
This weapon dispenses the need for a match; pulling the trigger creates a spark that lights the gunpowder. Thus, muskets aren’t as vulnerable to inclement weather as the earlier matchlock muskets. In melee the musket may be used as a two-handed club dealing 1d6 damage.