OGC:Clockwork Knight (5e Creature)

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Clockwork Knight[edit]

Medium construct, unaligned


Armor Class 18 (natural armor)
Hit Points 60 (8d8+24)
Speed 35 ft.


STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 17 (+3) 1 (-5) 3 (-4) 1 (-5)

Skills Athletics +6, Perception +2, Survival +0
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses , darkvision 120 ft.,passive Perception 12
Languages
Challenge 5 (1,800 XP)


False Appearance. While the clockwork knight remains motionless, it is indistinguishable from a normal suit of armor on display.

Illusion-Proof. The clockwork knight is immune to figments. invisibility and other illusion spells that do not create figments affect the clockwork knight normally.

Overclock (Recharge 6). The clockwork knight takes the Dash action as a bonus action on its turn.

Relentless Programming. When the clockwork knight sees a creature that is unknown to it, not a construct, and not in a designated area, the clockwork knight marks the creature. The clockwork knight pursues and attacks the marked creature until it or the creature is destroyed, or the clockwork knight is 1 mile from the place it is programmed to guard. The clockwork knight may know up to 3 creatures.

ACTIONS

Multiattack. The clockwork knight attacks three times.

Halberd. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Calculated Sweep. The clockwork knight can use its action to make a melee attack against any number of creatures within 10 feet of it, with a separate attack roll for each target. On a critical hit, the target makes a Strength saving throw against the damage taken or is knocked prone.


{{{description}}}


There’s no more warning than the whirring of a few gears as the statue of a knight nearby turns its head and steps down onto the stonework, its movements shaking a small nimbus of dust off its form.

Purchased almost exclusively by royalty, clockwork knights are among the most complicated tinkerer creations and take years or sometimes decades to build. Once created however these constructs are exceptionally hardy and can remain intact for thousands of years, faithfully watching over the wealthy patrons that commissioned them before passing away—indeed, many do not live to see their eternal guards completion after hiring a machinist to build one.




Back to Open Game ContentCreaturesCR 5construct Type


Back to Main PagePublication ListPublishersEN WorldEN Publishing

Section 15: Copyright Notice (Padlock.pngplace problems on the discussion page).
Stop hand.png Clockwork Knight from EN Publishing, © 2018, EN World; Author Various Authors, based on original material by EN Publishing. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
EN Publishing Transcribed Content
EN Publishing
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